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Age of Conan: Unchained

Age of Conan 

General Discussion  » Can't help but feel...

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64 posts found
  ProfRed

Hard Core Member

Joined: 10/29/03
Posts: 3511

5/03/08 11:01:55 PM#21

There's no reason to flame the OP.  Every gamer has an opinion and not every game is for everyone.  For example I couldn't enjoy WoW for more than 3 weeks at a time, but I had many many friends who enjoyed it for over 2 years at a time.

We would drink and i'd tell them why I couldn't stay interested and we would laugh and have fun and that would be that.  Not every game is for everyone, and the OP posted an honest opinion and we need more good reviews/opinions like this. 

Some of us will enjoy it and find a new game to entertain us, and some will go back to older games or wait for new and no matter what everyone will be happy and the OP not enjoying AoC won't keep you from enjoying it at all.

  miagisan

Elite Member

Joined: 7/28/06
Posts: 5121

5/03/08 11:02:33 PM#22

so lets have 2 threads only...one for haters, one for fanbois...follow your logic and stick to one thread for all the gushing as well

  DeadJester

Novice Member

Joined: 1/12/06
Posts: 510

My Man!

5/03/08 11:02:33 PM#23
Originally posted by Ascension08
Originally posted by Valentina

The game has more depth than most other MMORPG's out there. And I don't agree with the EQ2 plastic-like character models. I love these models, and the attention to detail.

On the main page someone posted a pic of a noob-looking mob on, I assume, Tortage, it looked pretty plasticy to me, but that's my opinion. I mean people have that opinion for some reason...

 So you have not played the game  and are just posting to post.

  boomerangx

Novice Member

Joined: 2/05/08
Posts: 259

I hope Aion doesn't suck...

5/03/08 11:02:54 PM#24

Originally posted by Ascension08
Originally posted by Valentina

The game has more depth than most other MMORPG's out there. And I don't agree with the EQ2 plastic-like character models. I love these models, and the attention to detail.

On the main page someone posted a pic of a noob-looking mob on, I assume, Tortage, it looked pretty plasticy to me, but that's my opinion. I mean people have that opinion for some reason...

wait... what are the options here?!?

A. Plasticy

B. Cartoony

???

I play a lot of games...

  User Deleted
5/03/08 11:51:20 PM#25

 

Originally posted by Cabe2323

 

Originally posted by DAS1337
Originally posted by Cabe2323

So I don't know what to think now.  I was hoping to get a new game to play but...

 

First off the client seems to run pretty well but it is somewhat clunky imo.  Reminds me of the plastic feeling of EQ2's character models. 

The combat is different but not really that much different.  I honestly like the reactive styles of Dark Age of Camelot more then the "Active" combat so far. 

I honestly don't like the overall feel of the game though.  It doesn't come off being very adult oriented.  It has a lot of unrealistic gore (ie massive amounts of blood on wounds that would be more blood then a person actually has) and also way over usage of sexuality. 

The number 1 thing that I don't like so far though is the zoning and path walls.  I honestly do not like zoning.  I feel like the game is a cross between guild wars and vanguard/eq2 style.  I just don't feel like I have a world to explore.  It feels like I am being pushed down paths to where they want me to go.  Literally too,  I mean I am really being pushed down preset paths to where I have to go. 

 

Overall the performance of the closed beta client was a lot better then when i tried my open beta client.  But it still just doesn't have that "it" factor for me. 

My best example would be that Age of Conan is like one of those big blockbuster popcorn summer movies.  They overdose you on special effects and load bangs, but have no depth at all. 

 

How many times do we have to say that the first 20 levels are linear and story driven?  Even Funcom has stated that there will be some walls, they are driving you in one direction because that's how the tutorial Tortage Island is supposed to be.  How can we make you understand?  The main land is supposed to be much more open.

You don't need to make me understand.  Why would anyone want to play something they don't enjoy for 20 levels, just for the promise that it will be better later?  In my opinion it is a horrible design plan.

