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Age of Conan: Unchained

Age of Conan 

General Discussion  » Want to be crafty?

2 Pages « 1 2 Search
27 posts found
  Mordria

Novice Member

Joined: 4/07/08
Posts: 565

 
5/12/08 11:01:05 AM#21

Originally posted by Orphes

 

Originally posted by Mordria

 

Originally posted by Orphes

 

Originally posted by _Kyle_

Story driven crafting.. that really sounds cool.. I'd deff enjoy that after grinding out crafters in eq2.. that game nearly took my fingers.. thank god for macro crafting overnight -_^

 

Necro Alchemist.. that's me.. hell yeah!

 

What do you mean? If I would like to have something crafted I will have a list of tales that will get me hours to zip through?

Surely there must be more interaction in crafting then that?

 

I believe he's referring to the story driven training which I'm sure is made just for the tutorial for the crafting process that is mentioned in the article:

"Upon reaching the required level needed to start crafting (which is currently set to level forty, but that might change during the beta process) you need to seek out a crafting trainer who can teach you his or her trade. This will be your mentor on the long road ahead, sending you out on various quests where you need to prove your worth as a crafter."

 

While I really don't want it to as it is in Vanguard, for me that would be to much to do again. But others may want it that way, I acknowledge that. I don't want it to be to quick either. If we put casterbars in left end and grinding in right end. I think 70-80% towards the right is somewhat close, well it is relative, but that's my "picture". And for me personally it is great if it differs it is different games with different ideas.

The idea as it sounds from the text you copied it sounds like a good idea, I assume it is the same text as on the official page. Read that one awhile ago and swiftly eyed through yours, in general they looked to be same anyway.

But anyway, how is the crafting done in the end when one actually creates stuff?

Umm... does this answer your question?

www.mmorpg.com/gamelist.cfm/game/191/view/videos/play/1216

It's the only thing I know as far as the actual crafting process.

  Orphes

Hard Core Member

Joined: 3/18/07
Posts: 2876

You make, you buy, you die!

5/12/08 11:17:53 AM#22

Originally posted by Mordria

 

Umm... does this answer your question?

 

www.mmorpg.com/gamelist.cfm/game/191/view/videos/play/1216

It's the only thing I know as far as the actual crafting process.

"Hammering at workbenches" may sound promising enough. I'll wait and see don't read ahead to much into details on things, it is fun enough to discover and learn down the road. Well I read the general stuff atleast.

I'm so broke. I can't even pay attention.
"You have the right not to be killed"

  ProfRed

Hard Core Member

Joined: 10/29/03
Posts: 3511

5/12/08 11:26:21 AM#23

I like the system.  It is scary whenever devs have to revamp a system to any degree, but at the same time it is comforting that they were listening to the CB testers and molding the game based on the feedback.  I definitely like that you don't just stand around and craft 50 of an item to get to your next level. 

I remember going to a friend's house one night and he wanted me to wait a few minutes while he crafted in WoW.  He spent some ridiculous amount of gold to buy supplies based on a guide.  He bought exactly what it said, and then queued up X amount of items to be created then walked away for a bit.  Went back and queued up X amount of new items to be created.  Voila 9 minutes later he had gone up in crafting and could now make something new in which he repeated the process. 

This is basically how all MMO's crafting works in some variation.  Believe me, I welcome any variation on this.  I hope they keep up the creativity and try to give us something different then every other game out there.

  Mordria

Novice Member

Joined: 4/07/08
Posts: 565

 
5/12/08 7:29:06 PM#24
Originally posted by ProfRed

I like the system.  It is scary whenever devs have to revamp a system to any degree, but at the same time it is comforting that they were listening to the CB testers and molding the game based on the feedback.  I definitely like that you don't just stand around and craft 50 of an item to get to your next level. 

I remember going to a friend's house one night and he wanted me to wait a few minutes while he crafted in WoW.  He spent some ridiculous amount of gold to buy supplies based on a guide.  He bought exactly what it said, and then queued up X amount of items to be created then walked away for a bit.  Went back and queued up X amount of new items to be created.  Voila 9 minutes later he had gone up in crafting and could now make something new in which he repeated the process. 

This is basically how all MMO's crafting works in some variation.  Believe me, I welcome any variation on this.  I hope they keep up the creativity and try to give us something different then every other game out there.

Yeah, I like what I see so far too!

  Dremac

Novice Member

Joined: 9/06/07
Posts: 187

5/12/08 8:05:24 PM#25

I'm not a huge fan of level requirements for crafting but I can live with it. Other than that I like this system.

I'm thinking "Gemcutting Assassin" for my main. :D

  Meatimus

Novice Member

Joined: 5/05/08
Posts: 82

Est Sularus Oth Mithas

5/12/08 8:40:33 PM#26

doesn't support pure crafters at all, don't care for the level reqs but crafting is only secondary to me anyway. Just sucks from an rp standpoint. Can't just have crafting alts : (

  Mordria

Novice Member

Joined: 4/07/08
Posts: 565

 
5/13/08 6:18:06 PM#27

Originally posted by Meatimus

doesn't support pure crafters at all, don't care for the level reqs but crafting is only secondary to me anyway. Just sucks from an rp standpoint. Can't just have crafting alts : (

 You mean because you can't start a crafter off at level 1?

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