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4/27/08 5:02:47 PM#141
Originally posted by Kairarr Well its better to wait for a game that might be as good as Darkfall then play a game like Age of Conan we already know is shit.=) Aragon - Member of B@D guild |
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4/27/08 5:04:19 PM#142
/signed.
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mike470
General Correspondent
Joined: 2/11/08
"We cannot change the cards we are dealt, just how we play the hand" - Randy Pausch |
4/27/08 7:41:11 PM#143
Originally posted by botagar
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4/27/08 7:57:27 PM#144
Originally posted by Aragon100 I find your posts to be pretty nauseating and it's hard for me to read them, to make any sense out of the mess of smilies and poorly constructed accusations. Posts like yours remind me of how parents just don't seem to do their jobs anymore. Sorry, but it had to be said. Back to Darkfall, whether it is five years or eight, it is not likely to succeed due to that age. I already brought up the fact that there are few games that spend that amount of time in development to still be published, much less succeed. The engine is too old, and there is now a new OS. ___________________ http://www.penny-arcade.com/comic/2006/12/13/ |
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4/27/08 8:19:56 PM#145
Originally posted by Aragon100 And we know that how? |
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4/27/08 8:22:02 PM#146
troll... |
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4/27/08 9:47:37 PM#147
Originally posted by Gazenthia
5 year of a game of Darkfalls caliber isnt long at all and understand that the company developing Darkfall isnt same size as Blizzard, theyre way smaller. Most MMORPG:s have long development times so why shouldnt Darkfall have that? Youre just not making any sense. Graphics of Darkfall is better then AoC if youd ask me, i love the gothic, dark and realistic style of Darkfall graphics. Its less polygons then for example AoC but they sure put the ones they have in the right spots. And lastly, remember this, gameplay always owns graphics. Aragon - Member of B@D guild |
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4/27/08 10:07:44 PM#148
Originally posted by Aragon100 Actually, I was absolutely correct.
Eight years of development, especially for a game like Darkfall which is now based on archaic notions and technology, is excessive. The size of the company is nothing more than an excuse, it is irrelevant.
___________________ http://www.penny-arcade.com/comic/2006/12/13/ |
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4/27/08 10:33:34 PM#149
Originally posted by Xris375 Actually, yeah. A person cannot prove something does not exist...think about what you just said for a moment. Proof in any form requires something tangible. If I claim something does not exist...it stands to reason it has nothing tangible as well. On the other hand, I could show you an empty box and suggest THIS is proof there is no darkfall. You see, there is no Darkfall in my box...therefore, unless you have darkfall in yours, I have solid "proof" (by your own standard) that it does not exist. Of course, this whole mess brings us round, full circle, to the point at hand. It is left to the people who HAVE something tangible to prove it exists, not the ones who suggest it doesn't by lack of something tangible. I'm not sure how you could have missed this logic...but I understand your need to defend the game. I'd just like you to do so with, I dunno, a better stance. Several posters have done so already, by simply suggesting they have nothing to lose and like the ideals and want to support them. Now, they have yet to counter the position that in doing so...the are enabling this company to be in a position to steal from its investors by not demanding more, and thus, more quickly providing proof to the investors of wrong doing. But thats not a debate I'm in the mood for tonight. I simply wanted to bring the matter to full focus, and try and get you off the silly notion that its possible to prove something isn't real. Proof is only ever required on the end of those in possession of tangibility. |
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4/28/08 1:36:35 AM#150
Originally posted by Gazenthiayou sir, are a biggotted idiot! RazorWax did not 'pass' the torch, well, they did, but Aventurine extinguised the torch, destroyed it and built a new one of RazorWax's plans (concept). Putting it in your analogy. |
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4/28/08 1:50:46 AM#151
Originally posted by Housam Is that the best you've got? Next time, answer the question or keep your hands off the keyboard. Insults don't disguise ignorance. |
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Hashbrick
Novice Member
Joined: 4/12/05
Only jackasses label their PC specs in their sig. |
4/28/08 1:59:56 AM#152
Ignorance is bliss. It shouldn't be removed, but it isn't helping that fanbois are sugar coating every aspect they possibly can. Like the 8yr development track I tried to set a certain someone straight *cough* ahem you know who you are. Anyway sure Darkfall has been in development an abnormal amount of time, sure the promises are too great for the small company and let alone the hardware available today. It doesn't mean the Darkfall community still won't get a watered down version of the game's vision sometime in the near future. Just let it be and see how this pans out. "No use crying over split milk," as my mom would always say.
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4/28/08 9:12:01 AM#153
Originally posted by botagar First of all I am a madam as you could tell from my user name, yet somehow I think you knew that already. Second, I don't think you have any idea what 'bigotry' and 'idiocy' actually mean. Else you wouldn't be incorrectly using them in a haphazard attempt to substitute a legitimate and relevant argument. I've been on forums since 2000, I recognize debate diarrhea when I see it. ___________________ http://www.penny-arcade.com/comic/2006/12/13/ |
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4/28/08 11:07:44 AM#154
Originally posted by botagar
I'll agree with that LOL |
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4/28/08 11:13:15 AM#155
Even if it doesn't come out, developers can learn from just reading the concept... Right now we need anything we can get to prevent more WoW clones... :) You know it, the best way to realize your dreams is waking up and start moving, never lose hope and always keep up. |
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4/28/08 11:16:48 AM#156
Originally posted by erandur They would just read it wrong anyway. To the suits, this will be just more proof that the model either won't sell...or takes too much investment (as proven by the long dev time and deep costs) to be worth the money when they can churn out a WoW clone quick and cheap for a fast return. Hence why we get so mad at them. If they actually MADE the stupid game we'd have an example which could change the industry. If they are just bs'ing us all...they've driven another nail into the coffin. |
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4/28/08 11:30:38 AM#157
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4/28/08 11:35:48 AM#158
Originally posted by Catizone Cheaper than paying the same sized team an extra 3-4 years to take on a project the size of what Darkfall is about on a super polished and professional level. Remember, WoW didn't have near the content that DF is promising on release...and it took them how many years to make it? With how many devs? For a WoW team to make DF...it would probably have cost them 80-100 mil. Also, If I'm not mistaken, Tabula Rasa cost around 80 million itself. It wasn't a WoW clone, and failed. Had they saved 30 million dollars and made a WoW clone...they could have probably had at least 100K subs for a moment. Just more nails in the coffin of innovation. That 30 million is a lot of money to be saving. Even worse, it cost BLIZZARD 50 million to make WoW. These clones aren't spending near that much, well...maybe near...but not likely 50 million. Blizz spent 50 million because it had 50 million to spend. They didn't need as much investment...they had a parent company AND a host of massively successful titles lining their pockets. |
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5/01/08 9:47:12 AM#159
Originally posted by Gishgeron
EVE Online, currently the second most popular MMO in the NA/EU (well, third if you count Runescape), costed $3 million to develop. It's also the most complex MMO out there (more complex than DFO IMO), not a WoW clone by any means. DAoC costed about $2 million to develop as well, though it was rather simple. Darkfall doesn't need $50+ million to release. No indie game does. The cost of living / hiring developers / running a company in a country such as Greece is nothing compared to the U.S. The cost of marketing of the game are almost nil. They aren't aiming at millions of subs either. If CCP or Mythic could make successful MMOs for $2-3 millions, why Aventurine, with supposedly much more money can't do it? |
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5/01/08 2:37:53 PM#160
vapourware |
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