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Stradden 4/29/08 11:10:00 PM
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Managing Editor
Joined: 7/08/05 |
City of Heroes Senior Designer Joe Morrissey writes this developer journal telling us about the Midnight Squad, a group of heroes that has appeared in past lore, but makes their first appearance in Issue 12.
Read more here. |
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UnSub 4/30/08 8:32:00 AM
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Advanced Member
Joined: 10/16/04 |
I'm interested in seeing the dialogue branching in action. I12 looks like a really good issue. ... even if every time I read about it I start singing, "I'm gonna wait til the Midnight hour / when my love comes tumbling down ... " ;-) |
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Pans_Folley 4/30/08 10:56:45 AM
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Apprentice Member
Joined: 10/08/07 |
The teases keep coming out. I am so looking forward to I 12. |
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Hexxeity 4/30/08 11:33:16 AM
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Apprentice Member
Joined: 2/21/07 |
Originally posted by UnSub There's no branching, as far as I can tell from the article. It seems to be more like they will now acknowledge the fact that you're a Mutant as part of their otherwise-static speech. Or talk (linearly) about your mission status. You know, the kind of thing most fantasy-based MMOGs have been doing since they launched. Not that I'm trying to be a downer -- the Midnight stuff is probably going to be the best part of Issue 12. I just question the wisdom of drawing attention to this new "feature" that should have been in the game from the start.
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pinebaron 4/30/08 7:11:09 PM
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Novice Member
Joined: 10/14/04 |
The branching feature has been discussed elsewhere. Not to say that it wouldn't have been nice for the game's designers to have access to both features sooner. Hopefully they will go back and apply the Contextual Dialog capability to the missions shared between CoH and CoV that currently assume the player's character is a hero. |
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DrowNoble 5/01/08 9:34:42 AM
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Advanced Member
Joined: 1/12/05 |
Besides the Villain EAT, this branching feature I find interesting. If done right, it could really make the game more fun as npcs will seem to be tailored to "you" personally. I have also read that they are working on a way to allow players to make their own missions. Whether or not that gets into I12 or was just "on the horizon" on their part we will find out later. |
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therain93 5/01/08 9:42:34 AM
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Hard Core Member
Joined: 11/01/06
“Game Experience May Change During Online Play” is about ESRB ratings, not changing game content! |
Originally posted by Hexxeity
Edit: I'd also like to add, it seems like the developers generally take baby steps towards newer, bigger features. Perhaps contextual dialogue is a step towards mission/dicussion branching down the road but that's merely personal speculation. |
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pinebaron 5/01/08 9:12:06 PM
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Novice Member
Joined: 10/14/04 |
Try clicking on the word "elsewhere" in my post above. It'll take you to an article in which the branching is discussed. |
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tasanna 5/03/08 2:07:06 PM
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Novice Member
Joined: 2/28/08 |
the game is a dead. after all the dumb nurphing. and the same old missions over and over. other than that there isn't much to do in the game. get to 50 and thats it. instead of wasting all that energy on COV. they should have taken the bar to 70 added new missions rather than re do old zones. the game has lost alot of it's core players because of this. and whats states did with his nurphing craz. now with champions coming soon they better wake up and put out some new missions "CONTENT" OR THEY WILL GO DOWN. it's all about content. the riki thing whater we have been dealing with that for a year now same old same old. nothing new. I've stopped playing this past month after a few years. went and played LOTR. and there at lest are things to do other than grind grind grind. which in coh is all you have., we could have items like homes and such but heh that would mean work for the devs, piff. no content no money for me. |
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DrowNoble 5/04/08 1:57:22 AM
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Advanced Member
Joined: 1/12/05 |
Originally posted by tasanna Spoken like someone who... 1. Never actually played the game 2. Played briefly and couldn't find the "I win" spec so quit 3. Turned into a CoX Hater due to some perciev | |