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Blazeard 5/11/08 10:16:23 AM
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Novice Member
Joined: 7/03/04 |
Hello, this is not a post like the one so hillariously entertaining in the Programming section right now, asking how do I make my own game. I am not a programmer, etc. nor am I in the game industry, but I am an avid fantasy reader and as most ppl on this site have a lot of ideas (which I am not going to list). What I would really like to hear is the process of a game being made. So if anyone works in the industry or knows anything about this, pls share - I think the community in here will also be interested. How do companies go about looking for a new idea for a MMO game? How do they go about designing it / programming? What is the process? Why, for example, are there not more games made based on books/movies? Are the rights very expensive? LOTR got made only after the Hollywood made that horrible movie which is 10 times worse than the book ( and I didn't even like the book that much ) - there are hundreds of better fantasy worlds out there based on, around Tolkien's ideologies, or not at all. AoC is now coming out to be another game based on an existing mythological world, and who would have thought that Conan world would be chosen for a MMORPG? It is so crude and uninteresting, there are authors out there who really think the realities they write about through to the smallest details and nobody cares to look into their ideas. How do companies think about selling their games to subscribers? Is it the more ppl subscribe the better (make a different version of WoW), or does originality count (not too apparent from recent releases)? I was always interested in MMORPG ideas and have thought about writing, so I thought it may be an interesting compromise to write about an MMORPG world. I don't really know where to start. What do you think? |
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paulscott 5/11/08 12:35:19 PM
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Elite Member
Joined: 12/04/05
why do humans build, because it isn''t there |
Hyper-intensive planning. and getting a handful of people to agree on a lot of things(assuming you're indy). |
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| Always and never are two words you should always remember never to use. |
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Plasuma!!! 5/11/08 7:20:27 PM
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Hard Core Member
Joined: 9/19/05
''Silence is golden and talk is cheap. I''m poor, so make with the discussion.'' |
Developing a game used to be as easy as just having a code compiler with one guy in a basement and too much time on his hands, then it grew into needing 3 or 4 different tools (compiler + 3D modeling tool + texturing tool, etc.) with a small team of friends, and now it's a huge political mess not dissimilar from Hollywood with each project needing at least 200 people to complete. Right, well it's sort of hopeless for a single person (or small group of people) to make a triple-A game nowadays since it's all about money and marketing; but if you've got an unlimited source of money somewhere or know where to get a couple million, then you're all set and this is how it works:
Also, if you go through a publisher, you'll likely have to change your initial design plans a little bit in order to fit the current money-making mold. Right now it's World of Warcraft; so if you were to develop a game at this time through a publisher, you'd probably end up producing another version of LOTRO or EQ2 whether you want to or not. There you have it, game development as a lead designer! Take all the corruption and slime from the seamy underbelly of media that is Hollywood, put it on freshly toasted bread and you've got the Game Development industry. Enjoy. Actually, that was all opinionated bullshit to be entirely honest. Some of it was true, but that's up to you to decide. My experience with the industry has led me to say such nasty things about it, but I still stand by my opinion. |
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| -Plasuma!!! o_O |
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VPellen 5/11/08 11:08:24 PM
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MMORPG.COM Staff
Joined: 11/21/06
B^U |
I'm not entirely sure about the process the bigger companies go through, but I will tell you that licenses are A: Difficult to work with, and B: Extremely expensive, which is why you don't see more book-based or movie-based MMORPGs. |
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| Any views or opinions expressed in the above post are entirely my own and do not necessarily reflect the views or opinions of MMORPG.com, its associates or affiliates. |
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Plasuma!!! 5/12/08 8:04:44 AM
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Hard Core Member
Joined: 9/19/05
''Silence is golden and talk is cheap. I''m poor, so make with the discussion.'' |
Licenses and intellectual property are a bit more difficult to work with since your creativity is limited to that of the creator's, but you're usually approached by somebody else to do them anyway (often an agent from your publisher) so you don't have much say about which one you get to develop or even what goes into the game. Basically, the publisher buys the rights to the IP and passes it down to you to develop it into a game based on specifications given by the owner of the IP, if any. If you decline, you'll be out of work until they give you something else to do or approve one of your own projects. Truthfully, game development isn't really that complex; it's just juggling game features vs. budget and deadline (it's about money, coordination, and timing). The structure is really simple: it's divided into 'worker' departments, producers coordinate the departments according to plans made by the design team, and the designers take orders from the publisher if there is one. The reason we don't see more high-grade games is because the process is extremely expensive regardless of what license you're using as the game's setting. Everyone has an idea they want to be in a game, but very few have the drive and means to actually do it. So as a note to ANY individual who wants to be a game developer: ideas are not sacred. Share whatever ideas you have with as many people as will listen. They can't do anything with them (since developing a game isn't something you can just jump into), but they can help you think about the importance of the concepts as well as ways you can make them better or fit them within a tight budget. Anyway, unique setting or not, good games are dreadfully expensive to create these days... ... so don't go writing up a 1000-page manual and expect it to magically transform into a blockbuster hit when you wake up the next morning. I already tried that, the Game Fairy didn't grant my wish. |
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| -Plasuma!!! o_O |
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Blazeard 5/12/08 7:46:26 PM
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Novice Member
Joined: 7/03/04 |
Hahaha, wow Plasuma, very nice indepth outline of the process. Thank you for the post, it's exactly what I wanted to learn about. So it is Hollywood afterall, I was wondering about that - seemed to me that the MMO gaming communities are so ardent and dedicated that at least parts of the industry could still listen to the people and be open to close creative interaction. Too bad, gaming industry has such endless creative potential... Anyway, not that I hoped to make my own game, but it's a shame that with so many great ideas out there the most hyped up upcoming MMORPG is based on one of the most boring mythological worlds I've come across. You could probably come up with a better game theme using the Scientology bible. Perhaps I just thought that game developers havn't yet discovered the plethora of fantasy and sci-fi ideas out there, looking only to other games for them. So we'll be watching what happens with the industry in the 21st century, not holding my breath though. |
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Plasuma!!! 5/12/08 11:35:54 PM
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Hard Core Member
Joined: 9/19/05
''Silence is golden and talk is cheap. I''m poor, so make with the discussion.'' |
Game development as a whole isn't limited to the Hollywood-type money-sponges which I describe with loathing and disgust. Although you do need a lot of money to make a grade-A film or game, you can still make a home movie or flash game for practically free... and if it's good enough, you'll get noticed and can become a money-sponge yourself! Happy day! If not, no loss, since you just did it for fun anyways. Unfortunately, an MMO is one of those things that you can't easily make on a low budget. Similar to many high-grade movies, MMORPGs require expensive technologies and a team of deft experts to coordinate them properly. You need powerful servers and connections, expensive editing tools, a good lawyer, and a hell of a lot of knowledge that I don't think a single person can possibly have all at once within a sane lifetime. Game development is (almost) free and open to all who are willing to learn of it, while MMORPG development is a bit more exclusive. |
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| -Plasuma!!! o_O |
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techlord 5/28/08 3:12:04 AM
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Hard Core Member
Joined: 7/01/04 |
Originally posted by Plasuma!!! | |