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 Thread (61 posts)
Flipvert  5/10/08 4:05:12 PM

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Apprentice Member

Joined: 4/15/06
Posts: 28

I need to post...

 

I read through the Prima guide today... there is an introduction to what MMO's are...

It talks about the Economy and the language interaction and respecting other players.

 

ALL items are made ingame or something similar. No levels (you have hybrid and Elite classes)

Why is it that SWG is (it seems) one of the only MMO's to have this player based economy, community sandbox of wonders... and all the other MMO's (well most of them) are all old ideas and WoW clones.

 

I mean, surely by now, someone somewhere has thought... hmmm I know, there seems to be at least a few thousand players wanting a sandbox sci fi, multi-class based, player driven economy type MMO

 

lets make one... and not make it too star warsy...

SWG was the best game I have ever played in my 33 years of Life... I will quite happily pay treble the normal subscription costs per month to the first person who makes a game like SWG was Pre CU... call it what you want... I'm quite happy logging in at the moment to the TC and chatting to people from way back about the old days... I'd even pay for that if necessary... and that is what makes a game... if so many people can keep the faith and hold on and speak out... then I think: Yes they were ahead of their time, and if they had been supported and not tried to copy WoW... then SWG would be the biggest MMO to date... WoW would be trying to copy its class system and grab some of that community player driven economy...

 

In an alternative Universe SWG has 10 million subscribers and Smed is working on WoW - Super Gaming Enhancements...

 

Thank you Ralph, thank you for such joy... an old school gamer from 1975 

 

 
MrArchy  5/10/08 4:07:59 PM

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"The NGE sucks." - Me

"SWG NGE is the fools folly..." - JestorRodo

Yes, they were ahead of the market.  'Nuff said.

SWG Refugee, Intrepid server
NGE free as of Nov. 22, 2005
Now Playing: World of Warcraft
proud lackey of the Cabal, Forum Terrorist to boot

chazmyr  5/10/08 4:10:22 PM

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Joined: 12/07/05
Posts: 45

What we do in life, echos in Eternity

Before it was messed up, the game had the best of everything, and i'm suprised that no other company has thought of "copying" it. SWG had everything you could of wanted, and didnt have to ask for much more. until...

 
efefia  5/10/08 4:36:55 PM

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It had the worst of a lot of stuff too, in some regards it was complete and utter shit. I'd like to see what Raph could do now with lots of backing and a big IP but I don't think that's ever going to happen.

Efefia Xfire Miniprofile
Suvroc  5/10/08 4:47:01 PM

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Posts: 1845

I'm shocked no one yet has copied the entire resource/crafting system of SWG. That IMO has been one of the really outstanding aspects of SWG.

 
suske  5/10/08 5:00:29 PM

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honestly i wonder if such a game could be made in todays market. sure us swg vets would love it but could it

live in a world where fantasy theme parks are all the rage? would a company even get the backing needed to

get it out the door? if/when the flightless bird takes off it will be very telling imho.

www.bsdgames.com

Flipvert  5/10/08 5:02:36 PM

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Originally posted by efefia

It had the worst of a lot of stuff too, in some regards it was complete and utter shit. I'd like to see what Raph could do now with lots of backing and a big IP but I don't think that's ever going to happen.


Like?

Seriously...

 
DarthRaiden  5/10/08 5:35:31 PM

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Novice Member

Joined: 11/20/05
Posts: 752

Your perfect smile,
Betrays your lack of style,
Ah No Class,
No Class

Forum Terrorist

PRE CU was ambitioning work and you could see that on it. Much was invested in the game design. However it was rushed out  to the market thanks $OE  and not all designed elements were implemented properly.

As we experienced crafting and economy part was a masterpiece and NO game can compete with that.

The point is $$, yes the almighty dollar. Seems you can make a lot of cash nowadays if you just ignore  complexity , game quality and ambitious goals.
So you just  offer simpler games in which you don't have to invest very much of time and money and there is still someone who plays it and pay you for your laziness and dumbness.This goes for the big game companies.

Another assertion could be that nowadays no one has patience.  If you work in smaller team it takes more time for you to release a complex  and feature heavy  masterpiece. Publisher and investors  demand quick gains  and often even player who you want to give the best game you can start to hate you because you don't deliver  a ready  work quick and ASAP. This goes for the small companies.

-----MY-TERMS-OF-USE--------------------------------------------------

Everyone who logs into NGE destroys a bit of the SW Universe.

No SWG Pre-Cu, No money to the $OE suckers , simple and fair.

DON't agree to $OE 's EULA. They change the gameplay without respect your investement.

"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

efefia  5/10/08 5:48:40 PM

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Originally posted by Flipvert

 

Originally posted by efefia

It had the worst of a lot of stuff too, in some regards it was complete and utter shit. I'd like to see what Raph could do now with lots of backing and a big IP but I don't think that's ever going to happen.


Like?

 

Seriously...


lmao are you kidding?

Take off those rose tinted specs and think back, it's not hard.

Efefia Xfire Miniprofile
Flipvert  5/10/08 6:06:15 PM

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Joined: 4/15/06
Posts: 28

Originally posted by efefia

 

Originally posted by Flipvert

 

Originally posted by efefia

It had the worst of a lot of stuff too, in some regards it was complete and utter shit. I'd like to see what Raph could do now with lots of backing and a big IP but I don't think that's ever going to happen.


Like?

 

Seriously...


lmao are you kidding?

 

Take off those rose tinted specs and think back, it's not hard.

No I'm not kidding, it was your statement...

I don't think SWG had the WORST of anything...

It had bugs, it had problems, but that was part of it being SWG... I loved the sandbox, the UNbalanced professions... people who wanted to power level could... people who wanted to kill worrts and loot hide could, people who wanted to make weapons could, people who wanted to just Rez people at the graveyard could, people who wanted to Buff at Theed, could...

 

It was about a Massive Multiplayer Role Playing Game in which you were immersed and living out a life as ana vatar in a generated game world, where you could live a life you chose... your actions, crafting, and decisions had effects and outcomes on the game world... the whole point was to LIVE in a star wars universe as you saw fit...

MMO's these days seem to be about leveling, grinding, questing, looting, raiding and MAXXING out your character...

When can we go back to logging into a world and just sitting at a ranger camp shooting the breeze and living there and doing what we wanted... soon I hope... SWGe**.com

 

 

 

 
boognish75  5/10/08 6:06:38 PM