<
>
 Thread (15 posts)
JK-Kanosi  4/28/08 9:47:40 AM

Rank: 70/100 Rank: 70/100 Rank: 70/100 Rank: 70/100 Rank: 70/100

Hard Core Member

Joined: 12/15/06
Posts: 1001

I don't think this has been discussed like this before, but if so, just point me to the thread.

I know a lot of people think that current MMO's are crap, too much alike and etc and that they don't compare and are not as fun as your first.

We also determined that this is because your first game introduced you to MMORPGs, gave you that "new guy" feeling.

Well, I think that something is wrong with MMORPG's today if they are not giving you that feeling everytime you try a new game. How many people have gone out and bought a new RPG Single Player game and loved it? I'll raise my hand, because seldomly do I hate a brand new game that I bought. So how come the single player developers can get a game right, to where we love playing it and the MMORPG devs cannot? Is it so hard for trained professionals (the devs) to create a story that draws us in; provide good character development options, so that we enjoy leveling up and aren't all the same; and a purpose to playing after we have experienced the leveling up process?

 
paulscott  4/28/08 10:23:56 AM

Rank: 94/100 Rank: 94/100 Rank: 94/100 Rank: 94/100 Rank: 94/100

Elite Member

Joined: 12/04/05
Posts: 3593

why do humans build, because it isn''t there

I'm thinking lots of ranters, myself included, started when they were younger.   entertainment changes as you age.

Estimated amount of glucose used by an adult human brain each day, expressed in M&Ms: 250
- Harper's Index

Mylon  4/28/08 10:39:59 AM

Rank: 73/100 Rank: 73/100 Rank: 73/100 Rank: 73/100 Rank: 73/100

Hard Core Member

Joined: 2/02/06
Posts: 868

I love multiplayer games. I do enjoy RPGs, though I generally steer clear from JRPGs with a few exceptions (Like, Nippon Ichi). Unfortunately, most MMOs feel more like a JRPG than they do a western RPG. Compare, MMOs to those cheesy games where there's tons of pointless battles and a fairly simple character development process. Now, consider Oblivion, Arcanum, Mass Effect, Two Worlds, etc. These games are much deeper than a simple level mechanic. Only Eve Online seems to break this mold.

If only we had an MMO that was more like a western RPG where level is not the end-all of power, we might see more games worth playing.

residentfeline Xfire Miniprofile
Czzarre  4/28/08 10:41:18 AM

Rank: 64/100 Rank: 64/100 Rank: 64/100 Rank: 64/100 Rank: 64/100

Hard Core Member

Joined: 9/10/07
Posts: 2094

MMORPG Character Monuments

...When its time for your character to take a well deserved rest...

I disagree,

I think we can all remember playing Xbox, playstation games and say "yea, this is just another FPS" or "This game is a bad <enter better game here>".

fact is I wager there is just as much game cloning in the console industry. The difference is in Volume. There are a HUGE number of these console games ..as such, the bad ones just blend or become hidden.

There are much fewer MMORPGs. So when noe is bad or a dissapointment, it has a higher representation of the the genre as a whole.

Just some thoughts

 

gillvane1  4/28/08 11:46:06 AM

Rank: 93/100 Rank: 93/100 Rank: 93/100 Rank: 93/100 Rank: 93/100

Elite Member

Joined: 3/15/05
Posts: 1421

Google "MMORPGMaker" if you want to make your own MMORPG.

Originally posted by JK-Kanosi

I don't think this has been discussed like this before, but if so, just point me to the thread.

I know a lot of people think that current MMO's are crap, too much alike and etc and that they don't compare and are not as fun as your first.

We also determined that this is because your first game introduced you to MMORPGs, gave you that "new guy" feeling.

Well, I think that something is wrong with MMORPG's today if they are not giving you that feeling everytime you try a new game. How many people have gone out and bought a new RPG Single Player game and loved it? I'll raise my hand, because seldomly do I hate a brand new game that I bought. So how come the single player developers can get a game right, to where we love playing it and the MMORPG devs cannot? Is it so hard for trained professionals (the devs) to create a story that draws us in; provide good character development options, so that we enjoy leveling up and aren't all the same; and a purpose to playing after we have experienced the leveling up process?

Different people like different things in an MMO, but I for one dont' want a story to draw me in. That's never been the reason I play an MMORPG, never will be.

