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PreCU  5/14/08 8:16:26 PM

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Originally posted by FikusOfAhazi
From what I understand..the holocrons only listed a profession that you hadnt mastered. The key to unlocking was a number...like 11 professions mastered. There were plenty of people who unlocked without doing the profession given to them by the holo from what i remember. At least thats the way it was near the end. I dont think there was any certain professions needed to unlock..just a certain number of them mastered. I could be wrong though been a long time.

this is mostly wrong. Each character was assigned a specific number of specific professions. Holocrons told you one of them. You didn't need to use holocrons, but if you did you couldn't unlock without mastering the specific profession that the holocron told you to master.

 
FikusOfAhazi  5/14/08 8:28:34 PM

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"for the great high"

Originally posted by PreCU

 


Originally posted by FikusOfAhazi
From what I understand..the holocrons only listed a profession that you hadnt mastered. The key to unlocking was a number...like 11 professions mastered. There were plenty of people who unlocked without doing the profession given to them by the holo from what i remember. At least thats the way it was near the end. I dont think there was any certain professions needed to unlock..just a certain number of them mastered. I could be wrong though been a long time.

 

this is mostly wrong. Each character was assigned a specific number of specific professions. Holocrons told you one of them. You didn't need to use holocrons, but if you did you couldn't unlock without mastering the specific profession that the holocron told you to master.

I think thats how it started. Then to slow it down they changed it to a set number. Hell i cant remember, but i think people unlocked without doing the prof the holo said..ah well, your prolly right. I thought for sure i remember people saying that. No one unlocked in under 25 professions at the end of pre-cu..im almost positive about that. Everyone in the entire game wasnt that unlucky. Maybe its was a combo of a set number and holos i remember reading.

soto700 Xfire Miniprofile
severius  5/14/08 8:45:57 PM

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Originally posted by Stellos

I did not play at release.  How was the orginal Jedi concept at the beginning of the SWG's life?  I recall that the player had to somehow unlock a jedi slot.  Is this true?  How did you unlock this slot?  I thought it was something different for every player.  After you unlocked the slot was your new character automatically a jedi like in the game now or did you have to go through much more?

How do you differentiate between those who earned Jedi status the hard way and those who just now click and become a Jedi?


At launch there was no "known" path to jedi, and there definitely were NO jedi apart from NPCs.  Now, during beta screenshots were leaked showing a "force-sensitive" bar which breifly made an appearance because of a bug in one of the beta patches..  The conjecture was was that the game kept track of every single thing you did with your character (what you killed, whether or not you tipped entertainers and doctors, what classes you did, what weapons you used, everything).  Different actions filled the FS bar while others decreased it.  On top of that there were some hidden (and some not so hidden) quests that needed to be accomplished.  Hero of Tatooine for one that wasn't really hidden, just a nightmare to complete because of bugs.  One of the hidden ones was in Mos Espa if I remember right, maybe Mos Eisley.  This started with an NPC boy that could be seen running into town.  If you talked to him in time then he would tell you how stormtroopers had killed his family but he had a very important message that had to get to someone.

Like I said this was conjecture, I remember a friend I had made in game came into the Espa cantina while I was there getting battle fatigue healed up.  He sat across the table from me and told me how he had to reroll, I asked why, he responded "I just killed some Jawa's man, now I'll never get to unlock my slot unless I delete" lol.  People were slowly piecing it together, however.  When they announced the holocrons and the new path to jedi they did an interview.  In that interview they (Jullio Torres, Q3P0, Smedley and others) stated that they were watching the game daily, and that sooo many people were sooooo close to unlocking their slots.  They stated that they thought "today was going to be the day" but it never happened.

While the player base was very intrigued and several thousand people were thoughtfully trying to figure out the path there wasn't much frustration.  The game world was alive and thriving at the time.  It was the producers and developers that were getting frustrated and impatient.  THE DAY that the holocron crap went live one player went out to dantooine and killed a bolle and unlocked their slot.  Shortly after that many people unlocked and then the community started fraying as people quit playing the game that they had for several months and focused solely on A) procuring holocrons and B) afk grinding professions.

Once you unlocked your new character slot it was a jedi.  Your main still remained but your alt became the jedi.  Jedi was very restrictive.  One of the first people to unlock on my server was so excited that he ran around to where all his friends were and showed off his lightsaber and fun things like that.  This of course made him pvp enabled and he was killed.  Jedi death = permadeath.  Then SOE thought that was unfair so it was 3 deaths on your jedi and you were permadead.  Of course you just deleted that toon and started over.

Jedi could not own any structures, there was TEF which kept jedi from running inside structures etc etc etc etc.  The easiest way to determine a vet jedi vs an NGE jedi is two fold.  1) they have an elder jedi title, 2) they can become a blue glowy.  Now, this is a little tricky because the CU made the game far more simpler and a GREAT many people unlocked their slot by doing the village quests (replacement for the hologrind) and anyone that had unlocked were granted the Elder title and blue glowy ability regardless of how much they had earned as a jedi.



SioBabble  5/14/08 10:57:30 PM

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Originally posted by PreCU

 


Originally posted by FikusOfAhazi
From what I understand..the holocrons only listed a profession that you hadnt mastered. The key to unlocking was a number...like 11 professions mastered. There were plenty of people who unlocked without doing the profession given to them by the holo from what i remember. At least thats the way it was near the end. I dont think there was any certain professions needed to unlock..just a certain number of them mastered. I could be wrong though been a long time.

