<
>
 Thread (12 posts)
junkgu  5/17/08 8:46:41 PM

Rank: 7/100 Rank: 7/100 Rank: 7/100 Rank: 7/100 Rank: 7/100

Novice Member

Joined: 5/17/08
Posts: 4

Apparently www.{modedit}.com has a teleporter, runspeed hack and a combohelper online, anyone seen this ingame?

 
jusomdude  5/17/08 8:50:05 PM

Rank: 40/100 Rank: 40/100 Rank: 40/100 Rank: 40/100 Rank: 40/100

Apprentice Member

Joined: 11/21/06
Posts: 338

No, but I'm sure they'll be hastily countered since I'm sure they're known about and if not I'll send Funcom the url. Or send the links to the hacks myself to them.

 
Darkheart00  5/17/08 8:51:56 PM

Rank: 31/100 Rank: 31/100 Rank: 31/100 Rank: 31/100 Rank: 31/100

Apprentice Member

Joined: 5/17/08
Posts: 81

hacks are client side not sure how you can fix them, there are youtube vidoes with them funcom had it removed.

 
Sirspongy  5/17/08 8:52:58 PM

Rank: 10/100 Rank: 10/100 Rank: 10/100 Rank: 10/100 Rank: 10/100

Novice Member

Joined: 8/04/04
Posts: 18

Porkchop sandwiches!

It is becoming more and more common in MMORPG's. I remember in Vanguard there were a few different hack programs that were being used right up until they released Ancient Port Warehouse. The program could set your speed extremely high, teleport you a set distance, levitate you, and run at a set axis. It was pretty lame and I was surprised it took SoE as long as it did to finally baffle the coder that was updating the memory address.

 

*Edit - I am not sure how they can stop the client side hacks, since I am not familiar with programming but I know in Vanguard they could not detect you hacking unless they saw you directly doing it. There is just so many people in the game it would be kind of hard to watch every single person.

 

 
jusomdude  5/17/08 8:55:04 PM

Rank: 40/100 Rank: 40/100 Rank: 40/100 Rank: 40/100 Rank: 40/100

Apprentice Member

Joined: 11/21/06
Posts: 338

Originally posted by Darkheart00

hacks are client side not sure how you can fix them, there are youtube vidoes with them funcom had it removed.


There are ways to prevent it. Like not accepting off the wall move requests server side for instance.

 
slippyC  5/17/08 8:57:14 PM

Rank: 46/100 Rank: 46/100 Rank: 46/100 Rank: 46/100 Rank: 46/100

Advanced Member

Joined: 1/14/04
Posts: 269

The combo hacks will be hard to track.  Pretty much it is just binding of multi-keys to one key with a timer between strokes.

 

 
Terranah  5/17/08 8:57:56 PM

Rank: 62/100 Rank: 62/100 Rank: 62/100 Rank: 62/100 Rank: 62/100

Hard Core Member

Joined: 7/03/04
Posts: 970

As long as there are no consequences to hacking it will continue.  Cheating is probably the greatest challenge facing online gaming's future, but this is just my opinion. 

 
jusomdude  5/17/08 9:00:39 PM

Rank: 40/100 Rank: 40/100 Rank: 40/100 Rank: 40/100 Rank: 40/100

Apprentice Member

Joined: 11/21/06
Posts: 338

Originally posted by slippyC

The combo hacks will be hard to track.  Pretty much it is just binding of multi-keys to one key with a timer between strokes.

 


The combo hacks probably will not be countered which isn't really that big of a deal, but I'm sure they can automatically detect and ban people using tele/speed hacks

 
slippyC  5/17/08 9:04:35 PM

Rank: 46/100 Rank: 46/100 Rank: 46/100 Rank: 46/100 Rank: 46/100

Advanced Member

Joined: 1/14/04
Posts: 269

Actually it really want matter much about combo hacks, yea I agree with ya.  If you move your combo is broken anyway, well anything besides a turning motion. 

Yea any great distance changes can be tracked easily. 

 
Nightbringe1  5/17/08 9:21:02 PM

Rank: 57/100 Rank: 57/100 Rank: 57/100 Rank: 57/100 Rank: 57/100

Advanced Member

Joined: 12/23/07
Posts: 131

Originally posted by jusomdude
Originally posted by slippyC

The combo hacks will be hard to track.  Pretty much it is just binding of multi-keys to one key with a timer between strokes.

 


The combo hacks probably will not be countered which isn't really that big of a deal, but I'm sure they can automatically detect and ban people using tele/speed hacks


Not much you can do about them anyways, since you can do the same thing with a programable keyboard and technically not be breaking the rules.

Any fool can criticize, condemn and complain and most fools do.
Benjamin Franklin

Douhk  5/17/08 9:26:09 PM

Rank: 100/100 Rank: 100/100 Rank: 100/100 Rank: 100/100 Rank: 100/100

Elite Member

Joined: 8/19/07
Posts: 491

SCIENCE PROVES CAPS LOCK CAN CURE CANCER.

Cheats and hacks can easily be overcomed with certain programming. It is common grounds for an MMO launch to have plenty of hackers, as it is exploitable, but it's also common ground for an MMO launch for the problems to be fixed almost immediately (at least from a triple A company)... it really isn't that difficult of a problem.

 
TrueSilver  5/17/08 9:30:32 PM

Rank: 1/100 Rank: 1/100 Rank: 1/100 Rank: 1/100 Rank: 1/100

Novice Member

Joined: 11/05/05
Posts: 20

If they know how to code properly it will be harder to hack.

 

Also, by running a client side scan to insure all the files are correct helps a lot. People don't like some of the programs that let the company know what they are running but I think that it should be in the TOS or EULA that they'd be allowed to have these things so as to prevent cheating.