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MMORPG.com Discussion Forums

Mythos

Mythos 

General Discussion  » Mythos redesign

12 posts found
  jimsmith08

Novice Member

Joined: 11/14/07
Posts: 1058

 
5/01/08 4:41:52 AM#1

This was quite a surprising turn of events,but something I think was a very good change.

Mythos is being changed into a persistant world,and doing away with the randomised 'paths' to get to each area. Youll now share one huge instance with up to 200 players,each of the 3 zones now being a huge explorable wilderness where you can run into quest NPCs,different settlements and find unusual locations.  Maps will instead now be caves etc that you come across as youre running around,adding to the explorability. Dungeons will still be randomised of course,which is a good thing IMO. Theyve also added hills,mountains and streams etc to make things less flat like it was before.

read all the stuff here:

http://www.mythos.com/underground/so-heres-what-were-doing 

 

:)

  rhinok

Advanced Member

Joined: 2/01/07
Posts: 1790

5/01/08 11:30:40 PM#2

Well, this definitely addresses a couple of the concerns I've posted.  I'm really looking forward to testing these changes.

 

~Ripper

  Talemire

Novice Member

Joined: 5/01/06
Posts: 399

Jesus is Lord.

5/01/08 11:37:14 PM#3

VERY good news =) Good choice on their part. The only concern is how long it'll take. Might take a while, might not. The game was fun when I CB'ed it.

------------------------------
MMORPGs are great to look forward to after a hard day of work, but heaven is the ultimate reward for those who live Christ-like.

  lexloci

Novice Member

Joined: 4/25/08
Posts: 47

5/01/08 11:40:50 PM#4

That's actually really cool. 

But have they updated the item system?  I played with some friends a few month ago and we all agreed that that was the worse part.

  macpete

Novice Member

Joined: 12/30/05
Posts: 64

MacBook Pro 15" (2007) iMac 27" (2011) - Be patient with my English

5/02/08 10:47:35 AM#5
As I've written in the official BBS, the instanced/randomized roads were the only drawback of this fun game, IMO, so I'm very happy to read these news. I wish them good luck but I'm confident that this game will be a great success (at least in Europe and US).
  jimsmith08

Novice Member

Joined: 11/14/07
Posts: 1058

 
5/02/08 3:06:12 PM#6

Originally posted by Talemire

VERY good news =) Good choice on their part. The only concern is how long it'll take. Might take a while, might not. The game was fun when I CB'ed it.


its actually going 'live' fairly soon,surprisingly.The devs have been working on this behind the scenes for a while. Zone 1/greenreach will be released,and the other 2 zones will then be temporarily taken down and converted themselves.

I like the idea of finding random dungeons out in the wilderness and having quests spread out throughout the lands,rather than having specific hubs.It'll lend a lot to exploration.

I want to see what the place will look like,whether it will be 1 big land design or if each zone will have different themes depending on what part of it youre in. I really hope it will be so we can run through a forest area,and then come across a large dry field,or perhaps a rocky area with a lake,that kind of thing rather than being one main theme.

  rhinok

Advanced Member

Joined: 2/01/07
Posts: 1790

5/02/08 6:22:53 PM#7

Well, it's questionable whether I'll be able to test the new content.  Zone 3 looked like crap on my machine (the previous build looked very nice), apparently could no longer recognize my CPU speed (bugged it) and the, about 3 weeks ago, just stopped working altogether (I'd launch the application and be greeted by a black screen instead of the login screen, but I could still see the cursor).  I downloaded and reinstalled today, but am getting the following error message:

Windows cannot access the specified device, path, or file.  You may not have the appropriate permissions to access the item.


So frustrating - the game installed cleanly and played nicely for me with the previous build, but not Zone 3.  Yes, it's beta, but it's supposed to get better, not worse....

  turnipz

Novice Member

Joined: 2/06/07
Posts: 537

5/03/08 8:19:38 AM#8

With this being a f2p game they just lost the only thing keeping it from turning into a pile.  SilkRoad:Mythos it should be called now.  But people are always blindly optimistic with every f2p game that it wont turn into a silkroad stinker, lets see how many gullible fools there are here. 

  jimsmith08

Novice Member

Joined: 11/14/07
Posts: 1058

 
5/03/08 9:09:41 AM#9

yes,how dare anyone enjoy a game which you dont turnipz. its an absolute outrage,shocking.

how gullible of people to like mythos in any way,shape or form as it apparently turns into 'silkroad online'.

  turnipz

Novice Member

Joined: 2/06/07
Posts: 537

5/03/08 2:46:38 PM#10

Im sure some people will enjoy it, even if half the population is bots anyways.

  Xion1985

Novice Member

Joined: 2/13/07
Posts: 131

5/05/08 12:27:45 AM#11

Originally posted by turnipz

With this being a f2p game they just lost the only thing keeping it from turning into a pile.  SilkRoad:Mythos it should be called now.  But people are always blindly optimistic with every f2p game that it wont turn into a silkroad stinker, lets see how many gullible fools there are here. 

I think we all get you dont like FSS or their games, maybe you should try finding something else to do then run around the forums here and say how bad everything they do is.  The fact is most of these changes they made because the players wanted them too.

I'm not trying to be offensive and I'm sorry if you take it that way but literally every time I come to check hgl's forums or mythos's forums all you have to say is how bad everything FSS does.  I'm not trying to defend FSS I realize the launch of HGL was bad, almost vanguard bad; however I havent really had any problems w/ it recently, and this game looks like it has some potential.

  GazMc

Novice Member

Joined: 6/03/07
Posts: 104

5/08/08 10:28:01 AM#12

I'm so impressed with the direction this game is taking. The devs are actually working closely with the community and listening to them. These new changes are things that a lot of people showed interest in. Hopefully they can pull it off smoothly. I'm enjoying the CB at the moment and would advise anyone interested in this genre to give it a go when it goes live.

Also, i have never had a good experience with a FTP game and am an avid supporter of the subscription model. Mythos could change my view of FTP altogether as they seem to be doin a great job with it. As long as the cash shop items aren't overpowered when its implemented. Mythos is far far far better than HG:L is and in much better condition. Even though its still in closed beta. FLS are really redeeming thmselves with this game.