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Miklos 5/13/08 7:37:27 AM
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Hard Core Member
Joined: 7/08/04 |
CCP (creators of EVE Online) has proven that you can do a real PVP MMO (AoC, WAR, WoW etc. arent PVP at all) building on UO's (the founders of CCP played UO) true PVP system. If you die in a mmo and there's no real loss, it's not real PVP. What CCP perfected is the expanded crafting system and using crafted item as the base of 'good gear' so to speak - and when you die nothing is 'soulbound' = you can loot your targets 'corpse'. This makes crafting a central part of the games economy and suddenly you can 'PVP' in crafting and economy as well. CCP are now developing a first person MMO based upon Whitewold's Vampires universe. Taking all they learnt in EVE, and putting it to use to make a true first person PVP MMO. Let's hope Iceland doesn't go bankrupt before it's launched :D |
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Vehuel 5/13/08 7:47:41 AM
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Apprentice Member
Joined: 7/24/07
F2P MMORPGs made me go back to P2P MMORPGs. |
Originally posted by Miklos
As recently discussed, Twink'd 12-year-old pwns leveling 40-year-old newb, thus /gamequit and /wowsux. |
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| Currently Playing: 3ds Max 2008 |
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Teiman 5/13/08 9:00:38 AM
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Advanced Member
Joined: 2/29/08 |
Originally posted by IShootBlanks You and the raiders are not playing "WoW ezMode", but "WoW++ Raider". Is a different game, with a different interface. And I guest is not easy, but maybe is hard, but still easier than other raider games. If you need a mod to raid, that means the basic interface is soo dumbed down, is unnapropiate, and that fit with the idea, wow is a dumbed down mmorpg. |
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nethervoid 5/13/08 10:01:53 AM
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Novice Member
Joined: 5/01/05 |
There is so much hate and misinformation in this thread. It's hard to believe so many long time gamers can be so illogical. It's like a friggin Jihad up in here. I've been playing MMOs for over 10 years now. I've played most of the major industry changing games out there. All of this experience and time with WoW leads me to the conclusion that while it is indeed easier while in the level treadmill and pre-raid game, it is definitely just as hard in the raid scene as EQ was. But everyone knows this pre-raid easy-mode is a big part of what makes WoW so successful. Is it bad? No. Does it appeal to everyone? Of course not. Will people realize this and accept it for as much without hating it? Haha! Read this thread to figure that out. By the way, WoW raiding is probably harder than EQ raiding, but there's a difference that actually tips the scales back to EQ. My friend and I (we both raided quite a bit in EQ) came to the conclusion that what makes WoW raiding actually easier are the add ons in WoW like the threat mods and other helper mods. In EQ you don't have any of these, so you have to learn intuitively how much threat you've generated, etc, and also watch the mob and the text for any hint they're about to pull off their signature moves. So it's not really that WoW raiding was ever meant to be easier, but the mod community has really made it much easier. Then again it is true that one person screwing up in a 25 man will wipe that attempt, which is not true in EQ due to unlimited res in battle. In conclusion, I used to be a blood-frenzied WoW hater. I wanted it to fail because so many 'Diablo kiddies' played it, but you know what after playing it and raiding into the high end, it's actually a really good game. It's got difficulty for those that like it. The only thing I don't like are the farming for raid consumables and the faction grinds. So I would say stop being so biased, and actually look at the game from all perspectives. It's really impossible to argue that WoW is anything but a good game. Yes it doesn't have every aspect of great gaming covered, but then again it's not trying to. Look at the game for what it is, and you can't see anything but an amazing game rivaling it's fore-father EQ (which we all know is another amazing game). |
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| ----------------------------------------- "Oog think it miss something." |
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etana 5/13/08 10:32:23 AM
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Apprentice Member
Joined: 5/13/08 |
Originally posted by Thunderous As a adult woman I find your comments to be pretty offensive. "This game requires zero skill or thought and therefore it is great for children or women" ... ?! Gee, thanks pal. Try that line out on the next girl you wish to date--I'm sure she'll be charmed. Yes, I started with WoW. It was my introduction to the world of gaming. When I was studying computer animation, I watched the guys in the lab playing the beta and it looked like fun. The thing however the tipped me to actually try out the game was how Blizzard ended the beta. If anyone remembers that far back, rather than simply post a message saying "Our beta testing period is now over", the developers simply let loose hordes of impossible-to-kill creatures into the world and let the mayhem ensue. We sat in the lab just laughing our asses off as we watched players feebly attempt to band together to try and take these things down. In short... WoW has a sense of humour. It's a GAME and it knows it. As a CG junkie, I have been trying to find other MMORG games with better graphics to get into, but I always end up going back to WoW for the simple reason that, unlike much of its competition, it doesn't have a big ol' stick up its butt. If that makes it accessible... if that makes it "carebear"... fine and dandy with me. Please point me to other games that aren't going to treat us evidently *inferior* female players like dirt. |
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Anlar 5/13/08 11:42:27 AM
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Novice Member
Joined: 4/02/08 |
Originally posted by nethervoid Yeah raiding in wow is pretty tough (especially if you do it prenerf). You're right about the mods making raiding signifcantly easier. However, blizzard has stated that it designs encounters knowing players have access to these mods. Some abilities, like archimonde's fear, is on a cooldown but when he does it is random. His doomfires, are random and players have to react to that.
Vael, considered one of the most difficult bosses pre-tbc would be a joke now because of threat meters. Those didn't exist when guilds were first doing vael. If threat meters had existed when BWL came out, Vael would not have been designed like it was. However, BWL was the first time managing threat became supremely important. Broodlord, vael, and the three drakes all put threat to the forefront of raid encounters. AQ and naxx took it to the next level and thus modders started creating threat meters.
Imo, intuitively knowing your threat sucks. How in the hell do you know how much tps your tank is doing? Some people hate threat meters, but I have found it to be the most incredible dps tool (and for tanks as well). I guess I'm spoiled now, but not knowing your threat will be so alien when I try my next mmo... |
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Jimmydean 5/13/08 9:21:05 PM
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Hard Core Member
Joined: 9/21/04 |
Originally posted by Elikal | |