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daarco  5/09/08 3:19:29 PM

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Originally posted by Theodgrim

 

Originally posted by daarco

 

 

The 8 hour "runtime" across the world is just something no other developer cares to do because: They think no player can handle it. It have "nothing" to do with labor. Funcom (AoC) or EA (WAR) could do it if they wanted to, LOL even D&L did have a huge world....and that was many years ago....by a small dev team : )


I dont agree.  Huge worlds have a massive effect on labor.  You have to build the areas, and IIRC, Aventurine claims they are building them by hand.  In addition, you have to populate areas with interesting stuff, eh?  No one wants to walk across an 8 hour moonscape.  Even if you manage to get an interesting looking environment built, without clipping/plane issues etc...and even if you build some NPCs/encounters into it...you still need a player population large enough to inhabit these lands.  This IS a pvp game.  Spread the population to thin, and you dont have satisfactory pvp.  

Roma Victor has a huge world.  Too huge.  WWIIOL has a huge world.  So huge, they eventually had to restrict where you could attack, otherwise, folks would always attack where the enemy wasnt.  Not fun, yet people did it anyway - to "win".

EDIT: Sorry daarco, I may have misread your post regarding labor.  Feel free to disregard that first part if I am off base.

 

I see what you mean.

And the DF devs cliam they have made a huge world.

But there is one major part that we need to consider in DF, regarding a "8 hour runtime world". You will never have to run across if you dont want to. And DF IS not a PvP game. With that i mean its not as a big arena/battleground a la WoW.

Its more of a big living world. So the problem with a spread out population is pointless. If you want to start a war..you ned to find others. And that you will do. But you canm go away and hide in the outback.

DF is suppose to be around choices and freedom : )

admiraldaarco Xfire Miniprofile
Alienovrlord  5/09/08 4:04:21 PM

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Originally posted by Scriar

The theories for why this game has such terrible PR, is taking so long, is able to take so long etc get more bizzare every year.

Darkfall is basically an over ambitious mmo, from a small inexperienced and quite frankly badly managed team. They have a producer who is like peter molenuex in that he promises things that are impossible, and the other developers most likely know that but have no say in the matter. They have funding because they obviously have investors, not because they are goverment secret agents or what ever bullshit it is this year.

Most likely this game will release but there is no way it will ever reach the hype it has generated, and it is unlikely they will shake the reputation they have gained before they have even released a product. It is quite possible this game will be good in its own rights but because of its hype it is also more likely to fail because of it, or if they are stupid enough to try and put all their promises in the game everything will be half assed.


Wow, a reasonable, logical, well-written response.

What the heck are you doing here? :) 

 
Shannia  5/09/08 5:57:04 PM

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Originally posted by daarco

 

Originally posted by Shannia

 

Originally posted by daarco

I can only hope you are wrong. When D&L were in development i played SWG, so i missed the whole hype.

But D&L did atleast become a released MMO. And i have no idea what was supposed to be so amazing with D&L? It sounds juat as Vanguard.

So its hard for me to se anything in common between DF and D&L. We should think about all good MMOs instead, and hope for the best : )

 

I'm talking about super small development teams taking long to deliver HUGE projects that are actually bigger than games currently on the market today.  Let's think about it a second.  They say DFO will take 8 real life hours to cross.  Unless you go to EVEOnline, none of today's AAA MMORPGs take 8 hours to cross.  You would need a army of developers to this.  Where else to get an army of developers to do this than college univerisities where people need INTERNSHIPS to graduate with their degree programs.  It is free labor for Aveturine in a place where cost of living is already cheap.  This slows down the development cycle but greatly expands the work force for the game and lessens the money strains in paying for labor.

 

 

 

The 8 hour "runtime" across the world is just something no other developer cares to do because: They think no player can handle it. It have "nothing" to do with labor. Funcom (AoC) or EA (WAR) could do it if they wanted to, LOL even D&L did have a huge world....and that was many years ago....by a small dev team : )

Wrong, court documents revealed that MOST of the people that actually coded D&L were in fact college students on Reunion Island.  The developers that we knew we the senior programmers that the college students did their interships with.  This fact now since Farlan lost a lawsuit in French court over some of the technology behind the game.

 

"I'll take MMO disasters for $50 Alex.

