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Ascension08  4/27/08 5:09:11 PM

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Behold! Rash of the Itch King comes in November! Quake in fear!

Originally posted by AmazingAvery

 

Originally posted by skeptical
Originally posted by AmazingAvery

 


You dont have to be in a city to do a pvp mini game, you can pull the menu up anywhere and do a search.

 

Plus we are assuming people who sit in cities are better players  that those in Open World PvP or vice versa. 

Whats going to be better a 12 man guild member organised team in Open World looking for organised kills getting more exp per kill (because its  a guild based objective, trying to get a Battle Kepp)

or

The person who sits in city, in a safe area, not regularly honing his skills on a map that doesnt change that much, who is only getting BARE minimum EXP in a system that promotes PUG groups that are often unorganised.

FC have guys who play WoW, I spoke with alot of them over dinner before all area's of WoW, what they like what they don't, what they would do better and their own ideas for AoC. And they have great idea's!!

I know you can que anywhere i said city meaning a safe area basically. The point is people could just grind to 80 then go sit in a safe zone and farm minigames to gain pvp xp and that could reduce the open world pvp. If they made open world pvp better xp than minigames that would help, but so far I have not seen any info on that. If you get the same xp for killing people in minigames, open world, and sieges then minigames will end up playing a bigger part in the game then alot of people would like. Would be nice if they would be more forthcomming in all of this.


Exactly Skeptical!

 

Lets just wait for a bit more to come out, instead of some people assuming the worst as fact. Discussing the finer points is great too and I agree with what you say as my preferance too.

You can easily assume the best as fact too, and that doesn't always work out. I don't like PvP minigames, but making them required for open world PvP is just dumb. Funcom isn't that dumb.

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AmazingAvery  4/27/08 5:21:01 PM

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After all is said and done, a lot more will be said than done.

Originally posted by Ascension08
Originally posted by AmazingAvery

 

Originally posted by skeptical
Originally posted by AmazingAvery

 


You dont have to be in a city to do a pvp mini game, you can pull the menu up anywhere and do a search.

 

Plus we are assuming people who sit in cities are better players  that those in Open World PvP or vice versa. 

Whats going to be better a 12 man guild member organised team in Open World looking for organised kills getting more exp per kill (because its  a guild based objective, trying to get a Battle Kepp)

or

The person who sits in city, in a safe area, not regularly honing his skills on a map that doesnt change that much, who is only getting BARE minimum EXP in a system that promotes PUG groups that are often unorganised.

FC have guys who play WoW, I spoke with alot of them over dinner before all area's of WoW, what they like what they don't, what they would do better and their own ideas for AoC. And they have great idea's!!

I know you can que anywhere i said city meaning a safe area basically. The point is people could just grind to 80 then go sit in a safe zone and farm minigames to gain pvp xp and that could reduce the open world pvp. If they made open world pvp better xp than minigames that would help, but so far I have not seen any info on that. If you get the same xp for killing people in minigames, open world, and sieges then minigames will end up playing a bigger part in the game then alot of people would like. Would be nice if they would be more forthcomming in all of this.


Exactly Skeptical!

 

Lets just wait for a bit more to come out, instead of some people assuming the worst as fact. Discussing the finer points is great too and I agree with what you say as my preferance too.

You can easily assume the best as fact too, and that doesn't always work out. I don't like PvP minigames, but making them required for open world PvP is just dumb. Funcom isn't that dumb.


Thats right, and thats why they came out yesterday saying that aren't - that its a welcomed addition for a few ways to progress :)

Last month people said sieging was not even in the game.

Yesterday peopl said it was a requirement that you HAVE to do mini games as part of sieging.

Today people have a few more facts, than hearsay.

Playing: Age of Conan, Crysis Wars (mod maps), Fallout 3, NWN2 Storm of Zehir
Watching: Doctor Who S4, Stargate Atlantis S5
The views expressed on these forums are my own and do not necessarily reflect the views of mmorpg.com which includes punctuation error's and dry sarcastic humour...

Ascension08  4/27/08 5:24:20 PM

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Behold! Rash of the Itch King comes in November! Quake in fear!

Originally posted by jiveturkey12

 

 

Ign has an article abotu spellweaving  on monday!