 

On the contrary, is a bright plan to hide the fact that the game (probably) will suck as much at later levels.

  ethion

Advanced Member

Joined: 7/25/03
Posts: 2774

5/03/08 11:57:35 PM#26

You people should read the OP more closely before screaming come back when you see the game after 20....  Did you make note that the poster is also speaking about experiences using the closed beta client as well?  Meaning this poster has very likely experienced the game past 20 but can't talk about it but still saying they don't know what the game is like and can't make a judgement might be completely wrong....

ethion21 Xfire Miniprofile
  sumuji

Novice Member

Joined: 8/03/07
Posts: 54

5/04/08 12:30:04 AM#27

Originally posted by Cabe2323

 

Originally posted by DAS1337
Originally posted by Cabe2323

So I don't know what to think now.  I was hoping to get a new game to play but...

 

First off the client seems to run pretty well but it is somewhat clunky imo.  Reminds me of the plastic feeling of EQ2's character models. 

The combat is different but not really that much different.  I honestly like the reactive styles of Dark Age of Camelot more then the "Active" combat so far. 

I honestly don't like the overall feel of the game though.  It doesn't come off being very adult oriented.  It has a lot of unrealistic gore (ie massive amounts of blood on wounds that would be more blood then a person actually has) and also way over usage of sexuality. 

The number 1 thing that I don't like so far though is the zoning and path walls.  I honestly do not like zoning.  I feel like the game is a cross between guild wars and vanguard/eq2 style.  I just don't feel like I have a world to explore.  It feels like I am being pushed down paths to where they want me to go.  Literally too,  I mean I am really being pushed down preset paths to where I have to go. 

 

Overall the performance of the closed beta client was a lot better then when i tried my open beta client.  But it still just doesn't have that "it" factor for me. 

My best example would be that Age of Conan is like one of those big blockbuster popcorn summer movies.  They overdose you on special effects and load bangs, but have no depth at all. 

 

How many times do we have to say that the first 20 levels are linear and story driven?  Even Funcom has stated that there will be some walls, they are driving you in one direction because that's how the tutorial Tortage Island is supposed to be.  How can we make you understand?  The main land is supposed to be much more open.

You don't need to make me understand.  Why would anyone want to play something they don't enjoy for 20 levels, just for the promise that it will be better later?  In my opinion it is a horrible design plan. 

 

EQ2 has a starter island but it isn't linear like Tortage Island is.  It allows you to run around the entire zone up to the cliffs etc.  What I hate are these artificial pathways that are created in games. 

I'm concerned about the same thing. In a MMORPG in certain areas you should be able to take off in any direction and run for miles,. A truely open world experience.  If you don't know what I mean assume you're in a dessert with a path in front of you. In MMORPG's you could take off in any direction you like and die of thirst days later. In a linear game if you varried off the path you'd run into an invsible wall at 15'.

For AoC OB it's very linear like Guildwars. You can't stray too far from the path before you run into insvislbe walls or terrain you can't navigate past.

People keep claiming the world opens up at lvl 20. I think we're all ware the full multiplayer part starts then and the world is open for travel but are the zones still linear? That could indeed be a killer if so because there are probably many MMO players that do not like to be restricted like that. including me. One of the main reasons I hate games like GW or DDO.  And seeing as the OP stated they played closed beta too I'm not happy.

 

Wish they would let us level up higher or at least lift the damn NDA totally so we would know for sure. Another reason that makes me wary. They release NDA for 1-13 but leave the rest intact with only a week before they let early people play retail.

  Kusanoha

Novice Member

Joined: 1/03/05
Posts: 47

5/04/08 1:17:06 AM#28

This isn't a horrible design, it is just completely unforgiving.

 

I've known since the start that this kind of thing would happen in this game, and I applaud funcom for the inovation and the guts. They will reap the rewards for what they have done.

 

Even if that reward turns out to be a niche game with a small playerbase.

 

The point is, they WANT you to go through 20 levels, forced, in exactly the way THEY want you to... because it prepares you for the game. And it weeds out those who just don't want to play the game.

 

Leaving them with the cream of the crop. Not just fanbois (who will latch onto the nearest shiney object once it pops up and AOC loses it's shine anyway) but the people who LIKE the gameplay mechanics, the storyline, the world structure, the over saturation of gore and sex... and like conan also.

 

If NO ONE likes this game post-20, then they fail miserably as a company. If even a few like it, their plan pays off. Not as well as it could if they were aiming at a HUGE demographic (and animating cartoonish WoW or japinime avatars while they were at it) but also not with the same satisfaction and integrity of product they appear to be striving for.  If they fall short of that, they still were one of very few developers to try something different on a large scale. Not a tentative dipping of the toes into the swimming pool to test the waters, but a definative shift from the safe and boring toward the inovative. Even if the innovative might be flawed, or completely broken.

