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 Thread (50 posts)
Thunderous  5/11/08 6:42:44 AM

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Originally posted by CDCosta

And thats why FFXI's crafting was so good.

Some people deticated a lot of time into crafting and it took lots of time and money to max out the craft.

 

That's a joke too. 

WoW sucks.

Larry2298  5/11/08 8:01:51 AM

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Posts: 150

Originally posted by GreenChaos

 

I like PotBS crafting.  You have warehouses and resource on different islands, and to make stuff you have to ship things for one island to another, sometimes going through a pvp area.

Pvp areas can be created just to block good resources for strategic purposes.
Very cool stuff, but It can be a bit slow paced.


I have played trial version of Pirates of Caribbean Online and after being played WOW clone games for long time, I kind of liking this sea/land battle game,then I saw Pirates of the Burning Sea is very similar and it looks more weights, I went out to buy the game but 8 shops do not have it. Gotta try on Monday.

 

 
CDCosta  5/11/08 9:43:07 AM

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www.Element-Online.com

Originally posted by Thunderous

 

Originally posted by CDCosta

And thats why FFXI's crafting was so good.

Some people deticated a lot of time into crafting and it took lots of time and money to max out the craft.

 

 

That's a joke too. 

You're a Joke.


www.Element-Online.com

JB47394  5/11/08 9:51:23 AM

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Posts: 45

Originally posted by VengeSunsoar

 

Horizons had all gear crafted, and while the crafters loved it, the adventurers hated it.  There was no reward for fighting that mob.  Oh they would get a crafting component but then they would either have to wait and craft it themselves or find a crafter willing to make it if, you could, then wait for the crafter to make it, which sometimes took days depending on when he was on, when your on, and how hard it was to make.

That's right on target.

Eve Online uses the technique of ensuring that there is a steady supply of desirable goods available in an open market even if all crafters are offline.  Fantasy MMOs usually structure crafting on a contract basis where logged-on customers make requests of logged-on crafters.  Fantasy MMOs also typically refuse to make crafting an integral part of the game.

Crafters cannot keep an inventory because there is simply no provision for it, nor can they sell anything if they are not logged-on.  Eve Online is structured to let crafters crank out product into a market that is constantly consuming it.  Neither side is inconvenienced and both sides desire the interaction.

All this said, crafting generally doesn't exist in MMOs.  It's actually push-button manufacturing where players pour ingredients into recipe hoppers, press a button and get a manufactured item.  I'd very much like to see crafting implemented in the way that A Tale in the Desert attempts; player skill is involved with the task of creating the end product.  Specific examples there are charcoal production, gem cutting and blacksmithing.

 
wolfmann  5/11/08 9:52:10 AM

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Originally posted by Adamantine

 

Originally posted by Jerid13

The fix?  add durability, or make things Bind when equip. 

Well, you're right - that would fix the problem

 

But that would make me stop playing the game. I definitely do NOT want to work on getting the best armor in the game AGAIN AND AGAIN AND AGAIN AND AGAIN !

Just because it "fixes economy".

In a game where crafting isnt an afterthought or a time grind that the devs made just to point and say "Loooook all you people who likes to craft, buy our game cuz we have crafting!!!", getting the best armor after your old best armor was worn out(read: destroyed because you got hit to much), would never be that you had to do a 25 man raid for a 10% chance of a drop of 1 part of your armor heh...

You just find yerself a crafter.

 

Oh wait, you mean that you wouldnt want to go to a crafter and pay some credits for a new armor, sicne your shinies are to be hoarded, and instead you want to spend 6 months raiding your arse out to get the best armor in the game that never decays, so once you have it, you never need to look at another armor raid ever, ever, ever, ever, ever! ?

The last of the Trackers

Tatum  5/11/08 11:20:17 AM

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Ive never been into crafting.  However, I would prefer to see an MMO with a deep, meaningful crafting system.  So many people (apparently) just want to see narrow, one dimensional games that focus on nothing but the combat grind...and the aquisition awsome loot...which isnt very awsome, when you think about it, since everyone gets it....

 
Thunderous  5/11/08 12:50:46 PM

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Originally posted by CDCosta

 

Originally posted by Thunderous

 

Originally posted by CDCosta

And thats why FFXI's crafting was so good.

Some people deticated a lot of time into crafting and it took lots of time and money to max out the craft.

 

 

That's a joke too. 

 

You're a Joke.

Lmao, dude go "craft" in FFXI and leave the discussion to us adults.

WoW sucks.

phatpetey  5/11/08 2:02:12 PM

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"You''re wrong about drug use, when its not abuse ..."

It may be a strange opinion I got but I really loved all the skill you could train in the browser game Runescape. You really had the choise the what you were going to do. Oke I admit training your skills there was pure grinding but it really gives a good fealing knowing you're a really good craftsmen!

Consensus  5/11/08 4:39:17 PM

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Posts: 861

The theory of evolution is as much open to doubt as the theory that the earth goes round the sun.

I agree with most the comments here.

to make crafting interesting its not the actual process, its the value and use of the items that make it interesting.

in a world where the best gear or at least most gear is crafting, crafting has an impact on the actual world and has a point and meaning. so crafters enjoy crafting in such a world even if it is repetitive.

as hyped as a am about age of conan, I dont believe it will have great crafting and economy (though I'm yet to try it). earthrise looks like its going to focus on decent crafting and economy much in the same way as SWG, I look forward to it but have my doubts that it can produce.

Banok Xfire Miniprofile
Urrelles  5/12/08 1:57:24 AM

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In games like DAoC, SWG, or certian characters in Lineage 2, a player can be jsut a crafter and hardly level up and adventure.  For these type of games crafting has to have something really friggin unique added to it.

 

I'm waiting for the day when a crafting system is implimented that actually lets you customize the look of an item.  Just take an engine like CoH, where you have tons of small components that you can add to a larger item.

 

Example:  The player has the design for a basic helmet.  The helmet is created and is displayed in a 3d view in front the player.  The player can rotate and manipulate the helmet.  In order to add stats to the helmet the player has to add components to it.  So lets say the player has a horn that adds strength.  The player can rotate the helmet and literally place the horn on the helmet in the spot they desire.  Color the horn.  Perhaps add a design to the helmet itself.

Now THAT is crafting.  Not only does the player make a functioning item, but they make an item with a specific look that can say, "I am the designer."  That will add much flavor to the crafting world of games.

 
Shannia  5/12/08 2:46:00 AM

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