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 Thread (6 posts)
ArcAngel3  4/29/08 12:23:12 AM

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"I am altering the deal, pray I don''t alter it any further." (summary of SWG)

Wow, I know one diehard vet that has been posting on the O boards since 2005 asking for this.  I hope this really makes a difference.

One thing that really killed the community was that everything could be done solo and that grouping really reduced your rate of gaining xp.  Whether it was intended this way or not, the group xp rate served as a strong penalty for grouping.  Penalties for grouping in a MMO don't seem to work well.

 
iwantmyswg  4/29/08 5:48:05 AM

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yeah now you will have group afk grinding wt2 $OE.

in the old days we had to be atk to grind. another in the long list of why pre-cu will beat anything the nge does.

besides that it is too little and too late as no newbie in their right mind would play swg nge.

 
salvaje  4/29/08 6:57:26 AM

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From what I was reading the increase is negligible.  And there is still a penalty overall for having 8 in a group, vs the CU era which had a BONUS for having a full group.

Besides, what's the point now?  Everyone who isn't CL90 just AFK's it.  There really isn't a reason to group and do terminal missions now, for one thing you don't even get paid for them now past a short time.

Once upon a time you could make more than enough credits to maintain your toon whilst you were FS grinding.

 

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I encourage everyone who doubts the word of those who reject the NGE to try it for themselves. http://tryswg.com

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m240gulf  4/29/08 7:02:29 AM

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lol, what kind of sense does that make?!  No money for terminal missions?!  Why is SWG even still around after that ...must be the fanbois

 

I remember making 700k off terminal mission just grind master carbineer and that kept me happy until for along time; I feel bad for those NGE players

 

I Reject your Reality and Substitute it with My Own!

salvaje  4/29/08 7:05:02 AM

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Originally posted by m240gulf

lol, what kind of sense does that make?!  No money for terminal missions?!  Why is SWG even still around after that ...must be the fanbois

 

I remember making 700k off terminal mission just grind master carbineer and that kept me happy until for along time; I feel bad for those NGE players

 

They nerfed mission payouts to stop the farmers.  Which didn't stop them at all.  But it punished the players.  Which is the lazy non solution the SWG Dev team takes every time, pre NGE or NGE, this is the one area where the Devs have always been consistent.

 

Visit my blog at:

http://www.soesucks.net

I encourage everyone who doubts the word of those who reject the NGE to try it for themselves. http://tryswg.com

Experience for yourself a combat system that doesn't work, a broken UI...

rejad  4/29/08 8:34:12 AM

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Originally posted by ArcAngel3

Wow, I know one diehard vet that has been posting on the O boards since 2005 asking for this.  I hope this really makes a difference.

One thing that really killed the community was that everything could be done solo and that grouping really reduced your rate of gaining xp.  Whether it was intended this way or not, the group xp rate served as a strong penalty for grouping.  Penalties for grouping in a MMO don't seem to work well.

If its not me you were talking about it certainly sounds like what I was saying.  This is definetely a step in the right direction.  However if having a full group still means an overall penalty, then its useless.  Also it doesn't change the fact that most who play are level capped so there isn't a lot of people to group with when grinding XP these days.  My solution was to remove the penalty for grouping with people of different levels and allowing level 90 players to bank XP for respec purchases to create a constant grind that new players could use to finish their characters and meet the established players of the server, as it was during the CU.