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etomai 5/09/08 12:39:31 AM
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Advanced Member
Joined: 6/07/07 |
My favorite was levitate wall-walking for priests. I think it counts as a bug because: 1) walking over mountains between zones got me to lots of untextured/unfinished areas (silithus, hyjal) 2) priests had a not insignificant advantage for getting to resource spawns in hilly terrain So sad when they "fixed" it and levitate became nearly useless. For an explorer like me it was awesome. While I'm here I'll second the opinion that the early open world no rewards PvP was the best PvP experience I had. I was on a PvE server too, but there was plenty of action if you were looking for it. The honor system made it too much of a grind and then BGs obliterated it. Ah well, things are probably better when they end while they're still fun.
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Niia 5/09/08 4:23:29 AM
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Apprentice Member
Joined: 5/02/08 |
instance cascading. nothing can make a joke of the loot system quite like allowing guilds to endlessly reset and cascade multiple instances of the same zone intended to be a week long cooldown timer. dying, and getting sent to random graveyards an entire continent away was always a blast too. attacks [and subsquent death] to invisible, untargetable mobs [a bug which still exists today!] loot bug still exists as well. i remember a time when instances servers were so horribly lagged that mobs didnt respond at all. you could walk straight through the suppression room without a single mob responding, fight and kill broodlord without him hitting anyone. i still have a screenshot of an epic lag induced train that includes the 3 boss dragons, chrommagus, and all the trash leading up to it. sunwell, the most recent instance has its share of bugs too. on more than one occasion our raid has been completely unable to zone in for several hours, instance server going down, server crashes mid-raid, resetting the entire instance and all the trash.. etc. on stonemaul US anyways, the horrible connection issues, crashing, lag, and exploding instance servers occur at least once a week.
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Zorndorf 5/09/08 4:51:21 AM
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Apprentice Member
Joined: 11/15/07 |
Look at it this way: http://www.mmogchart.com/Chart7.html This chart shows very important trends. NO new MMORPG published in the last 2 years has even a 1% marketshare... LOTRO had it until March (1.2%) but is now also fallen under. And THEY had almost a perfect launch. All the rest lays in the waste basket of commercial MMO failure. Interesting to note is that Lord British (of Ultima On line) stated that his last effort -TR- only made "break even" with 0.8% marketshare. Now TR - 7 months after launch - is also in that under 0.5% waste basket. It means something. It means that a newly published MMORPG in these last 2 years are up fighting against established rather stable worlds. A new MMORPG has ONE and only ONE shot to succeed and pass that barrier to have long lasting success. People these days playing MMORPG's are no longer the non critical public they once were in 2004. They ARE spoiled and new MMO's are doing a very very uphill battle. The pre 2005 kind of launches would end up in distaster these days. So they better be perfect at launch date, both in technical issues AND - most important - in gameplay, because if the game launch fails, the new hyped kid is already waiting. "The times a car was started in front of the automobile and could ride for 5 miles without a motor stop is over in MMORPG land." |
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Horniak 5/09/08 4:54:00 AM
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Apprentice Member
Joined: 1/14/06
In the past: UO, DAoC, SWG, WOW, EQ2, EVE, VG, LOTRO, TR, Mythos, AoC & WAR Current: N/A :( |
Originally posted by Gishgeron In the beginning the raids didn't need to be so massive to crash a server. It was a major problem atleast on our server. Another thing was when zoneing when on the ship you somethimes were dropped in the water or disconnected. Also what I think as a major problem. There was no endgame content what so ever, took a month or so after release. And for the ppl that played the beta it didn't take long to reach 60. We also had big issues with serverlag in the beginning. So the problem wow had was mostly Server issues, AoC got client issues. So everyone got issues, yayyyy |
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