 

If their game sucks, I at least take my hat off to them for rolling the dice. And I doubt very much that their game just sucks. But I guess, in 17 days, I'll see for myself.

 

[Begin Sarcasm]

Girls don't use the internet unless theres a webcam involved....its a physical impossibility.

They also don't play them thar vidya gaymes, mmorpg = most men online role play girls...even in ventrillo.

-kyte317

  Cabe2323

Novice Member

Joined: 8/03/06
Posts: 2953

The nine most terrifying words are: I''m from the government and I''m here to help. -Reagan

 
5/04/08 8:47:52 AM#29
Originally posted by boomerangx

those folks claiming this game looks like eq2 or whatever ...LOL

 

1 word = UPGRADE

I am running an AMD 64 X2 4200+ 8800GTS (g92) 512MB Card and 4 gigs of PC6400 Ram all on Vista 64-bit Home Premium.  I am well beyond the specs for the game and should be able to run it just fine.  I can run LOTRO at Ultra High with DX10 and I get around 50-70 FPS. 

 

 

I made a new character again last night to try out a new guy and see if the changes they have made helped my performance.  It is running better but I can't help but feel boxed in. 

My favorite MMO of all time is Asheron's Call which was completely wide open.  If you saw a mountain and you wanted to climb it you could go and try.  Even games like Dark Age of Camelot, EQ2, and LOTRO have artificial walls but Age of Conan really feels more like Guild Wars then them.  (Remember we can only talk about 1-13)

Currently playing:
LOTRO & WoW (not much WoW though because Mines of Moria rocks!!!!)

Looking Foward too:
Bioware games (Dragon Age & Star Wars The Old Republic)

  Illyrian

Novice Member

Joined: 3/02/08
Posts: 313

5/04/08 8:59:45 AM#30

Originally posted by Cabe2323
Originally posted by boomerangx

those folks claiming this game looks like eq2 or whatever ...LOL

 

1 word = UPGRADE

I am running an AMD 64 X2 4200+ 8800GTS (g92) 512MB Card and 4 gigs of PC6400 Ram all on Vista 64-bit Home Premium.  I am well beyond the specs for the game and should be able to run it just fine.  I can run LOTRO at Ultra High with DX10 and I get around 50-70 FPS. 

 

 

I made a new character again last night to try out a new guy and see if the changes they have made helped my performance.  It is running better but I can't help but feel boxed in. 

My favorite MMO of all time is Asheron's Call which was completely wide open.  If you saw a mountain and you wanted to climb it you could go and try.  Even games like Dark Age of Camelot, EQ2, and LOTRO have artificial walls but Age of Conan really feels more like Guild Wars then them.  (Remember we can only talk about 1-13)

Erm, the game is zoned and linear without free roaming world and that much has been made clear. Closer to GW zones as opposed to EQ II zones, not much exploration if any.

  ProfRed

Hard Core Member

Joined: 10/29/03
Posts: 3511

5/04/08 9:25:13 AM#31

 

Originally posted by Illyrian

 

Originally posted by Cabe2323
Originally posted by boomerangx

those folks claiming this game looks like eq2 or whatever ...LOL

 

1 word = UPGRADE

I am running an AMD 64 X2 4200+ 8800GTS (g92) 512MB Card and 4 gigs of PC6400 Ram all on Vista 64-bit Home Premium.  I am well beyond the specs for the game and should be able to run it just fine.  I can run LOTRO at Ultra High with DX10 and I get around 50-70 FPS. 

 

 

I made a new character again last night to try out a new guy and see if the changes they have made helped my performance.  It is running better but I can't help but feel boxed in. 

My favorite MMO of all time is Asheron's Call which was completely wide open.  If you saw a mountain and you wanted to climb it you could go and try.  Even games like Dark Age of Camelot, EQ2, and LOTRO have artificial walls but Age of Conan really feels more like Guild Wars then them.  (Remember we can only talk about 1-13)

 

Erm, the game is zoned and linear without free roaming world and that much has been made clear. Closer to GW zones as opposed to EQ II zones, not much exploration if any.