All there is in an RPG, besides building your character, is the story. I thought KOTOR had a good story. But in an MMORPG I never read NPC dialog if I can help it. I don't care. It doesnt' change the game. I want to adventure with other real people, and it would be nice if I could change the game.

NPC dialog in an MMORPG is a waste of time, IMO.

 
Tatum  4/28/08 11:47:15 AM

Rank: 39/100 Rank: 39/100 Rank: 39/100 Rank: 39/100 Rank: 39/100

Apprentice Member

Joined: 7/27/07
Posts: 664

I think its a valid point.  Other genres still have the "meh, been here done that" feel, but not nearly to the extent of MMORPGs.  Why is that?  IMO, the game play in MMOs has always been slow, clunky, and not nearly as strategic as some would like to believe.  Early on, its easy to over look this because youre so amazed by the worldly side of the genre, which is unlike almost anything you see in single player games.  However, once this wears off, youre left with just the game play, which is still severely lacking.

Again, just my opinion, but I think two things could solve the problem.  Either 1) drastically improve the game play  or  2) put much more emphasis on the "world" aspect of MMOs.

 
altairzq  4/28/08 11:49:22 AM

Rank: 79/100 Rank: 79/100 Rank: 79/100 Rank: 79/100 Rank: 79/100

Hard Core Member

Joined: 7/05/04
Posts: 1513

$$$OE
"We got your game"
(and we screwed it)

There is just too much money involved, they go for the safe bet, that is making a WOW-like game with a different twist. This has been discussed to death, but if you make me look for the threads, I will accept that it hasn't.

 
gillvane1  4/28/08 11:52:27 AM

Rank: 93/100 Rank: 93/100 Rank: 93/100 Rank: 93/100 Rank: 93/100

Elite Member

Joined: 3/15/05
Posts: 1421

Google "MMORPGMaker" if you want to make your own MMORPG.

Originally posted by altairzq

There is just too much money involved, they go for the safe bet, that is making a WOW-like game with a different twist. This has been discussed to death, but if you make me look for the threads, I will accept that it hasn't.

That's just another way of saying developers make games people like to play. Why would you make games people didn't like to play?

 
Tatum  4/28/08 11:54:34 AM

Rank: 39/100 Rank: 39/100 Rank: 39/100 Rank: 39/100 Rank: 39/100

Apprentice Member

Joined: 7/27/07
Posts: 664

Originally posted by altairzq

This has been discussed to death, but if you make me look for the threads, I will accept that it hasn't.

LMAO.   

 
JK-Kanosi  4/28/08 4:46:11 PM

Rank: 70/100 Rank: 70/100 Rank: 70/100 Rank: 70/100 Rank: 70/100

Hard Core Member

Joined: 12/15/06
Posts: 1001

Originally posted by gillvane1

 

Originally posted by JK-Kanosi

I don't think this has been discussed like this before, but if so, just point me to the thread.

I know a lot of people think that current MMO's are crap, too much alike and etc and that they don't compare and are not as fun as your first.

We also determined that this is because your first game introduced you to MMORPGs, gave you that "new guy" feeling.

Well, I think that something is wrong with MMORPG's today if they are not giving you that feeling everytime you try a new game. How many people have gone out and bought a new RPG Single Player game and loved it? I'll raise my hand, because seldomly do I hate a brand new game that I bought. So how come the single player developers can get a game right, to where we love playing it and the MMORPG devs cannot? Is it so hard for trained professionals (the devs) to create a story that draws us in; provide good character development options, so that we enjoy leveling up and aren't all the same; and a purpose to playing after we have experienced the leveling up process?

 

Different people like different things in an MMO, but I for one dont' want a story to draw me in. That's never been the reason I play an MMORPG, never will be.

All there is in an RPG, besides building your character, is the story. I thought KOTOR had a good story. But in an MMORPG I never read NPC dialog if I can help it. I don't care. It doesnt' change the game. I want to adventure with other real people, and it would be nice if I could change the game.

NPC dialog in an MMORPG is a waste of time, IMO.

If I have a choice, I'd rather a MMORPG without a story as well. I'd prefer a sandbox game that is more akin to a virtual world than a game. If that was the case, then I wouldn't need a story. However, I would still need great character customization, before and after I have created my character. There is nothing worse than knowing what skills everyone has based off of looking at their class.

 
fischsemmel  4/28/08 9:10:19 PM