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Tatum  4/30/08 9:35:40 AM

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Does this game have to be quest-based, lol.  Seriously, every time Ive looked into the game, theres been something thats really grabbed my attention: the combat system, the art style (which I really dig for some reason).  But, I dont know if I could get past the thought of being forced to run through one static quest after another.  To me, it looks like the type of game world that I would just want to explore, hunt mobs, practice with the combat system...

Anyway, just thought Id throw that out there in case Im way off or something.  Ill definately read up on the game a little more, since it does look more interesting than either WAR or AoC.

 
Housam  4/30/08 9:39:01 AM

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what do want it to be based on then? grind?

 
fischsemmel  4/30/08 9:43:18 AM

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I really doubt you are going to be locked in a little room with an NPC, and that you won't be able to get out of the room to fight, explore, etc., until you accept a quest from him.

 
Tatum  4/30/08 9:47:09 AM

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Well, if the combat system is as good as they claim, Id rather just go out and hunt.  When that gets boring, then its time for a quest or two.  I thought I read some where that killing mobs doesnt give much xp compared to completing quests.  Maybe I misunderstood?

 
fischsemmel  4/30/08 9:52:04 AM

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Killing stuff gives personal experience points.

Doing quests is what makes you level up.

I think.

 
Tatum  4/30/08 4:19:07 PM

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Interesting.  Guess Ill have to read into it a little more.

 
adammain  4/30/08 4:23:54 PM

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You should definetly do a little more research on the quest system if you are worried.

They have stated that quests will follow mulitple paths that you knowingly and unknowingly chose from. Also, from what I understand, once you fail a quest, you fail a quest. There is no picking it back up. So, the quests will be pretty dynamic, not so much a static quest grind such as WoW.

 
Liago  4/30/08 7:51:30 PM

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Also its rumored that there are now a lot of quests that involve exploration and hunting mobs. So basicly you are doing the same thing as grinding but you report to an npc at the end of the line This allows you to go out, kill and explore with a sense of purpose for those that are into that stuff.

 
daarco  5/01/08 4:11:43 PM

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Want Darkfall now!
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From the latest combat video, i dont mind the "quests" that much in TCoS. If it would have been the same old auto attack system i wouldent have cared for this game. But now it seems very fun to actually be able to fight for myself : )

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Tatum  5/01/08 4:23:16 PM

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Originally posted by adammain

You should definetly do a little more research on the quest system if you are worried.

They have stated that quests will follow mulitple paths that you knowingly and unknowingly chose from. Also, from what I understand, once you fail a quest, you fail a quest. There is no picking it back up. So, the quests will be pretty dynamic, not so much a static quest grind such as WoW.


That would be more interesting.  Ive been reading around on their site, its just hard to find specific info.  Im always sceptical when developers talk about trying to "tell a story" with their MMO.  Usually, that means a bunch of scripted, static quests that have no effect on anything.  So far, it seems like they have some ideas for this game though...

 
adammain  5/01/08 5:40:13 PM

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One thing that I liked that was recently said by the dev that posts on these forums (cant remember his name right off) was that say you have a quest where you have to rescue a guy thats getting hung at dawn. Now, you start off by trying to go in the front gate, get caught and killed by the guards. Now, instead of the quest being over, as you still have some time before dawn, you can still try to rescue the guy. The difference being is that the guards are aware of you now, so you have to change your strategy in completing the quest. If you fail to rescue the guy by dawn, quest over, so sorry, you cant do it again.

I hope they pull this off, it sounds like a lot of fun.

 
Majestico  5/02/08 10:02:53 AM