What MMO release in 2008 lost half its player base in the first month after massive hype of non existent features?" ed2099

"What is Age of Conan? ... Correct, for $50, Ed!"

DarthRaiden  5/09/08 7:22:09 PM

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Originally posted by Shannia

 

 

Wrong, court documents revealed that MOST of the people that actually coded D&L were in fact college students on Reunion Island.  The developers that we knew we the senior programmers that the college students did their interships with.  This fact now since Farlan lost a lawsuit in French court over some of the technology behind the game.

 

Because you talk stuff about DnL i don't see any relation to DF.Take this over to DnL  forums please or provide proof that students work for DF for free.

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Shannia  5/09/08 7:52:07 PM

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Originally posted by DarthRaiden
Originally posted by Shannia

 

 

Wrong, court documents revealed that MOST of the people that actually coded D&L were in fact college students on Reunion Island.  The developers that we knew we the senior programmers that the college students did their interships with.  This fact now since Farlan lost a lawsuit in French court over some of the technology behind the game.

 

Because you talk stuff about DnL i don't see any relation to DF.Take this over to DnL  forums please or provide proof that students work for DF for free.

I'm posting a theory.  I didn't say I had proof.  D&L's development was pathetically slow and come to find out the reason was because the people doing the bulk of the programming were doing it for college credit via an internship program.  DFO is very slow as well and Athen just happens to be the home of some top AI engineering and computer programming schools.  All I am saying it wouldn't surprise me that DFO developers get the build of their coding done by internship work from college students.  Just a theory.  I didn't say it was fact.

 

"I'll take MMO disasters for $50 Alex.

What MMO release in 2008 lost half its player base in the first month after massive hype of non existent features?" ed2099

"What is Age of Conan? ... Correct, for $50, Ed!"

Xris375  5/10/08 5:38:55 AM

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I missed the D&L hype but really, it isn't fair to compare the two. Small companies are colored by the people who works there much more so than the larger ones. Even though they may look the same they probably are very, very different. I'd like to see you bringing proof to the table that the DF team are just making this game on their spare time when not studying or getting on by government supsidies. 

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FudgyNeeples  5/10/08 5:09:08 PM

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I think the only thing they have in common in that they both have huge worlds. However, Darkfall's world is packed with things to do and anything you see, you can be able to get there. Another thing is that Darkfall's world is completely hand crafted. I'm pretty sure the developers will release a product that will be at least close to what they promised.

 
fantaros  5/10/08 5:32:43 PM

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Originally posted by Shannia

 

Originally posted by daarco

I can only hope you are wrong. When D&L were in development i played SWG, so i missed the whole hype.

But D&L did atleast become a released MMO. And i have no idea what was supposed to be so amazing with D&L? It sounds juat as Vanguard.

So its hard for me to se anything in common between DF and D&L. We should think about all good MMOs instead, and hope for the best : )

 

I'm talking about super small development teams taking long to deliver HUGE projects that are actually bigger than games currently on the market today.  Let's think about it a second.  They say DFO will take 8 real life hours to cross.  Unless you go to EVEOnline, none of today's AAA MMORPGs take 8 hours to cross.  You would need a army of developers to this.  Where else to get an army of developers to do this than college univerisities where people need INTERNSHIPS to graduate with their degree programs.  It is free labor for Aveturine in a place where cost of living is already cheap.  This slows down the development cycle but greatly expands the work force for the game and lessens the money strains in paying for labor.

 

 

WHAT are u  talking about? Did u go to a greek university to study at any moment of your life? I bet not, yet u automatically assumed that is excactly the same as the american educational system seeing as u are american right?

 

 

So let me inform u, finals dont start till the begingng of JUNE. Most degree's dont require INTERSHIP, ye that's right they DONT. Only a select few. The opurtunities to get an intership in Greece are unlimited because the system is not so strict. I could graduate a junior progamer having done my internship as a someone's secretary, why would any1 in their right mind choose to do it for DF eludes me.

 

Greece does have top engineering and programming departments in Athens and other cities, but trust me there is such a lack for engineers in Athens that any1 would either have to have the biggest faith possible in the project or a have the greatest desire to get in game development in order to go work for the DF development. Engineers can get far better jobs i believe in Athens

 

 

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