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 Thread (9 posts)
Miquexia  5/07/08 4:33:03 AM

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Novice Member

Joined: 12/21/06
Posts: 4

Hello everybody,

Im considering trying this game once it gets out (i seriously never get in any beta), but i'd like to know from (ex)WoW players how much they like the movement in-game. Why i always loved WoW was because i could jump around everywhere on everything without any problems and move around my camera, how does it work in AoC?

How can you walk with your mouse, or move around with your camera without having your character move etc?

WoW players, do you like the movement in AoC just like WoW?

Thanks,
Miquexia.

 
originalegg  5/07/08 4:44:30 AM

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Advanced Member

Joined: 10/09/06
Posts: 100

"In order to live, you must be willing to die"

I will let others detail the controls, but I will comment by saying that you will find AoC movement is not as smooth as WoW in terms of character movement.  It is not bad, but with improved "realistic" graphics, you kind of have to deal with this also.

And for jumping around on everything and everywhere, I cant say this is 100% everywhere (so fanboys dont flame me too hard) but there have been many reports about invisible walls and loading screens etc that may interfere with your enjoyment of jumping on things =)  Hope that helps.

---sig---

I would rather have $50 in my pocket and vapourware, than $0 and AoC

Smikis  5/07/08 4:44:54 AM

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Posts: 111

beating wow movement is hard.. but aoc did good job with it.. and its almost same, obviously jump animation doesnt look same

 
Smikis  5/07/08 4:46:54 AM

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Joined: 11/27/04
Posts: 111

Originally posted by originalegg

I will let others detail the controls, but I will comment by saying that you will find AoC movement is not as smooth as WoW in terms of character movement.  It is not bad, but with improved "realistic" graphics, you kind of have to deal with this also.

And for jumping around on everything and everywhere, I cant say this is 100% everywhere (so fanboys dont flame me too hard) but there have been many reports about invisible walls and loading screens etc that may interfere with your enjoyment of jumping on things =)  Hope that helps.

there was 0 invisible walls i found in game.. geez... i could go whaneva i wanted. obviously i couldnt go into big ass mountain who , but you cant go into any big ass mountain in wow too ,

and how does 5s loading time effects ur movement..

 

i failed to see how aoc movement isnt as smooth as wow..

 
Miquexia  5/07/08 4:48:33 AM

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Novice Member

Joined: 12/21/06
Posts: 4

 

Originally posted by originalegg

And for jumping around on everything and everywhere, I cant say this is 100% everywhere (so fanboys dont flame me too hard) but there have been many reports about invisible walls and loading screens etc that may interfere with your enjoyment of jumping on things =)  Hope that helps.

 

That's a good thing since i love to explore to places people can't just get to ;)

But is it doable? It's not like the movement in LOTRO? (since i hated that.)

 
originalegg  5/07/08 5:01:36 AM

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Advanced Member

Joined: 10/09/06
Posts: 100

"In order to live, you must be willing to die"

Originally posted by Smikis

 

 

i failed to see how aoc movement isnt as smooth as wow..


smooth is a broad term when talking about it in this context.  I consider smooth to be how natural the character looks while moving, or basically just how well they flow. 

WoW and AoC are obviously in different graphic leagues.  While both good, AoC has a realistic approach, and WoW is more artsy/cartoony.  And of course this is just a matter of opinion, but by reading the boards I know others feel the same that character movement is just smoother in WoW.  I would guess that it is because of its graphic design that makes it easier to accomplish this.  AoC just seems clunky and not natural to me, but when you are standing still by a lake, or deep in a forest, then it is obviously graphically stunning.  Give and take.

---sig---

I would rather have $50 in my pocket and vapourware, than $0 and AoC

Crusher  5/07/08 5:05:17 AM

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Novice Member

Joined: 4/29/04
Posts: 199

I'm an old WOW player, so I know what you mean.

The freedom of movement like in WOW is different from AOC. Terrain is more realistic with steep hills etc
which you hardly can climb. At least in the starting area everything is narrow, but perhaps it becomes
different at higher levels. Reminds me of Guildwars.

AOC uses collision detection which prevent people from walking trough other people and objects.
It's realistic but takes a while to get used to. I don't know how many times i stopped moving
just to realize that I'm trying to walk through another player (or NPC).

There are currently issues with moving in hills which kind of make you stuck and you have to
strafe.

One really cool thing in AOC is the ability to climb stuff. Adds a new dimension.

When you attack NPCs, they dont insta warp to you. Some times they sit down
at a bonfire. When you attack, the NPC first has to raise from the ground and
then starts to run towards you. I really like this kind of realism.

In WOW PvP you normally just jump around, hit attack buttons and try to keep close enough
(and face) your opponent. This is different in AOC where combat is more complicated.
In AOC you can block attacks, try to get as many of the oppenents within the arc of
your attack etc. The new combat system is good, and with a couple of years polish
it will be awesome (and most likely standard for new MMORPG games).

 
VultureSkull  5/07/08 5:53:36 AM

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Hard Core Member

Joined: 5/02/07
Posts: 499

Originally posted by Miquexia

 

Originally posted by originalegg

And for jumping around on everything and everywhere, I cant say this is 100% everywhere (so fanboys dont flame me too hard) but there have been many reports about invisible walls and loading screens etc that may interfere with your enjoyment of jumping on things =)  Hope that helps.

 

That's a good thing since i love to explore to places people can't just get to ;)

But is it doable? It's not like the movement in LOTRO? (since i hated that.)

I think the OP is refering to movement animation.

As i too found that the animation in LOTOR was not so good, it almost looked like my char was floating on the ground, as if his feet never actually touched the ground.

 

Vulture Skull

AOC
EVE
VG (returning after GU6)
D&D retired(early)
WOW - retired
HGL(non-starter)
LOTROL- retired
EQ2- retired
GW- retired
PS- retired

Miquexia  5/07/08 5:58:25 AM

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Novice Member

Joined: 12/21/06
Posts: 4

Originally posted by Crusher

I'm an old WOW player, so I know what you mean.

The freedom of movement like in WOW is different from AOC. Terrain is more realistic with steep hills etc
which you hardly can climb. At least in the starting area everything is narrow, but perhaps it becomes
different at higher levels. Reminds me of Guildwars.

AOC uses collision detection which prevent people from walking trough other people and objects.
It's realistic but takes a while to get used to. I don't know how many times i stopped moving
just to realize that I'm trying to walk through another player (or NPC).

There are currently issues with moving in hills which kind of make you stuck and you have to
strafe.

One really cool thing in AOC is the ability to climb stuff. Adds a new dimension.

When you attack NPCs, they dont insta warp to you. Some times they sit down
at a bonfire. When you attack, the NPC first has to raise from the ground and
then starts to run towards you. I really like this kind of realism.

In WOW PvP you normally just jump around, hit attack buttons and try to keep close enough
(and face) your opponent. This is different in AOC where combat is more complicated.
In AOC you can block attacks, try to get as many of the oppenents within the arc of
your attack etc. The new combat system is good, and with a couple of years polish
it will be awesome (and most likely standard for new MMORPG games).

Thanks alot for your explaination, mate. I can't wait to try out AoC ;-)

 
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