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MMORPG.com Discussion Forums

Age of Conan: Unchained

Age of Conan 

General Discussion  » Oh noes!1!! Everything promised might not make it in!!!11!!1!

3 Pages 1 2 3 » Search
48 posts found
  gamedever

Novice Member

Joined: 2/06/07
Posts: 144

 
4/28/08 4:59:27 PM#1

What would you rather have:

A game with less than all planned features with a launch that is really smooth to play and looks good with wonderful core mechanics, which causes a lot of buys and thus more funding for more features?

 

Or

 

A game with everything in but since it was all rushed it is buggy as hell, crashes a lot, no one buys it so there is no funding to fix it?

 

Hm?

  Kien

Apprentice Member

Joined: 1/23/06
Posts: 523

4/28/08 5:13:13 PM#2

How about a game with a modest set of fully supported features, and continued development throughout the lifespan of the game?

And I fail to see what this has to do with Age of Conan.

  Murtas

Novice Member

Joined: 9/07/04
Posts: 11

4/28/08 5:13:28 PM#3

Easily, the first one.

  krackajap

Novice Member

Joined: 11/19/05
Posts: 239

4/28/08 5:13:38 PM#4
Originally posted by gamedever

What would you rather have:

A game with less than all planned features with a launch that is really smooth to play and looks good with wonderful core mechanics, which causes a lot of buys and thus more funding for more features?

 

Or

 

A game with everything in but since it was all rushed it is buggy as hell, crashes a lot, no one buys it so there is no funding to fix it?

 

Hm?

Both are unacceptable states for the release of a game.

  hellshock

Novice Member

Joined: 4/15/05
Posts: 54

4/28/08 5:15:43 PM#5

first choice ..build from a good core.

and you made the second choice really really bad..i'm sure there is something in between.

 

 

 

 

 

and eeh..tantus games? go finish your website:)

 

 

  URMAKER

Apprentice Member

Joined: 5/19/05
Posts: 623

4/28/08 5:16:06 PM#6
Originally posted by gamedever

What would you rather have:

A game with less than all planned features with a launch that is really smooth to play and looks good with wonderful core mechanics, which causes a lot of buys and thus more funding for more features?

 

Or

 

A game with everything in but since it was all rushed it is buggy as hell, crashes a lot, no one buys it so there is no funding to fix it?

 

Hm?

you act like that 1st option is already in the bag...

  User Deleted
4/28/08 5:19:04 PM#7

I think only LOTRo came with a smooth launch..YES belive it or not WoW was far from it,none of your options are a good choice,what everyone wants is different to what can be delievered..

A game with a decent launch i.e you can see how the game should work and how classes maybe should handle(like WoW)and with the chance and team to build it into the final product.

These days every player wants a final product on day 1,well guess what that aint a MMo,so either play off line games or get used to it.

  gamedever

Novice Member

Joined: 2/06/07
Posts: 144

 
4/28/08 5:20:20 PM#8

Yes, both are extremes, but you'll notice both are the presumed states of the game right now from different parties. As a fellow developer I would hope and strive for as close to finished as possible, but I also realize the risk of biting off more than I can chew, which is why projects scale back.

 

As for me, I played the Beta and personally had a blast, so my *opinion* is the game should be good.

  fischsemmel

Novice Member

Joined: 11/21/06
Posts: 354

4/28/08 5:27:17 PM#9

Gamedever, these are two points on the same continuum, but NOT two extremes.

 

Two extremes would be "a game which releases incredibly smoothly but has no/nearly no features beyond the core gameplay mechanics" and "a game which releases absolutely laden with bugs and crashes and with little/no support, but which is packed full of all kinds of amazing features".

 

The question of which a person would rather have is a little less clear cut when you actually present two extremes.

 

When presented with a question of actual extremes and which I would prefer, personally I would rather deal with a buggy game that has infinite potential than a vanilla game that runs well. Everyone and their brother can put out a remake of EQ or WoW or whatever that runs well... but who gives a crap? I want to see something new, something truly innovative and, dare I say, revolutionary, no matter the opportunity cost.