 

this is mostly wrong. Each character was assigned a specific number of specific professions. Holocrons told you one of them. You didn't need to use holocrons, but if you did you couldn't unlock without mastering the specific profession that the holocron told you to master.


Originally, when you rolled the character, five professions were selected at random that you needed to master to unlock.

The holocrons told you up to four of the professions that you needed to master.  If you managed to master one of those four professions before you used a holocron, you could only find out three of your unlock professions.  Of course when you unlocked upon mastering the last profession you needed you'd know that one as well.

The final profession was always kept hidden from you.  You might be incredibly fortunate and have five of the six starter professions as your unlock profs, or you might be saddled with very skillpoint intensive profs like BH (the worst of all which required master scout and master marksman before you could train novice BH) or commando, or doctor or combat medic.  Some elite profs were fairly low skill points required, like the melee and marksman elites.  BH basically required you to abandon whatever template you had to master BH because you had to be master of two starter profs to get your foot in the door.  Then there of course was the endless, bug filled grind through investigations....

Later on, the number of hidden professions increased, the goal posts being moved by the devs secretly, until ultimately toward the end you had to master a minimum of eight professions to unlock, and three of those were not known to you by any means.

I still have no clue as to what my "unlock" profession might have been if I'd been more dedicated to the grind.  As it was I unlocked under the village system, not the holo system, although I know that I did master five of the eight professions I needed to unlock, but only knew specifically what three of those five professions were, the ones the holos had me grind up. The other three are a complete mystery and will remain so.

CH, Jedi, Commando, Smuggler, BH, Scout, Doctor, Chef, BE...yeah, lots of SWG time invested.

Once a denizen of Ahazi

PreCU  5/14/08 11:07:28 PM

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Originally posted by FikusOfAhazi

Originally posted by PreCU




Originally posted by FikusOfAhazi
From what I understand..the holocrons only listed a profession that you hadnt mastered. The key to unlocking was a number...like 11 professions mastered. There were plenty of people who unlocked without doing the profession given to them by the holo from what i remember. At least thats the way it was near the end. I dont think there was any certain professions needed to unlock..just a certain number of them mastered. I could be wrong though been a long time.



this is mostly wrong. Each character was assigned a specific number of specific professions. Holocrons told you one of them. You didn't need to use holocrons, but if you did you couldn't unlock without mastering the specific profession that the holocron told you to master.


I think thats how it started. Then to slow it down they changed it to a set number. Hell i cant remember, but i think people unlocked without doing the prof the holo said..ah well, your prolly right. I thought for sure i remember people saying that. No one unlocked in under 25 professions at the end of pre-cu..im almost positive about that. Everyone in the entire game wasnt that unlucky. Maybe its was a combo of a set number and holos i remember reading.

people unlocked without holo's but if they used a holo they didn't unlock without mastering the profession the holo revealed.

people definitely unlocked below 25 towards the end. It was uncommon, and even more uncommon for them to post about it, but it definitely happened. There were a threads that popped up asking if it were still possible to unlock on a low number and player responding with numbers in the teens.

 
Thunderous  5/14/08 11:09:19 PM

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Thankfully I never wanted to play as a Jedi.  I had a TKM, a Fencer Stacker, and a Ranger...  Jedi just didn't appeal te me and that saved me countless hours of my life in an endless grind...

I do remember the first time I saw a Jedi though, it was impressive because you knew how much effort went into developing that character.  IMO, though, Jedi never belonged in SWG.

Tecmo Bowl.

PreCU  5/14/08 11:14:00 PM

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Originally posted by SioBabble

Originally posted by PreCU




Originally posted by FikusOfAhazi
From what I understand..the holocrons only listed a profession that you hadnt mastered. The key to unlocking was a number...like 11 professions mastered. There were plenty of people who unlocked without doing the profession given to them by the holo from what i remember. At least thats the way it was near the end. I dont think there was any certain professions needed to unlock..just a certain number of them mastered. I could be wrong though been a long time.



this is mostly wrong. Each character was assigned a specific number of specific professions. Holocrons told you one of them. You didn't need to use holocrons, but if you did you couldn't unlock without mastering the specific profession that the holocron told you to master.


Originally, when you rolled the character, five professions were selected at random that you needed to master to unlock.
The holocrons told you up to four of the professions that you needed to master. If you managed to master one of those four professions before you used a holocron, you could only find out three of your unlock professions. Of course when you unlocked upon mastering the last profession you needed you'd know that one as well.
The final profession was always kept hidden from you. You might be incredibly fortunate and have five of the six starter professions as your unlock profs, or you might be saddled with very skillpoint intensive profs like BH (the worst of all which required master scout and master marksman before you could train novice BH) or commando, or doctor or combat medic. Some elite profs were fairly low skill points required, like the melee and marksman elites. BH basically required you to abandon whatever template you had to master BH because you had to be master of two starter profs to get your foot in the door. Then there of course was the endless, bug filled grind through investigations....
Later on, the number of hidden professions increased, the goal posts being moved by the devs secretly, until ultimately toward the end you had to master a minimum of eight professions to unlock, and three of those were not known to you by any means.
I still have no clue as to what my "unlock" profession might have been if I'd been more dedicated to the grind. As it was I unlocked under the village system, not the holo system, although I know that I did master five of the eight professions I needed to unlock. The other three are a mystery and will remain so.

this reiterates exactly what I said in my first post in this thread.

 
SioBabble  5/14/08 11:27:33 PM