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 Thread (51 posts)
Gonodar  5/08/08 8:24:20 AM

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Novice Member

Joined: 8/01/05
Posts: 28

Originally posted by nitroxxx

 

ISo why did I cancel? I guess after playing UO and WOW/TBC for many years in the past, im just sick of the grind and rpg's no longer appeal to me, sure the game looks nicer than WOW and the combat system is well.... different i wont say better because insted of mashing the same few keys, I'm mashing a larger amount to kill stuff, but other than that it feels just like WOW, i find myself looking at the mini map for a yellow ! running to it, spam clicking all the dialogue to accept the quest, then i run the the X on the map and ether spam through dialogue or mash buttons to kill something then repeat.

Not to say there is anything wrong with such repetitiveness but having gone through 4, level 70's in wow I don't want to do it again at least not in the same fashion. 


You're talking about basic MMORPG game mechanics. You'll find them in every game of the genre. It's tried and true so it isn't going to change. The problem in WoW is that for the vast majority of its players, the game offers only these basics in their most boring forms and throws in a heaping helping of grind 'til you're blind.

You can't possibly apply such observations to AoC because you haven't played the game to level cap and you haven't done all there is and will be to do in this game. WoW would be an excellent game if they took out alot of the grinding requirements and added more quest lines that were even a little more involved than killing 10 boars, or 12 birds, or 15 wolves, etc. But as I said, that's the staple of MMORPGs, it just shouldn't be the only thing on the menu. If AoC follows the same formula, then I would agree with you that it's WoW all over again, but at this point, you and I simply do not know that it is. And with the list of promised features, I tend to believe it will offer more of a variety and therefore be more fun to play than WoW ever was.

 

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