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 Thread (12 posts)
weg886  5/14/08 11:03:48 AM

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If it was not for men, we all would still be trying to hit a deer in the head for food!

Just wanted to say this: If you got crafting in your game and npc that sell same stuff then you need to take crafting out of your game because it  is not needed.

 

Only way crafting is fun and  needed  is if that is the only way to get inn game money AND items.

If you got mobs that drop good item and money,   then crafting  is pointless and BORING!

 

DARKFALL ______/>

Czzarre  5/14/08 11:07:23 AM

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Well, to the context of the post. There are certain games in which crafting is more rewarding that others. Certaintly its true that you want your item to be worthwhile, however it does not have to be the uberest. A lot of games now do niche itemization. It is usually in this scheme that crafters and raiders coexist well

weg886  5/14/08 11:11:52 AM

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If it was not for men, we all would still be trying to hit a deer in the head for food!

Originally posted by Czzarre

Well, to the context of the post. There are certain games in which crafting is more rewarding that others. Certaintly its true that you want your item to be worthwhile, however it does not have to be the uberest. A lot of games now do niche itemization. It is usually in this scheme that crafters and raiders coexist well

I still see my way is best because if ppl can get stuff off animals then its a wast of time to try to sell it.

But if it was all player made with thousand of skill then it would be fun to try to be the richest man on the game!

DARKFALL ______/>

Reklaw  5/14/08 11:39:05 AM

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Originally posted by weg886

Just wanted to say this: If you got crafting in your game and npc that sell same stuff then you need to take crafting out of your game because it  is not needed.

 

Only way crafting is fun and  needed  is if that is the only way to get inn game money AND items.

If you got mobs that drop good item and money,   then crafting  is pointless and BORING!

 

I agree from a personal viewpoint cause i am a niche type of mmorpg player and truly love crafting, the more complex the better, but disagree knowing that crafting is still something for the niche, which means a game in order to be succesfull ( with succesfull i talk about games that cost milions and need revenue's of millions to atleast call it even)

Overall the masses in this genre ....these day.... (unfortunaly)agree with OP as most find crafting simply pointless and boring.

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tmbrwlf18  5/14/08 2:52:48 PM

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I think that if you're going to put crafting in a game, there should be a different way of doing it. Such as if you're going to make an item, it should never be a lower quality that what you can buy from a NPC at that level. It should sell for more than the NPC's item sells for (somewhat for those who hate auctioning and want to make back a little of the money they put into crafting it) and there should be a different type of experience placed into games these days.

My true thought: Put items in the game that give extra experience or abilities to crafting such as a hammer that has to be crafted but raises the crafting of your items by using it. Here's an example: If a blacksmith makes his own hammer (+5% to crafting), tongs (+5% to crafting) and forge (+5% to crafting). When using these items to make other items he would get a 15% bonus to the experience gained from those items as well as a 15% increase to the items base stats or bonus stats. Here's the kicker, to get the bonus it would have to be a hammer, tongs and forge that HE MADE AND ONLY HE GETS A BONUS FROM. No more store bought bonuses. You build your profession instead of buying it. So, by using it, you get extra experience toward your crafting. This would not only keep crafters from making constant useless items, but getting experience not only from the items they make but by using the items they make hence truely making characters that would move into a crafting profession instead of taking up a side profession that helps to make only end game gear.

Just my two cents..

-Timberwolf

 
tillamook  5/14/08 4:53:44 PM

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I played a game once where most of the best items were crafted, but people cried and said it was unfair so they changed that. Now things that are crafted cost 1000 times more but are all exactly the same stat wise, but no one is complaining, go figure.

I gotz a 300,000 BTU WTFBBQ!

Vortigon  5/14/08 4:59:15 PM

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Crafting items DO need to have either a bonus in some way or customisation type additons whether that be colours, combinations or bonuses to be usefull.

 

I love crafting, but that's mainly because I like to play the markets in MMOs and ultimately I like to make lots of money and/or have unique items.  If I can't make anything unique or make money from crafting then I wouldn't bother with the grind that is usually involved.

 

 
weg886  5/26/08 11:05:39 AM

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If it was not for men, we all would still be trying to hit a deer in the head for food!

Originally posted by Vortigon

Crafting items DO need to have either a bonus in some way

 

Crafted items should be the only items in a game.

Everyone should have to pick up a trade! No money drops from mobs.

DARKFALL ______/>

weg886  5/26/08 11:14:21 AM

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If it was not for men, we all would still be trying to hit a deer in the head for food!

Crafting in a game should be your job. And the only way to make money.

DARKFALL ______/>

batolemaeus  5/26/08 11:15:58 AM

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Everyone should have to pick up a trade! No money drops from mobs.

And how should money enter the system, then?

What you need for a working economy in an mmo is a balance fo the following:

money influx
item decay (there must always be demand for all kinds of items)
limited influx of items over npc
money sinks to control inflation/deflation

 
weg886  5/26/08 11:35:10 AM

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If it was not for men, we all would still be trying to hit a deer in the head for food!

 

Originally posted by batolemaeus

 



Everyone should have to pick up a trade! No money drops fro