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 Thread (94 posts)
DragonOak  3/01/08 2:21:35 PM

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Posts: 332

Yup great times, and they could only get better, but off in the darkness came a rumble, a massive giant promised us even better things, and then slowly ruined it all.  That giant was SOE, and to this day I refuse to own a sony product because of it.

 
Anofalye  3/01/08 8:12:24 PM

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Joined: 11/19/03
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The enemy is so dumb! They believe that WE are the enemy! - A famous orc commander.

 

Originally posted by Samuraisword

The good memories outweigh a few bad ones Anofalye. 

 


Not for EQ.

 

 

It is true for 95% of the games I remotedly enjoy, as I leave them when I was bored/done with them.

 

But I never was bored/done with EQ.  I left, because raiding lack this much.

 

The bad memories, for EQ, clearly outweight the good ones.  And most of them are directly linked to raiding.

- "Yes, these things have already been said but; I will repeat them until you understand!" - Voltaire (Free translation)

safwd  3/13/08 1:56:29 AM

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"Game Experience May
Change During Online Play"


CAKE OR DEATH

Originally posted by Anofalye

 

Originally posted by Samuraisword

The good memories outweigh a few bad ones Anofalye. 

 


Not for EQ.

 

 

It is true for 95% of the games I remotedly enjoy, as I leave them when I was bored/done with them.

 

But I never was bored/done with EQ.  I left, because raiding lack this much.

 

The bad memories, for EQ, clearly outweight the good ones.  And most of them are directly linked to raiding.

I agree with you that raiding became far too important in EQ Anofalye. And i can tell that you truely hate raiding by all your posts, i am no fan of it myself.

But at least in early EQ, even up through Luclin i dont feel that you ever had to raid. There was plenty of content even at max level that you could do with a group and even solo if you were one of the right classes.

You could not get the best gear without raiding but that is a different topic. I think we disagree on this one because i dont think you should get raid caliber gear if you dont raid, but then you should not need raid caliber gear if you dont raid.

 
Vual  3/13/08 2:09:24 AM

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Posts: 13

Originally posted by Shoal

 

 

*  You could meet up with real english-speaking GMs in-game.  And they could solve your problems?

*  You could go to the dedicated Chat window from the Log-in screen where there were dedicated moderators, GMs, and CRs available 24/7.  And, they could take care of issues for you.  Such as giving you a 'World-Kick' if you were stuck in the geometry somewhere?

*  Griefers and Abusive people were dealt with quickly and harshly.  Mainly because a GM was there to look at the logs and witness the bad behaviours?

*  A new piece of Leg Armor with +1 Wisdom on it was really, really, something special.

*  I remember getting my first Fine Steel (no bonuses) 9 dmg Mace for my young Druid.  It was a very nice gift from a passing high(er) level.  Worth about 2 or 3 Platinum (which was a LOT back in the day).

*  I remember how excited I was to discover I could gather Berries for my (ever hungry) Hafling Druid and would only have to BUY milk.  Allowing me to save those precious Coppers to buy my Spells.

I miss those good times.
When the world was new.
And a Druid's ability to Port was an important part of the game.

How many times did I gather up my Group's Copper and Silver, Port to Rivervale, ATM at the Bank, then Port back to my pre-set Bind point at the Camp.  Bringing back the converted, and now much lighter, consolidated coin (coin weighd a LOT then).

Good Times.


Yes, it was very good times back in EQ1. My favorite game of all time. Its a shame EQ2 didn't have the same feel to it. Vanguard reminded me a little, but not as much as i hoped. I don't think anything can beat EQ1 fun wise.

 
Orthedos  3/13/08 2:13:11 AM

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Good old days in EQ1, lots of bugs

I remember using my Halfling druid to port to E commons collect all the copper, and small changes and port home for changes (you need a bank to merge copper to silver and gold and plat), only to die at the landing spot of the portal, b/c there is a small step (bug) and I die due to fall with excess weight.