 

Again this is largely in the level 1-20 Tortage area.  This area was originally supposed to be entirely single player so the design is more of a single player RPG game.  Of course to each his/her own though.  If you don't like the design of 1-20 maybe you will like it after, but maybe you won't give it a try because that's the kind of person you are.  I know I wouldn't eat through a plate of something I didn't like just to get to a dessert I did.  Although I happen to love this plate of something.

  Shannia

Novice Member

Joined: 11/06/05
Posts: 2083

"World of WarCraft is held alive solely by the mediocrity of competing products." RendRegen

5/04/08 9:44:46 AM#32

Originally posted by ProfRed

 

Originally posted by Illyrian

 

Originally posted by Cabe2323
Originally posted by boomerangx

those folks claiming this game looks like eq2 or whatever ...LOL

 

1 word = UPGRADE

I am running an AMD 64 X2 4200+ 8800GTS (g92) 512MB Card and 4 gigs of PC6400 Ram all on Vista 64-bit Home Premium.  I am well beyond the specs for the game and should be able to run it just fine.  I can run LOTRO at Ultra High with DX10 and I get around 50-70 FPS. 

 

 

I made a new character again last night to try out a new guy and see if the changes they have made helped my performance.  It is running better but I can't help but feel boxed in. 

My favorite MMO of all time is Asheron's Call which was completely wide open.  If you saw a mountain and you wanted to climb it you could go and try.  Even games like Dark Age of Camelot, EQ2, and LOTRO have artificial walls but Age of Conan really feels more like Guild Wars then them.  (Remember we can only talk about 1-13)

 

Erm, the game is zoned and linear without free roaming world and that much has been made clear. Closer to GW zones as opposed to EQ II zones, not much exploration if any.

 

Again this is largely in the level 1-20 Tortage area.  This area was originally supposed to be entirely single player so the design is more of a single player RPG game.  Of course to each his/her own though.  If you don't like the design of 1-20 maybe you will like it after, but maybe you won't give it a try because that's the kind of person you are.  I know I wouldn't eat through a plate of something I didn't like just to get to a dessert I did.  Although I happen to love this plate of something.

 

ProfRed, that leaves me with one conclusion.  Funcom screwed up in a big way by making 1-20 too much like a single player game and not enough like an MMOG.  You don't need 25% of your levels to teach people how to play your game.  Again, I've been playing MMOGs for 15 years and I have always known within the 1st hour if the game was for me or not.  You can't tell me your fellow guildies don't feel the same way either.  I was in your guild and we all tried Vanguard.  Guess what, most didn't make it past level 20 and quit.  After the end of the first month of play, only four of us were still playing. 

What is my point you ask?  First impressions are everything.  It is called PISS POOR game design to use 25% of your levels on Tortage as a tutorial and then switch it up to the traditional way of playing MMOGs.  Either they screwed up big with this design or the rest of their game is more of the same as the first 20 levels.  I guess will know the answer to that on May 20th.

 

Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is:

http://en.wikipedia.org/wiki/Vaporware

"Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product."

  ProfRed

Hard Core Member

Joined: 10/29/03
Posts: 3511

5/04/08 9:49:22 AM#33

Sorry but i'm not one of Avery's boys.  I've talked to him once in IRC and just because we are in the same guild doesn't mean I work for him.  Our guild is AoC and WAR. 

What I am saying is that they designed the game originally to be single player 1-20.  Whether this was smart or not is up for argument and i'm sure plenty of people would hate this.  I don't think they wanted this as a 20 level tutorial, but instead a way to make the player feel immersed in the World.  They changed it so that you could group after level 5, but this is a deviant from their original design.  The areas are largely zoned due to this and yes it might be poor game design.  However, it is not like this to 80 and like I said if the first 20 levels are enough to turn you away when it's like this then that sucks, but that is how it's going to be for some people. 

On the same idea though that will draw in players.  I personally like the first 20 levels... but it's not for everyone.

  Jimmydean

Elite Member

Joined: 9/21/04
Posts: 846

5/04/08 10:19:59 AM#34

Originally posted by ProfRed

Sorry but i'm not one of Avery's boys.  I've talked to him once in IRC and just because we are in the same guild doesn't mean I work for him.  Our guild is AoC and WAR. 