  AlienShirt

Apprentice Member

Joined: 7/01/04
Posts: 599

4/28/08 5:31:08 PM#10

You forgot the 3rd option which Age of Conan will fall into:

 A game with less than all planned features with a launch that is rushed, buggy as hell, and  crashes a lot.

  gamedever

Novice Member

Joined: 2/06/07
Posts: 144

 
4/28/08 5:31:12 PM#11

It's a question we Devs have to ask ourselves. 'Do we release the product ontime with cut features we had no budget/time for, or do we delay and go over time/budget and hopefully get those features working?

 

I beleive that Funcom ran out of extra time, and decided to get the core mechanics as smooth as possible so the base product sells well so they can patch those final features in.

  mike470

General Correspondent

Joined: 2/11/08
Posts: 2429

"We cannot change the cards we are dealt, just how we play the hand" - Randy Pausch

4/28/08 5:34:13 PM#12

Originally posted by gamedever

It's a question we Devs have to ask ourselves. 'Do we release the product ontime with cut features we had no budget/time for, or do we delay and go over time/budget and hopefully get those features working?

 

I beleive that Funcom ran out of extra time, and decided to get the core mechanics as smooth as possible so the base product sells well so they can patch those final features in.


Stop trying to relate yourself to Funcom.

Oh, and the first one.

__________________________________________________
In memory of Laura "Taera" Genender. Passed away on Aug/13/08 - Rest In Peace; you will not be forgotten

  gamedever

Novice Member

Joined: 2/06/07
Posts: 144

 
4/28/08 5:41:08 PM#13

I'm a dev, *smiles*same industry so we do relate.

  Vayle

Novice Member

Joined: 9/15/04
Posts: 138

4/28/08 5:46:02 PM#14

This question is as obvious as:

What would you rather have:

A. Giant Chocolate Cake Covered with Delicious Frosting!  orrr..

B. A 400 pound gorilla jumping up and down on your balls what smacking you in the face with your left arm?

 

 

  gamedever

Novice Member

Joined: 2/06/07
Posts: 144

 
4/28/08 5:52:09 PM#15

O.o XD What a mental image! Make it stop! Make it stopppp!

  XzaLLeNT

Novice Member

Joined: 8/18/04
Posts: 46

4/28/08 5:58:07 PM#16

first one is the better choice cuz if ur game crashes like a biznitch, ull get less and less players, meaning ur future updates/ideas/implementations will have no one to care about it.

  mike470

General Correspondent

Joined: 2/11/08
Posts: 2429

"We cannot change the cards we are dealt, just how we play the hand" - Randy Pausch

4/28/08 6:23:48 PM#17

Originally posted by gamedever

I'm a dev, *smiles*same industry so we do relate.


Good luck on your game, but you should probably fix up that site of yours...

Oh, and the gorilla thing was a sick image

__________________________________________________
In memory of Laura "Taera" Genender. Passed away on Aug/13/08 - Rest In Peace; you will not be forgotten

  URMAKER

Apprentice Member

Joined: 5/19/05
Posts: 623

4/28/08 6:29:08 PM#18

Originally posted by gamedever

It's a question we Devs have to ask ourselves. 'Do we release the product ontime with cut features we had no budget/time for, or do we delay and go over time/budget and hopefully get those features working?

 

I beleive that Funcom ran out of extra time, and decided to get the core mechanics as smooth as possible so the base product sells well so they can patch those final features in.

games are released for two reasons

1. it's finished.

2. outta money.

  mike470

General Correspondent

Joined: 2/11/08
Posts: 2429

"We cannot change the cards we are dealt, just how we play the hand" - Randy Pausch

4/28/08 6:36:59 PM#19

Originally posted by URMAKER

 

Originally posted by gamedever

It's a question we Devs have to ask ourselves. 'Do we release the product ontime with cut features we had no budget/time for, or do we delay and go over time/budget and hopefully get those features working?

 

I beleive that Funcom ran out of extra time, and decided to get the core mechanics as smooth as possible so the base product sells well so they can patch those final features in.

games are released for two reasons

 

1. it's finished.

2. outta money.

Or in this case

3.  To release before WAR

__________________________________________________
In memory of Laura "Taera" Genender. Passed away on Aug/13/08 - Rest In Peace; you will not be forgotten

  User Deleted
4/28/08 6:47:13 PM#20
Originally posted by gamedever

I'm a dev, *smiles*same industry so we do relate.

Not to sound argumentative, but kids with RPGmaker make games also. Does this make them "relate" to Funcom as well?

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