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Thunderous 4/30/08 11:05:30 AM
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Apprentice Member
Joined: 2/28/08 |
Originally posted by Torak Haha! I knew it! : ) |
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| Me want Sandbox again. |
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ebonfire 4/30/08 11:18:49 AM
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Hard Core Member
Joined: 7/02/03
SWG, CoX, WoW, Vanguard, EQ, EQ2, GW, Eve, and many betas. |
lol only 144,000 more quankers and I will be full template.. CURB before JTL "Ebonfire, I have something every important to speak with you about"..... ahh go away old man! lol I really miss that piece of trash, landing at the Mining Outpost and killing everything in my path to the Pirate Outpost. It really was your saga living out every time you logged in. I could tolerate the NGE at time, but snappy movement and fast action combat really killed it for me. They removed spice because apparently everyone was on it by default. Bol grind was not so bad.. I like pikets better though. |
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| SOE delivers... just not what you ordered. |
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Krayzjoel 4/30/08 11:29:17 AM
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Advanced Member
Joined: 12/21/07
Played : WOW,LOTRO,COH/COV, EQ2,SWG. Playing AOCand EVE Online. |
When i played SWG i was left wondering what it was like b4 all the changes. The game to me wasnt that good and I played it 2-3 days. I wasnt impressed. Sadly i really believe they need to totally remake this game. Star wars is one of the greatest Sci-Fi series of all time and needs a game to reflect it. REDO THIS GAME!!!!!!!!!!! George you have the money!! Make it happen!!!!! LOL! |
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Praxus 4/30/08 11:50:39 AM
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Advanced Member
Joined: 5/18/04 |
Originally posted by Thunderous
Never heard of faction pets for pvp? I guess "You clearly didn't understand the game you were playing.", Though I suppose I could have been more specific.
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p920037 4/30/08 12:12:26 PM
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Apprentice Member
Joined: 4/29/08
Vet in exile |
Originally posted by Sam123jo0123I tried it two months ago. It really is as bad as people say.
I don't know where you're getting this three year number from but it's not true. |
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zaxxon23 4/30/08 12:30:45 PM
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Hard Core Member
Joined: 12/06/06 |
Originally posted by Daffid011 Yeah, the holocron grind was utterly terrible and completely devoid of imagination. Your other points are spot on, as are many of the other posts. They go to show that swg just had so many good core design features that it takes a small book to list them. Comparing what they did right and what they did wrong would require more time and effort then any paper I ever wrote in graduate school. :) |
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zaxxon23 4/30/08 12:36:01 PM
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Hard Core Member
Joined: 12/06/06 |
Originally posted by Krayzjoel
I'm sure a new star wars mmo will be developed at some point in the near future. The real question is how will they design the game? Will it be more wowish (or eqish if you prefer) from the ground up? Or will they try out the sandbox design again? Some people argue that the sandbox model should never have been used for star wars in the first place, and despite my love of the sandbox I find it hard to disagree with them. After all, star wars is all about action, and playing uncle owen (or even worse relying on uncle owen to craft your weapons) simply doesn't hold appeal to the massive amount of younger gamers out there. If I were a betting man, I'd say the smart money goes on a wowish development without the need to work around the existing sandbox structure. |
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Praxus 4/30/08 2:09:32 PM
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Advanced Member
Joined: 5/18/04 |
The whole premise was a joke. How many people thought, wow I wish I lived in the Star Wars universe so I can craft medical kits or shirts? I mean WTF? Turning a great adventure movie into a crafting game. Fun!
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Daffid011 4/30/08 2:24:53 PM
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Elite Member
Joined: 1/03/04 |
The strength of the crafting system was that not everyone needed to craft and in fact a very small amount of people could meet large demands. I'm have no issue with being a blood and guts murdering machine in most MMOs, but I was hooked by the crafting in SWG. Yes I enjoyed baking bread and making teas for people. Also nothing says humiliation like getting killed by someone with <Master Chef> above their head.
The point is that some people enjoyed it and others reaped the benefits of those efforts. A very well rounded relationship, except the game was never balanced between crafted vs looted rewards. |
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SioBabble 4/30/08 2:27:45 PM
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Hard Core Member
Joined: 6/10/07 |
Originally posted by Torak Yeah, but you were grinding bols! That is, you have a lot of the same old MMO mechanisms, but the skins helped make it less monotonous, at least for me. I actually enjoyed grinding my Jedi with my guildies, even though it was grinding. In part, it was having people to grind with, in part it was becasue the skins were asthetically pleasing to me, in part it was because there was no reheated Tolkienesque nonsense going on. I really like the idea of "living a life in the Star Wars universe", even if that meant being Uncle Owen. "Deraphing" SWG was the most moronic thing that SOE ever did. Koster isn't perfect, but by gosh, the design was brilliant. The problem was the MBA asshats wanted ROI now, and were not willing to let the game be fully developed, debugged, balanced, and polished. |
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| CH, Jedi, Commando, Smuggler, BH, Scout, Doctor, Chef, BE...yeah, lots of SWG time invested. Once a denizen of Ahazi |
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Miner-2049er 4/30/08 4:08:26 PM
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Novice Mem | ||