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 Thread (69 posts)
heartless  5/15/08 3:01:29 PM

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pwnt

 

Originally posted by SignusM

You're funny. The most they ever said was a clan beta in 2005, and they had an internal beta date of summer 2007. Stop listening to trolls and fact hunt some more like I did, you'll be surprised what is a blatant lie to discredit the game, and what's fact.

 

I might've exagurated a little but the whole point was to show that the game was, according to the devs, ready for beta and release every year for the past three years. So who am I going to believe? I mean since no one knows what they are talking about, including the developers.

Kyleran  5/15/08 3:07:24 PM

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Originally posted by Catizone

 

Originally posted by TdogSkal

 If a FPS can have 64 on a small map, then it is possiable to have more, its just a matter of figuring out the technology.

 Ya it will be. But not with todays internet and technology.

But ya you're right. I'am sure some start up company without a shred of credibility or experience to their name is going to do it while no other company even dares to try.

Er you know, about 5 years ago an unknown start up company w/o a shred of credibility decided to create an MMORPG that had only one environment for all subscribers to play in.  It had never been done before, was clearly new technology, and of course, there was little expectation it would work.

Yet today we have CCP/EVE, with over 200K subscribers all in the same universe.  Amazing.  Sure, there are still some pitfalls, but never the less, the concept was proven valid. 

Will Aventurine pull a similar rabbit out of the hat?  Maybe not, but if no one ever tries new things, we'll never find out if they are possible.

 

 

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heartless  5/15/08 3:30:21 PM

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pwnt

Originally posted by SignusM

 

Originally posted by Catizone

Do you know what's even funnier about it?

The fact that they have not even tested this type of system with more than a handful of people online and they want to have a very short Beta and launch in 2008.

The more and more I think about this project the bigger and bigger of a joke it becomes.

I can't believe anyone actually believes in this. The majority of their followers have to be some of the most ignorant people I've ever seen in my life.

Only a handful of testers, where do you get this stuff? Watch this video at about 2:13, and count.

 

 

http://www.youtube.com/watch?v=_bYYT6Wg3Gg

 

As for beta in 02, release in 03, that was while they were still Razorwax working in Norway or something. They merged with a bunch of people, formed Aventurine, and went to Greece to start the game over in 2003. LEARN YOUR FACTS BEFORE YOU TROLL. There's been one beta promise. 2005. In your post you said 2003/4/5/6/7/8

The testers in question in the video that you linked, and more specifically at 2:13, are bots. As for everything else, I suggest you visit http://en.wikipedia.org/wiki/Darkfall to read up on your game. I'll break it down for you a bit.

- August 2001 Razorwax announces Darkfall.

- October 2002 Aventurine was founded and Razorwax was intergrated into the team.

- Also in 2002 Beta announced with sign ups. Sign ups close after 6 months, beta canceled.

- September 2005 Beta announced with sign ups. Beta canceled.

- 2006 At E3 the developers did not have a playable version of the game available at their booth. They had an offline demo instead.

- July 2006 Aventurine announces that preparations for beta are about to begin.

- January 2007 announcement that fully functional and stable beta client is being run on their servers.

- May 2007 announcement that beta is planned to begin in the summer of 2007

- August 2007 announcement that although the game is ready for beta, the beta will not start until negotiations with publishers are complete.

- September 2007 announcement that applications for the beta will be taken soon.

- May 2008 announcement that launch date will be inside of 2008 with a short beta right before.

 

Here you go. I took the liberty to bold important dates.

Aragon100  5/15/08 3:51:54 PM

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Originally posted by Catizone

Graphics have absolutely nothing to do with server lag. They are client side and handled by your video card and PC.

 

Graphics have everything with lag issues and performance for the individual player to do. A game where graphics is so demanding that the computer youre running cant handle it youll get lag issues. Hi polygon graphics like Age of Conan demands more of your computer because there is more information to handle by it. A game with lower polygon count like DF will have way better performance for the average computer where games like Age of Conan is unplayable.

When my game freezes up and fps goes down it make game lag. Whether its server based or not is just a matter of taste.

A game with DF low polygon graphics will naturally perform way better then a high polygon graphic game like Age of Conan.

 

Aragon - Member of B@D guild

Aragon100  5/15/08 3:56:12 PM

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Originally posted by Catizone

 

Originally posted by SignusM

Wow, do you honestly mean to tell me, that a professional developer would base their entire game around this combat system, and have it NOT work?

 

We're not talking about professional developers though. If they were they would never have done it in the first place.

Its very professional to make graphics easier for the average computer to handle and in that way increase the playability of the game.

Age of Conan graphic is as i see it very unprofessional development since it will demand super computers to run.

Youre in the wrong forum.

Age of Conan is up there. Thats the developers you should address with this lag issues.

Whether DF will have lag or not is to be seen when game is released later this year.

Aragon - Member of B@D guild

jackeccs  5/15/08 3:57:09 PM

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oh ya? that's the reason df will fail alright, woe to the free-aim system. oh yeah, let's not forget about lag either because our computers suck, i wish next-gen graphics were never developed.

 

/sarcasm

 
mike470  5/15/08 4:01:47 PM

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Originally posted by Aragon100

 

Originally posted by Catizone

 

Originally posted by SignusM

Wow, do you honestly mean to tell me, that a professional developer would base their entire game around this combat system, and have it NOT work?

 

We're not talking about professional developers though. If they were they would never have done it in the first place.

 

Its very professional to make graphics easier for the average computer to handle and in that way increase the playability of the game.

Age of Conan graphic is as i see it very unprofessional development since it will demand super computers to run.

Youre in the wrong forum.

Age of Conan is up there. Thats the developers you should address with this lag issues.

Whether DF will have lag or not is to be seen when game is released later this year.


The AoC developers are experienced , professional programmers who work for a successful company and launching their game in less than a week.....what are you talking about?

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waverat81  5/15/08 4:01:59 PM

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Originally posted by Aragon100

 

Originally posted by Catizone

Graphics have absolutely nothing to do with server lag. They are client side and handled by your video card and PC.

 

Graphics have everything with lag issues and performance for the individual player to do. A game where graphics is so demanding that the computer youre running cant handle it youll get lag issues. Hi polygon graphics like Age of Conan demands more of your computer because there is more information to handle by it. A game with lower polygon count like DF will have way better performance for the average computer where games like Age of Conan is unplayable.

When my game freezes up and fps goes down it make game lag. Whether its server based or not is just a matter of taste.

A game with DF low polygon graphics will naturally perform way better then a high polygon graphic game like Age of Conan.

 

I agree with you about the graphics, but that still doesn't address server issues.  You may not receive any lag due to graphics, but what about when you see your character hitting an opposing one, but nothing is happening because your connection to the server is lagging and the other character isn't actually where you're swinging? Then what?

 

DF devs are claiming at the minimum they'll be able to achieve 100 vs 100 siege battles.  When you use the example of an FPS with 64 players max, that's 32 on each side, not 64 on each side.....COD4 is probably the best coded FPS on the market (graphics wise) and it still doesn't go higher than 64 players on a server.

 
tbox  5/15/08 4:04:51 PM

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Free aiming system would be so incredabily fun.  Planet side was a blast. Sure it  will be hard and they could fail but props for trying to do it. Making MMO's evolve and different from the rest is something that should be rewarded.

 
Aragon100  5/15/08 4:10:26 PM