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kazson 4/26/08 11:57:40 AM
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Hard Core Member
Joined: 9/16/04 |
Originally posted by toadkiller
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toadkiller 4/26/08 12:01:45 PM
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Novice Member
Joined: 6/24/06 |
Originally posted by kazsonOriginally posted by toadkiller Probably a hard concept for you to grasp , but that post had nothing to do with WoW , it had to do with the fact that I consider someone who hangs out in CTF and wins the same map repeatedly all day to earn points as fast and efficiently as possible as anything but a "badass commander" , you apparently revere the CTF king , good for you |
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greymann 4/26/08 12:03:40 PM
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Advanced Member
Joined: 4/04/06 |
Originally posted by toadkiller
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Travizty 4/26/08 12:05:45 PM
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Novice Member
Joined: 10/27/06 |
Originally posted by bachanam
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| Don't confuse a players ability, with a class being Over Powered. -T |
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bachanam 4/26/08 12:09:14 PM
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Hard Core Member
Joined: 9/27/06
True Love Never Dies |
Originally posted by toadkiller Actually, proving yourself in combat repeatedly would not only give you a one-up on others gunning for the head position, but would probably earn you the title 'badass' considering you wtf own peoples faces like clockwork in the minigame combat. Now, just because someone plays pvp minigames allday it doesnt make them a demigod who takes less damage or moves faster than everyone else, they're still a regular guy, which works, they have the most *assuming atleast* skill in pvp combat because of how often they play the pvp minigames, pvp minigames generally require some type of teamwork and strategy so it is also fair to assume they have that knowledge aswell. It is basically just a way for funcom to give the most qualified *on paper* player the ability to lead a siege, as opposed to relying on sparatic tracking at best open-world pvp combat where strategy and skill don't necessarily dictate who wins because it can be 1on1 1on5 5on10 10on10 20on20, it is far too unpredictable to base recorded stats on to choose a leader, so out of the 2, if they have to pick one to use stats to choose, i'd say pvp minigames everytime. and I hate pvp minigames. |
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| "Sometimes, things that may or may not be true are the things a man needs to believe in the most. People are basically good. Honor, courage, virtue mean everything. Power and money, money and power mean nothing. Good always triumphs over evil. Love, True Love Never Dies." |
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Atrious 4/26/08 12:32:57 PM
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Advanced Member
Joined: 1/08/07 |
I see this as a filter. Some people have no buisness running groups or directing PvP. Just because they want to doesn't mean they are able. Hence I'd rather follow a guy who's blood drunk mad about doing PvP, and knows his stuff, then to follow some nitwit who just logged on the game decides to start a PVP group without knowing what he/she is doing. So to see this feature. I am all for it. though i'd like to see if the system works for those who have little time to play vs those that do. If a player only has 10 hours to play a week, but has high PvP rating fine, he should get his stance in line bumped just as some one who plays 80 hours and has simular rated statistics.
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Travizty 4/26/08 12:36:14 PM
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Novice Member
Joined: 10/27/06 |
Originally posted by Atrious
Although I agree with you, the reality of a MMO is if your paying $15/month you have as much business as anyone to do what ever you want (with out violating the eula) even if that is leading a group in pvp and not knowing what your doing. In which case I think the followers would be at fault for not recognizing the noobs lack of ability |
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| Don't confuse a players ability, with a class being Over Powered. -T |
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Atrious 4/26/08 12:48:17 PM
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Advanced Member
Joined: 1/08/07 |
i am forced to agree with that part, but again all i am saying is this featur seems to be a filter of sorts. I am sure all in all there will be people who progress in the mini-games, and those in the world pvp |
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Fion 4/26/08 1:09:01 PM
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Advanced Member
Joined: 7/25/03
forums.3305local.com We are recruiting. |
Some folks are taking those few words way to far here. Basically saying the game has now become a WoW BG grind.
That isn't the case at all. All they say basically is 'when a Battle Keep is open to attack, the first guild that gets a crack at it is the guild with the best minigame PvP rating.'
IE you dont' have to spend days doing nothing but running CTF games. Just that when a Battle Keep opens up to attack, the way they are choosing which guild gets first crack, is by each guilds standing on minigame pvp. It doesn't say 'in order to enter the Boarder Kingdoms and participate in open PvP, you need to spend 10 hours beforehand running CTF games.' On top of that, there are other things to do in the world PvP. Besides chopping the head off any random player that you run bye :p Theres a dozen Battle Towers you can fight over. Theres a few dozen Resource Nodes that are open to conquering every 24 hours, etc. So instead of bitching about this, how bout constructively replying to it. How do YOU propose they determine who gets first crack at a Battle Keep during it's 'window of attack.' Say you've got 4 guilds who all want to take a certain Keep. Who gets first crack? First come first serve perhaps? Battle Keeps are open to attack for a 24 hour period (minus the 8 odd hours that you cant capture any targets in the Boarder Kingdoms to prevent 4am capturings.) Each attacking force gets 2 hours to destroy the keep. If they fail they loose. So how do you suggest they go about it? Oh and IMHO there won't be more then 15 odd guilds with the man power and resources to even take a spot to build a Battle Keep. It takes a TUN of resources to build one that your gonna want to have before hand so you can not only build a keep, but build up it's defenses, etc. Everyone else will be fighting over Battle Towers and Resource Nodes. :) |
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elvenangel 4/26/08 1:22:19 PM
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Advanced Member
Joined: 10/03/04
Why So Serious? |
Its still a crappy system.....and you really can't judge someone's PvP skills by running a capture the flag map. What happens in an instanced scenario with specific objectives is completely different than world pvp. The game is gold this feature is in the disks being burned for release...hopefully if the outcry is continued en | |