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micona  5/11/08 9:59:19 PM

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Enjoy the game guys enjoy the story take your time and have fun geez . just my opinion

hate what has become of ours games

micona Xfire Miniprofile
WiccanCircle  5/11/08 10:02:03 PM

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Originally posted by Harpy_Lady

 

Originally posted by whisperwynd

 

Originally posted by xenogias
Originally posted by WiccanCircle

What happened to these games where leveling to 'max' was even a realistic option for the non housebound?

I can't remember his name, but the first player to hit max level (at the time) in Asheron's Call was a player on Thistledown.  He hit 124th level playing about 18-20 hours per day, never stopping, never chatting likely on a catheter and a bedpan... it took him about  a year to hit max.  But the game was new, the MMORPG genre was new so people were playing for more than just maxing.

Later a new server was opened and a TEAM of people played a character grinding on Winter's Ebb non-stop, 24-hours a day with a mule train of support characters buffing him and running supplies out to his location and it took about a month to hit 124th level.

Exactly why did the games fall apart to where people can play through the game in a few days?

Sad

Tim the Enchanter was first. Raa from Solclaim was second and that was a group of 3 playing the toon 24hrs a day 7 days a week. I agree with you though. The thing most games fail to do now that AC/EQ1 managed to do was make you feel important regardless of your level. Now its all about getting to the end and then complaining there isnt enough to do.

 

 

 I totally agree as well, it'll take the time it takes, and so long as you enjoy the ride...the destination will rarely be as rewarding as getting there.

I agree as well. The same people that complain there isn't enough endgame content and that the game is too easy - are the same ones paying others to play the game for them when they decide to complain about too much grind.

 

I miss having other players that played the game to - you know - PLAY the game. Not just rush to their own perceived finish line.

I predict max level about 5 minutes before the first post complaining of a lack of endgame.

Yep yep yep... Tim the Enchanter, now I remember.  I found him grinding away at the Coral Golem that hung out in the surf near those pillars on Aerlinthe (sp)  It was weird to see somebody that was so single minded about leveling.

You know what the difference is?  Leveling is all that every other game, besides Asheron's Call, has ever had.

AC had actual differences between characters... different skills, different speced and trained builds, different ways to raise your abilities aside from just leveling.  A level 50 sword character could be closer to my archer in build then another sword character.  AC offered freedom to make HUGE differences in your character.  No other game had what AC had.   All of the other games that I have heard about have only the EQ level-level-level silliness.  I never knew anyone that cared about leveling until after EQ damaged the MMO mindset and then World of Worthless ruined it completely.

In AC, very infrequently I played hard, not grinded, played hard to get another level so I could go to some new dungeon that was level restricted, but I never ever leveled for level's sake.  The level restrictive dungeons were rare too, so most all of the entire world was about playing the game, not leveling for some token number on my character info sheet.

I despise these new game designs that are all nintendo level-centric in nature.  But listen to the children, they are all happy with the week-to-max concept.  Their Mt Dew soaked brains can't handle playing something for the enjoyment of actually playing it.

Where is my non-EQ clone, non level-centric game??? 

 

 

 

"The reality of the poor in America isn't the difference between The Haves and The Have Nots, it is the difference between The Haves and The Have Lots."

skeptical  5/11/08 10:05:25 PM

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Honestly I don't know why they bother to put in lvls in these games anymore. They made all these games cater to the ADD crowd of kids who can't be bothered with working for anything. Granted sitting in one spot for 20 hrs killing the same mobs in old school EQ to get half a lvl was boring. I pretty much just skip all the bullshit I don't have to do. I just get to max lvl whatever the fastest way is and get to the end game where most games begin.

 
Illius  5/11/08 10:45:05 PM

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I intend to live forever -- So far so good!

Part of the attraction to grinding and a long time it would take to get to max level at least for me is in the building of a community.  This is especially so if it's more efficient to kill with another person or even a group since you would actively be looking for a group and so would others, be it that they are alone or that they are looking for more people to make it smoother sailing.

This style of game would allow me to see the same people more often, get to know them and party with them.  We did away with the boredom by cracking jokes, talking about what not and at a certain point you forget you were playing a game and just treated it like a social experience, like sitting around a BBQ in a park somewhere just doing whatever.  It was less a race, then a journey.

Now those days are gone and people are content with solo'ing through things as fast as possible never really paying attention to the instructions the quest giver gives you.  I think part of the reason we don't have more involved quests is that people would just skim through the dialog with the npc and not really know the intricacies and would give, quit and bash the product because it didn't do what they wanted it to do.

 
Shannia  5/11/08 11:47:53 PM

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"We''re not making a game for Trekkies" Daron Stinnett, Perpetual Entertainment

EU players get SIX days in pre-release with no cap.  I bet we have at least one verified report of an 80 with screen shots to prove it by May 23 (EU official release day).  The only reason why I say this is that there are sites around the net already advertising they will have level 80 characters in AoC ready for sale on May 20th.  Sad, but true.  Can't believe there is such a market for this sort of thing.

 

 

"Pay for items? maybe there will be a credit card swiper in the box as a reward for preordering." Barthburger

Mortemia  5/12/08 1:23:43 AM

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"Cursed Be Iron."

I don't get it. What's the point on rushing to "end level"? I bet that includes skipping on lot of the game content, purely via hardcore grinding and powergaming.

I personally am going to take all my time, enjoy the views, explore, do quests and try to get lots of ingame friends etc. I have no intention on ruining the game with rushing to the 80s.

Med17  5/12/08 1:59:23 AM

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exactly!
The point of all games is to have FUN playing all the time! Not to have fun after one year of grind !

IMHO those games, where you have to grind one place 24h/7 just to get the max level in one year(i mean these fresher games, like silkroad etc.) aren't so good....because they suck you into leveling up your character, the end-game content in that games is kinda poor

 
WiccanCircle  5/12/08 2:50:53 PM

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Originally posted by skeptical

... I just get to max lvl whatever the fastest way is and get to the end game where most games begin.


Where most gaems begin?

I seriously don't understand this. Maximum level is where I stop playing the character.  What exactly is the point of playing a character that is finished with its growth?

I certainly will be disappointed if the Age of Conan has catered to the little children and put in a 'Win' button leveling scheme.

"The reality of the poor in America isn't the difference between The Haves and The Have Nots, it is the difference between The Haves and The Have Lots."

Zippy  5/12/08 2:56:13 PM

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There will be lots of players at lvl 80 before the 3 day pre game access ends.

 
Douhk  5/12/08 3:02:16 PM

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SCIENCE PROVES CAPS LOCK CAN CURE CANCER.

 

Originally posted by TrunksZ

 

Originally posted by WiccanCircle

What happened to these games where leveling to 'max' was even a realistic option for the non housebound?

I can't remember his name, but the first player to hit max level (at the time) in Asheron's Call was a player on Thistledown.  He hit 124th level playing about 18-20 hours per day, never stopping, never chatting likely on a catheter and a bedpan... it took him about  a year to hit max.  But the game was new, the MMORPG genre was new so people were playing for more than just maxing.

Later a new server was opened and a TEAM of people played a character grinding on Winter's Ebb non-stop, 24-hours a day with a mule train of support characters buffing him and running supplies out to his location and it took about a month to hit 124th level.

Exactly why did the games fall apart to where people can play through the game in a few days?

Sad