I remember using my Ogre to explore a dungeon, I use the mask (name I forgot) to shrink my Ogre, and somewhere deep inside the froglok dungeon I got a flick in the screen, and I lost my shrink property.  I was too big to run around or zone out and constantly beaten on to use the mask in time.  What next is well known, corpse recovery without the shrinking mask hence walking inside as a big piece of fat ogre and naked.

I remember riding the boat and suddenly I found myself deep under the ocean, I cannot die or kill myself or drown myself, and I can walk around a huge zone with the ocean far up top.  It took a long time for me to find a GM to kill me and drag my corpse.

Yeah EQ was such a load of fun, of distress, of frustration, of suspension, of unbelievable guild / group cohesion, of ... it was the first MMO I played for years.

 
safwd  3/13/08 2:50:31 AM

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Joined: 4/23/06
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"Game Experience May
Change During Online Play"


CAKE OR DEATH

Originally posted by Orthedos

Good old days in EQ1, lots of bugs

I remember using my Halfling druid to port to E commons collect all the copper, and small changes and port home for changes (you need a bank to merge copper to silver and gold and plat), only to die at the landing spot of the portal, b/c there is a small step (bug) and I die due to fall with excess weight.

I remember using my Ogre to explore a dungeon, I use the mask (name I forgot) to shrink my Ogre, and somewhere deep inside the froglok dungeon I got a flick in the screen, and I lost my shrink property.  I was too big to run around or zone out and constantly beaten on to use the mask in time.  What next is well known, corpse recovery without the shrinking mask hence walking inside as a big piece of fat ogre and naked.

I remember riding the boat and suddenly I found myself deep under the ocean, I cannot die or kill myself or drown myself, and I can walk around a huge zone with the ocean far up top.  It took a long time for me to find a GM to kill me and drag my corpse.

Yeah EQ was such a load of fun, of distress, of frustration, of suspension, of unbelievable guild / group cohesion, of ... it was the first MMO I played for years.

Bugs, Of course there were bugs. MMOs were in the infant stage at that point. I think hell levels were actually a bug that they just decided not to fix, and i love them for it. New games coming out still have bugs, that will never end.

But EQ was loads and loads of fun even with all those bugs.

Besides, if you didnt want to get stuck in doors then you shouldnt have played a big fat butt scratchin Ogre!!!!!

Man i loved Ogres, they were the best and easiest to roleplay of all the races.

Anyone from the old Bristlebane Guild Grobb Squad, i loved you guys!!!! Sadly i played a Haflling and you had strange ideas about eating us so i didnt try to get into the guild.

 
Anofalye  3/13/08 7:42:33 PM

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Joined: 11/19/03
Posts: 7329

The enemy is so dumb! They believe that WE are the enemy! - A famous orc commander.

 

Originally posted by safwd

 

I agree with you that raiding became far too important in EQ Anofalye. And i can tell that you truely hate raiding by all your posts, i am no fan of it myself.

 

But at least in early EQ, even up through Luclin i dont feel that you ever had to raid. There was plenty of content even at max level that you could do with a group and even solo if you were one of the right classes.

You could not get the best gear without raiding but that is a different topic. I think we disagree on this one because i dont think you should get raid caliber gear if you dont raid, but then you should not need raid caliber gear if you dont raid.

 

Groups will prefer peoples with better gear.  It is unacceptable that the groups prefer peoples who hardly group.  The best group have to desire peoples who group above anyone else (stats-wise, social reasons may affect this choice, but raw stats should favor groupers over anyone else).

 

See, your grouping game to be successfull, it has to give the BEST grouping tools to groupers, totally, so groupers want groupers; not settle with groupers if they can't find better.  Players are simple.  If your groups want something else than groupers, than your grouping game is already dead, weither it know it or not is irrelevant.

- "Yes, these things have already been said but; I will repeat them until you understand!" - Voltaire (Free translation)

Orthedos  3/14/08 12:21:17 AM

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Joined: 3/29/07
Posts: 600

Originally posted by safwd
Originally posted by Orthedos

Good old days in EQ1, lots of bugs

I remember using my Halfling druid to port to E commons collect all the copper, and small changes and port home for changes (you need a bank to merge copper to silver and gold and plat), only to die at the landing spot of the portal, b/c there is a small step (bug) and I die due to fall with excess weight.

