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Obraik 5/16/08 8:53:11 PM
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Ewok
Joined: 5/02/05 |
WS is being completely revamped to return it to being a viable crafting profession again :) The discussion thread is here, but I'll paste Blixtev's details:
Howdy Munitions Traders! Loche and I have begun prototype work on the weaponcrafting system and I wanted to give y'all a heads up where we are steering this Update. When looking at the Top 5 from Munitions most of them really can't be handled in the current method of crafting weapons, and to be honest I really don't want to go in there and have to do some crazy conversion on weapons, crates and components. This leads me to the philosophy we are going to take with this update which is to just add the new methods of crafting weapons and let the old components/crates/looted schematics float out there. We will be removing any non cored standard schematic from your list unless it is a limited use loot schematic. If you want to use them go ahead however they will be lacking the stats of the new weaponsmith items you can craft. On that note we are prototyping a weapons crafting system that works very similar to the armorsmith "cores". Which involves crafting subcomponents, craft a core with them that is from level 10-90(stats are determined here), place the core into any weapon appearance you have the schematic for. Since weapon appearances have no intrinsic levels in them you could place a level 90 ranged weapon core into a CDEF if you like, or if you wanted to make a level 12 Intimidator pistol you could. Class restrictions on certain weapons will remain, so in the Intimidators example it will still be limited to Officers. Small stat enhancements will be added for some weapons at the appearance level, usually for high end looted schematics. Things like elemetal damage type will be determined at the core level as well, so craft it into your core if you want to put it into whatever appearance you want. The exception to this is heavy weapons since they need to reflect the gun. More than likely there will be melee, ranged, and heavy weapons cores so we can make these various tweaks. Speaking of enhancements/stats on subcomponents, there will be small amount of stats on the new subcomponents however we are leaving the flat value system and basing them on percentages. This should make enhancements equally useful across the board as a 5% gain is just as useful DPSwise in a rifle as a pistol. We really don't want to touch the old components such as power handlers, so more than likely the will not get any stats, however they may still be used as a requirement at some level. Tweaking the weapon crafting system should eliminate about 3 of the professions top 5 issues. Hopefully this will create a business again for the weaponcrafter as they can make a new weapon core every 2 levels from 10 to 90. Currently there are huge 14 level gaps between weapons they can craft on Live. Along with this we will look at the frequency of looted weapons to make sure they aren't overly abundant. High end looted schematics will transition into limited use appearance schematics that you can place any core into if you really want to. There is an item or two we would like to look at for armorsmithing, however the bulk of our time will be spent with the weaponsmithing code. |
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Amiehe 5/16/08 10:56:59 PM
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Novice Member
Joined: 8/28/04 |
hmmm, that actually sounds promising....time will tell however |
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HastorHadron 5/17/08 12:13:10 AM
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Hard Core Member
Joined: 3/17/08 |
I actually think those are pretty good ideas, but it is the attempt at implementation that worries me. |
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RayRay77 5/17/08 12:55:04 AM
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Novice Member
Joined: 5/02/08
I am Sam''s liver. |
I'm sure the two weaponsmiths left will be happy. |
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SioBabble 5/17/08 3:24:04 AM
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Elite Member
Joined: 6/10/07 |
I don't trust these guys to not totally kriff this up. |
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| CH, Jedi, Commando, Smuggler, BH, Scout, Doctor, Chef, BE...yeah, lots of SWG time invested. Once a denizen of Ahazi |
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wolfmann 5/17/08 3:33:52 AM
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Hard Core Member
Joined: 11/20/05 |
"Hopefully this will create a business again for the weaponcrafter as they can make a new weapon core every 2 levels from 10 to 90"
Only for a short time will it create a "market" and real demand....Just after its released, and until all the NGE Fanbois have gotten their weapons made. After that, only the occational transfer from a dead serer will maybe need a weapon or two. So much for business 101 for these Devs... Non repeat business never works in the long run, and never support many craftsmen.
Morons at SOE. |
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Gutboy 5/17/08 4:14:38 PM
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Elite Member
Joined: 7/03/07 |
The repeat market is made by having all the weapons bio-linked, so besides new players when people respec (and some people respec alot) they will need new weapons. The fact that the dev stated later on in the thread that player crafted weapons would tend to have higher damage than looted weapons assures alot of business for weaponsmiths. |
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Burntvet 5/17/08 5:21:57 PM
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Elite Member
Joined: 11/16/07 |
Sure, sure it will. Wait for the screw job that is coming weapons components wise, for the few remaining WS crafters. When the new system went in place for AS, all existing components we made useless, and resources that were carefully compiled became useless. The devs came out and said that very thing will happen in this announcement. And the system was dumbed down even further, with fewer places to use experimentation, when AS cores came into being. Same thing here. But we know what the monkeys at $OE think about crafters, starting with the head toilet boy moron, Blixtev himself. They are simply moving chairs around the deck again, while the garbage scow sinks. No decay = no repeat business and no reason to craft. Loot/quest rewards better than crafted? No reason to craft. No players = no reason to craft. No reason to play at all really, even less to craft. |
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Obraik 5/17/08 7:29:45 PM
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Ewok
Joined: 5/02/05 |
Originally posted by Burntvet Not like weapon components have anything to experiment on at the moment. They curently don't have any stats and due to a bug, you can use the basic components in place of the advanced ones, so complex resources aren't even required. Adding values to these new components to experiment on will definetly be a step up for current WS's. |
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RayRay77 5/17/08 9:12:51 PM
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Novice Member
Joined: 5/02/08
I am Sam''s liver. |
Originally posted by Obraik Yeah but the whole profession is still meaningless without some form of decay. Why even bother with a revamp if they aren't going to address that one major flaw in the whole system? |
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CasualMaker 5/18/08 9:58:14 PM
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