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Ozmodan 5/11/08 2:52:48 PM
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Elite Member
Joined: 2/27/07 |
As usual they included far too powerful stealth without enough counters. Why won't these developers get a clue how every feature needs a counterbalance? The ffa-pvp servers will be crowded with stealthers. Stealth should be limited to shadows and non daylight hours. There also needs to be classes that have counters to stealth, like tracking or make visible spells. Without some kind of controls this game is just another joke. |
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Tenebroso 5/11/08 2:57:08 PM
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Advanced Member
Joined: 7/27/06
"Whos Bed???" |
".................................................................." |
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Caligulug 5/11/08 2:57:15 PM
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Apprentice Member
Joined: 11/20/05 |
Oh well I guess we will see on the news any day now that every one at Funcom hung them selves because a guy named Ozman declared they "blew it".
They will never have a chance to you know "balance" stealth or any other aspect of their game cause just like every other MMO the code is written in stone and un-editable after the game releases.
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marion242 5/11/08 3:00:11 PM
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Novice Member
Joined: 6/17/06 |
Every character I played had both hide and perception as choices. Some higher limits and bonuses to either but you had to choose to put points there. You want to see stealth put the points in perception. I like that their solution was to put stealth in the players hand and the same with perception. It also makes the player make a choice as to how to build thier character. |
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SGoodyer 5/11/08 3:00:29 PM
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Apprentice Member
Joined: 8/01/06 |
I played a Assassin, Ranger, and Conqueror. I was able to kill Rangers and Assassins with ease as Conqueror, long as I wasn't pre-occupied by 2 other people. Rangers do need a nerf badly considering the damage output, snares and stealth but its not that game breaking. Might I also add that stealth wasn't fully utilized in this BETA. I'm sure they are going to have a work around even if it takes a week or 2 to properly even it out. |
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leowyatt 5/11/08 3:00:50 PM
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Advanced Member
Joined: 2/14/05 |
wow... i had something to say but went crazy with the backspace button, don't want to waste my time.
btw there is a counter to stealthers, its a lil skill called search. |
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tripmode 5/11/08 3:01:05 PM
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Novice Member
Joined: 6/19/07 |
There is a skill now called Perception that you can pump points into. As this skill goes higher, you can see stealthers better, especially in open areas (shadows do give a stealth bonus).
That being said, I think it is bugged right now in OB. |
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Oriphus 5/11/08 3:03:50 PM
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Novice Member
Joined: 4/23/08 |
Originally posted by marion242 shhh....don't try and reason with them....*cough* yep man those funcom guys blew it alright big time....wow they are all in for the chopping board come a week on monday *cough* |
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SGoodyer 5/11/08 3:04:00 PM
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Apprentice Member
Joined: 8/01/06 |
Indeed it is bugged. I could see Rogues stealth if they were close to a torch or in sunlight and follow them lol. |
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Drevnar 5/11/08 3:19:36 PM
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Advanced Member
Joined: 4/28/07
"I know enough to know that I know nothing" |
Originally posted by SGoodyer That actually means that stealth is pretty much working perfectly. In AoC, Stealth is not supposed to be invisibility. You are supposed to use the terrain to stealth effectivly and every class has the ability to both invest points in "hiding" and in "perception" in order to make sure that no one has a huge advantage when it comes to stealth. |
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Mordria 5/11/08 3:19:55 PM
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Advanced Member
Joined: 4/07/08
Veronika/Ranger - Bardisattva |
Originally posted by Oriphus hehe... Umm, yeah horrible game, and the graphics ughh... and don't even get me started on the soundtrack. |
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ProfRed 5/11/08 3:21:22 PM
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