 

Gamespot confirmed via interview the devs saying it will be in for launch and that they have kept it out so people that were in beta will having something new to play with once they ge in game.

 

-Jive

So spellweaving could be flawed, bugged, terrible, and not like everyone expects, but hey, they didn't test it so it's something new for the beta testers

Or do you mean just Open Beta people?

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Fion  4/27/08 5:28:21 PM

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We are recruiting.

Originally posted by skeptical

The problem is mainly with people that want to play on pvp servers. They don't want the focus on minigames they want to focus on open world pvp. If everyone just sits in cities queing for minigames to get pvp xp that's going to reduce the open world pvp. We know you can gain pvp xp in different ways but if grinding minigames is the easiest way to do it then thats what people will gravitate to. That's what people are concerned about. You gain honor in WoW from open world pvp too but what gets you faster honor is minigames by far. Some people will not like that setup since that's why they came here to get away from that.

Skeptical, you didn't even read my original post did you?

 

LordOrion basically said you DON'T have to sit in Queu and do BG's all day. That ALL PvP matters when it comes to who gets first crack on a Battle Keep. IE it's which ever guilds members have higher PvP Levels. You get (or loose) PvP experience from form of PvP, even Drunken Brawling (once that's added.) You won't have an 'honor' system where the winner gets a bigger share then the looser. It's based 100% on if you get PvP kills and if you die in PvP deaths, thats it. Because of that, end game PvP will count more because there will be far more people fighting much longer battles.

 
tinman00  4/27/08 6:11:33 PM

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how is mini games not going to lower the amount of people who you can randomly run in to when traveling on the map if they are going to basicly just sit in town and run mini games for they pvp boost.

 

and the ones you will run in to will now aim to be gank only so they can keep they kill to death ratio high as that matters a lot more now.

 

But then again i could be totaly wrong as only time will tell, as no one knows fully how it's going to work out when the game goes live not even the devs as they can only have a idea how things are going to pan out.

 
kazson  4/27/08 6:12:17 PM

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Originally posted by TurnX
Originally posted by skeptical
Originally posted by TurnX

You have to look at it this way... In WoW I gain 99% of my honor by winning the batleground matches, with that extra 1% coming from enemy kills. In AoC I get 0% of my PVP exp from winning PVP mini games and 100% from enemy kills. Mini games are not going to be the easiest way to get PVP exp, it just another way of killing your enemies to get it.

I know you don't get xp for winning the minigames (at least we didn't in the pvp beta) If it's hard to find people to fight in the open world and much easier and faster to do minigames than that's what people will do. Why run around chasing people down in the open world when you can sit in a city and que up minigames all day. That's what some people are concerned about and all I'm saying is that I see their point. Minigames are much different than open world pvp.

Well part of World PVP is people have to be willing to do it. If people are to lazy to go out and look for people to fight in the game world, how is that Funcom's fault? PVP mini games are there for people as an alternative, because not everyone is going to play on a PVP server and not everyone is going to want to World PVP. I don't know if you know or not but not everyone plays the game like you do. Personally I could care less about PVP, as I am in it mianly for the pVE. Different strokes for different folks.

yes guys, please listen to this post...all the pro-world pvpers are basically trying to FORCE everyone to their playstyle...i dont know about you guys but what i want to do when i log on everyday is different....if i just wanna quest, play CTF, raid, world pvp or just fish....

Funcom should have something for everyone...and they DO !

Mnigames arent going to kill world pvp...people just not wanting to do world pvp is the only thing that will kill world pvp...if its really that much more fun then DO IT ! ...quit relying on Funcom to *hard code* your fun for you, there will always be people that ONLY do things that yield rewards...worry about yourself and you will be much happier !

and QUIT  comparing this game to  WOW...you will have plenty of people to pvp with...there are no factions its FREE FOR ALL !!  you will have so much trouble trying to level from 1-80 with all the pvp'ing going on ! trust me you will get your PVP fix !!

 
Gorilla  4/27/08 6:14:34 PM

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"Mnigames arent going to kill world pvp" Unless the rewards are trivial, yes they will.

 
Consensus  4/27/08 6:18:22 PM

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good news. thanks.

Global Agenda - Ace looking video of MMO Shooter in alpha.

Fion  4/27/08 6:25:20 PM