What I am saying is that they designed the game originally to be single player 1-20.  Whether this was smart or not is up for argument and i'm sure plenty of people would hate this.  I don't think they wanted this as a 20 level tutorial, but instead a way to make the player feel immersed in the World.  They changed it so that you could group after level 5, but this is a deviant from their original design.  The areas are largely zoned due to this and yes it might be poor game design.  However, it is not like this to 80 and like I said if the first 20 levels are enough to turn you away when it's like this then that sucks, but that is how it's going to be for some people. 

On the same idea though that will draw in players.  I personally like the first 20 levels... but it's not for everyone.

The entire World of Warcraft game is single player until max level and it is the biggest MMORPG to date. If the trolls don't bitch about one thing, they go on and bitch about the next.

  Cabe2323

Novice Member

Joined: 8/03/06
Posts: 2953

The nine most terrifying words are: I''m from the government and I''m here to help. -Reagan

 
5/04/08 11:27:08 AM#35

Originally posted by Jimmydean

 

Originally posted by ProfRed

Sorry but i'm not one of Avery's boys.  I've talked to him once in IRC and just because we are in the same guild doesn't mean I work for him.  Our guild is AoC and WAR. 

What I am saying is that they designed the game originally to be single player 1-20.  Whether this was smart or not is up for argument and i'm sure plenty of people would hate this.  I don't think they wanted this as a 20 level tutorial, but instead a way to make the player feel immersed in the World.  They changed it so that you could group after level 5, but this is a deviant from their original design.  The areas are largely zoned due to this and yes it might be poor game design.  However, it is not like this to 80 and like I said if the first 20 levels are enough to turn you away when it's like this then that sucks, but that is how it's going to be for some people. 

On the same idea though that will draw in players.  I personally like the first 20 levels... but it's not for everyone.

 

The entire World of Warcraft game is single player until max level and it is the biggest MMORPG to date. If the trolls don't bitch about one thing, they go on and bitch about the next.

That is totally not true.  I am not a huge fan of WoW as you can probably see if you searched my post history.  But the game is not a single player game.  Just because it can be played Single player does not make it a single player game.  There is tons of content that you will be unable to experience even in the level 1-20 range on WoW if you do not group up. 

 

But once again that isn't the point of my post.  The point is that I feel a lot of people are going to be turned off due to the Guild Wars feel of the beginning of the game.  I think it is a really poor choice for the beginning of the game.  Maybe levels 1-5, but not this long. 

Secondly, I truely feel since playing the game that some of the early criticism will end up ringing true.  The enormous usage of blood and sexuality will make this game a huge haven for the "uber" teen gamer. 

 

Currently playing:
LOTRO & WoW (not much WoW though because Mines of Moria rocks!!!!)

Looking Foward too:
Bioware games (Dragon Age & Star Wars The Old Republic)

  User Deleted
5/04/08 11:55:48 AM#36

there's plenty of content in AoC 5-21 that could be done solo or in a group.

There are dungeons, open areas, etc beyond the city of Tortage.

Explore a little?

There are group quests available in Tortage as well.

And please....know the difference between a zone, and an instance.

  Aragon100

Novice Member

Joined: 2/06/08
Posts: 1687

5/04/08 11:59:07 AM#37

Originally posted by pandrax
Originally posted by Cabe2323

So I don't know what to think now.  I was hoping to get a new game to play but...

 

First off the client seems to run pretty well but it is somewhat clunky imo.  Reminds me of the plastic feeling of EQ2's character models. 

The combat is different but not really that much different.  I honestly like the reactive styles of Dark Age of Camelot more then the "Active" combat so far. 

I honestly don't like the overall feel of the game though.  It doesn't come off being very adult oriented.  It has a lot of unrealistic gore (ie massive amounts of blood on wounds that would be more blood then a person actually has) and also way over usage of sexuality. 

The number 1 thing that I don't like so far though is the zoning and path walls.  I honestly do not like zoning.  I feel like the game is a cross between guild wars and vanguard/eq2 style.  I just don't feel like I have a world to explore.  It feels like I am being pushed down paths to where they want me to go.  Literally too,  I mean I am really being pushed down preset paths to where I have to go. 

 

Overall the performance of the closed beta client was a lot better then when i tried my open beta client.  But it still just doesn't have that "it" factor for me. 

My best example would be that Age of Conan is like one of those big blockbuster popcorn summer movies.  They overdose you on special effects and load bangs, but have no depth at all. 

