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2/08/08 9:13:19 PM#81
Simutronics has one of the worst business/development models. They are virtually incapable of doing anything that's beyond a medium sized project. The fact is that most of the people there do not work together, they seem to do everything solo and then try to combine it. That's why DR/GS have some amazingly fresh and enjoyable systems, but it's also the reason things like this game and the Necromancer's guild are due out 5 years after anyone will give a damn.
Their system DID work in the past, because of how MUDs were typically developed and the competition, but they are as useless as a Polaroid camera in today's world. I don't want to make Simu sound bad, they have developed some amazing stuff, but they need to update the way they do things if they want to remain competitive. It's obvious that their mini to mid sized development stuff does work and is enjoyed by most people, but any system of large size they try to due is plagued by delay after delay after delay, then it's scrapped and rebuilt, then delayed again, then the original people have all left and the new people can't understand what was being done before and they start over once again.
IF/When HJ comes out don't expect any huge content updates to ever arrive on time, they will all be delayed, in fact don't expect any huge updates period. It will all be small stuff added at a decent rate. The only real hope Simu has is that the skill/exp/level system is something that will keep players playing past the "cap" or not have a cap in place at all. If you look at stuff like EVE it's primarily their skill system that keeps accounts active long term, (and allowing you to purcahse Gamecards with in game money) vs something like EQ or WoW where people hit the cap, get the better gear then quit until the expansion.
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4/30/08 8:13:21 PM#82
It looks like HJ got bumped off the forums "in development" list and relegated into even further obscurity now. |
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