I remember using my Ogre to explore a dungeon, I use the mask (name I forgot) to shrink my Ogre, and somewhere deep inside the froglok dungeon I got a flick in the screen, and I lost my shrink property.  I was too big to run around or zone out and constantly beaten on to use the mask in time.  What next is well known, corpse recovery without the shrinking mask hence walking inside as a big piece of fat ogre and naked.

I remember riding the boat and suddenly I found myself deep under the ocean, I cannot die or kill myself or drown myself, and I can walk around a huge zone with the ocean far up top.  It took a long time for me to find a GM to kill me and drag my corpse.

Yeah EQ was such a load of fun, of distress, of frustration, of suspension, of unbelievable guild / group cohesion, of ... it was the first MMO I played for years.

Bugs, Of course there were bugs. MMOs were in the infant stage at that point. I think hell levels were actually a bug that they just decided not to fix, and i love them for it. New games coming out still have bugs, that will never end.

But EQ was loads and loads of fun even with all those bugs.

Besides, if you didnt want to get stuck in doors then you shouldnt have played a big fat butt scratchin Ogre!!!!!

Man i loved Ogres, they were the best and easiest to roleplay of all the races.

Anyone from the old Bristlebane Guild Grobb Squad, i loved you guys!!!! Sadly i played a Haflling and you had strange ideas about eating us so i didnt try to get into the guild.


Well I must confess I love EQ.  In those days, I drop all other forms of time-killing.  Oh I was young then.

Ogres, it must be a big fat stinky ogre, what else?  I am a good guy in Diablo, I am a good guy in UO, I am a good guy even in MOII.  How can I pass the chance to be a bad guy.  And to be a bad guy, I must be BAD.  Even a troll is not fat enough.

 
safwd  3/14/08 1:24:07 AM

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Advanced Member

Joined: 4/23/06
Posts: 571

"Game Experience May
Change During Online Play"


CAKE OR DEATH

Originally posted by Anofalye

 

Originally posted by safwd

 

I agree with you that raiding became far too important in EQ Anofalye. And i can tell that you truely hate raiding by all your posts, i am no fan of it myself.

 

But at least in early EQ, even up through Luclin i dont feel that you ever had to raid. There was plenty of content even at max level that you could do with a group and even solo if you were one of the right classes.

You could not get the best gear without raiding but that is a different topic. I think we disagree on this one because i dont think you should get raid caliber gear if you dont raid, but then you should not need raid caliber gear if you dont raid.

 

Groups will prefer peoples with better gear.  It is unacceptable that the groups prefer peoples who hardly group.  The best group have to desire peoples who group above anyone else (stats-wise, social reasons may affect this choice, but raw stats should favor groupers over anyone else).

 

See, your grouping game to be successfull, it has to give the BEST grouping tools to groupers, totally, so groupers want groupers; not settle with groupers if they can't find better.  Players are simple.  If your groups want something else than groupers, than your grouping game is already dead, weither it know it or not is irrelevant.

So are you implying that a raider will be of less value then you in a group because he/she is a raider and you are a grouper? I cant believe that is true. I have known many people who raided often in EQ but were outstanding group members.

Or are you perhaps saying that it makes you angry that a group will pick a raider who has raid gear into a group before you who does not have raid gear? If you are saying this then of course it is all about the gear that you can not get because you choose not to raid.

Asking for a game that has no raiding what so ever is asking a bit much. There will always be a raiding option in games because there are people who like to raid. Plus bringing in raiders is good business, those people really like to play for long periods of time.

The best way to make a game is to have all play options available. I believe group content should be the largest chunk but there should be soloability and raids also.

I have really yet to see an arguement against raiding that didnt boil down to "they get great gear that i cant get because i dont raid", and that really isnt an arguement against raiding, it is just envy.

 
TedDanson  3/20/08 3:35:28 PM