 

Not even worth my time reading your post or this topic. All i have to say is if you want to complain add it to one of the other threads already made by the  other trolls. Please stop filling this board with crying.  There are enough people saying the exact same as you, so add to someone elses topic, don't replicate .

Information about Age of Conans problems and his feelings towards the game isnt being a troll, is it?

Do you only want positive information on a game that obviously have large problems?

Aragon - Member of B@D guild

  Sinent

Novice Member

Joined: 7/16/04
Posts: 132

5/04/08 12:04:23 PM#38

Originally posted by ProfRed

Sorry but i'm not one of Avery's boys.  I've talked to him once in IRC and just because we are in the same guild doesn't mean I work for him.  Our guild is AoC and WAR. 

What I am saying is that they designed the game originally to be single player 1-20.  Whether this was smart or not is up for argument and i'm sure plenty of people would hate this.  I don't think they wanted this as a 20 level tutorial, but instead a way to make the player feel immersed in the World.  They changed it so that you could group after level 5, but this is a deviant from their original design.  The areas are largely zoned due to this and yes it might be poor game design.  However, it is not like this to 80 and like I said if the first 20 levels are enough to turn you away when it's like this then that sucks, but that is how it's going to be for some people. 

On the same idea though that will draw in players.  I personally like the first 20 levels... but it's not for everyone.


I agree  100% with this , the game is awsome  in that heck i honestly cant remember grouping more then 3 or 4 times in wow before level 20 so i think it is better they they geared it this way.

as far as the game looking plastic i dont think thats the problem as much as perspective.

the perspective you get in aoc is almost the exact same as guildwars and can be also compared to eq2 in a slight way, and many other games.  but it isnt really like any of them because it has its own perspective.

WOW  had cartoonish graphics because the perspective was larger  less detail that way.

as far as holding me for a year im not sure since icannot really see anything about crafting  or tradeskills in general .

i do wish there was a beastmaster class though that you could tame animals if there is let me know

Some lead and some follow I prefer to stand beside!

  skamper

Apprentice Member

Joined: 7/27/05
Posts: 176

5/04/08 12:13:03 PM#39

Originally posted by Sinent

 

Originally posted by ProfRed

Sorry but i'm not one of Avery's boys.  I've talked to him once in IRC and just because we are in the same guild doesn't mean I work for him.  Our guild is AoC and WAR. 

What I am saying is that they designed the game originally to be single player 1-20.  Whether this was smart or not is up for argument and i'm sure plenty of people would hate this.  I don't think they wanted this as a 20 level tutorial, but instead a way to make the player feel immersed in the World.  They changed it so that you could group after level 5, but this is a deviant from their original design.  The areas are largely zoned due to this and yes it might be poor game design.  However, it is not like this to 80 and like I said if the first 20 levels are enough to turn you away when it's like this then that sucks, but that is how it's going to be for some people. 

On the same idea though that will draw in players.  I personally like the first 20 levels... but it's not for everyone.


I agree  100% with this , the game is awsome  in that heck i honestly cant remember grouping more then 3 or 4 times in wow before level 20 so i think it is better they they geared it this way.

 

as far as the game looking plastic i dont think thats the problem as much as perspective.

the perspective you get in aoc is almost the exact same as guildwars and can be also compared to eq2 in a slight way, and many other games.  but it isnt really like any of them because it has its own perspective.

WOW  had cartoonish graphics because the perspective was larger  less detail that way.

as far as holding me for a year im not sure since icannot really see anything about crafting  or tradeskills in general .

i do wish there was a beastmaster class though that you could tame animals if there is let me know

Here I'll give you a direct example of grouping in WoW before 20, and there are just off the top of my head:

- Starting area level 5 boss

- Harpy leaders in tauren area

- Goblins in tauren area

- Elite bosses in barrens (multiple)

- Wailing caverns at level 18

 

WoW doesn't have less detail. The world is full of color, objects and different types of things to see. They just took a different approach as to how they do it. Instead of making everything seem realistic.

  ZANGFEI

Novice Member

Joined: 3/20/05
Posts: 443

I am HighElfiner or something of the sort. :)

5/04/08 12:18:40 PM#40

OP:

Go to the bank and Borrow about 40 Million and do better.

OR, well you know the answer to OR.

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