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 Thread (71 posts)
kazson  4/26/08 11:57:40 AM

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Originally posted by toadkiller

Anyone who equates grinding CTF instances = "badass commander" ........................well I guess I cannot even comprehend your thought process


quit trying to compare it to the honor system in WoW...if you suck in pvp in AoC you will never be high level no matter how many hours you sink into

 
toadkiller  4/26/08 12:01:45 PM

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Originally posted by kazson
Originally posted by toadkiller

Anyone who equates grinding CTF instances = "badass commander" ........................well I guess I cannot even comprehend your thought process


quit trying to compare it to the honor system in WoW...if you suck in pvp in AoC you will never be high level no matter how many hours you sink into


Probably a hard concept for you to grasp , but that post had nothing to do with WoW , it had to do with the fact that I consider someone who hangs out in CTF and wins the same map repeatedly all day to earn points as fast and efficiently as possible as anything but a "badass commander" , you apparently revere the CTF king , good for you
 
greymann  4/26/08 12:03:40 PM

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Originally posted by toadkiller
This from IGN ---------------------------- - "Funcom has implemented a priority structure. Whichever guild has members that fare better in the PvP minigames gets priority when determining who gets to lead a siege assault" ----------------------- - I like the game Funcom , but turn it into a CTF grind requiring instance PvP over world PvP and it will be a temporary game at best


At face value it makes sense to me.  More experienced at pvp get to lead.  On the other hand if leading is just in name only like in WoW then it really doesn't matter.

 
Travizty  4/26/08 12:05:45 PM

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Originally posted by bachanam

No offense OP, but this post seems to be a little silly. If you want to LEAD a siege, you SHOULD be a badass battle commander. And in order to be a badass battle commander, you would've had to proven yourself in actual combat.


Pvp mini games are NOT actual combat and anyone that knows anything about pvp will tell you world pvp and staged pvp are nothing alike. Further more there is absolutly no comparison to sieging and pvp mini games.

Don't confuse a players ability, with a class being Over Powered.

-T

bachanam  4/26/08 12:09:14 PM

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Originally posted by toadkiller
Originally posted by kazson
Originally posted by toadkiller

Anyone who equates grinding CTF instances = "badass commander" ........................well I guess I cannot even comprehend your thought process


quit trying to compare it to the honor system in WoW...if you suck in pvp in AoC you will never be high level no matter how many hours you sink into


Probably a hard concept for you to grasp , but that post had nothing to do with WoW , it had to do with the fact that I consider someone who hangs out in CTF and wins the same map repeatedly all day to earn points as fast and efficiently as possible as anything but a "badass commander" , you apparently revere the CTF king , good for you

Actually, proving yourself in combat repeatedly would not only give you a one-up on others gunning for the head position, but would probably earn you the title 'badass' considering you wtf own peoples faces like clockwork in the minigame combat. Now, just because someone plays pvp minigames allday it doesnt make them a demigod who takes less damage or moves faster than everyone else, they're still a regular guy, which works, they have the most *assuming atleast* skill in pvp combat because of how often they play the pvp minigames, pvp minigames generally require some type of teamwork and strategy so it is also fair to assume they have that knowledge aswell. It is basically just a way for funcom to give the most qualified *on paper* player the ability to lead a siege, as opposed to relying on sparatic tracking at best open-world pvp combat where strategy and skill don't necessarily dictate who wins because it can be 1on1 1on5 5on10 10on10 20on20, it is far too unpredictable to base recorded stats on to choose a leader, so out of the 2, if they have to pick one to use stats to choose, i'd say pvp minigames everytime. and I hate pvp minigames.

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Atrious  4/26/08 12:32:57 PM

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I see this as a filter.

Some people have no buisness running groups or directing PvP. Just because they want to doesn't mean they are able.

Hence I'd rather follow a guy who's blood drunk mad about doing PvP, and knows his stuff, then to follow some nitwit who just logged on the game decides to start a PVP group without knowing what he/she is doing.

So to see this feature. I am all for it. though i'd like to see if the system works for those who have little time to play vs those that do. If a player only has 10 hours to play a week, but has high PvP rating fine, he should get his stance in line bumped just as some one who plays 80 hours and has simular rated statistics.

 

 
Travizty  4/26/08 12:36:14 PM

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Originally posted by Atrious

I see this as a filter.

Some people have no buisness running groups or directing PvP. Just because they want to doesn't mean they are able.

Hence I'd rather follow a guy who's blood drunk mad about doing PvP, and knows his stuff, then to follow some nitwit who just logged on the game decides to start a PVP group without knowing what he/she is doing.

So to see this feature. I am all for it. though i'd like to see if the system works for those who have little time to play vs those that do. If a player only has 10 hours to play a week, but has high PvP rating fine, he should get his stance in line bumped just as some one who plays 80 hours and has simular rated statistics.

 

 

Although I agree with you, the reality of a MMO is if your paying $15/month you have as much business as anyone to do what ever you want (with out violating the eula) even if that is leading a group in pvp and not knowing what your doing. In which case I think the followers would be at fault for not recognizing the noobs lack of ability

Don't confuse a players ability, with a class being Over Powered.

-T

Atrious  4/26/08 12:48:17 PM

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i am forced to agree with that part, but again all i am saying is this featur seems to be a filter of sorts.

I am sure all in all there will be people who progress in the mini-games, and those in the world pvp

 
Fion  4/26/08 1:09:01 PM

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We are recruiting.

Some folks are taking those few words way to far here. Basically saying the game has now become a WoW BG grind.

 

That isn't the case at all. All they say basically is 'when a Battle Keep is open to attack, the first guild that gets a crack at it is the guild with the best minigame PvP rating.'

 

IE you dont' have to spend days doing nothing but running CTF games. Just that when a Battle Keep opens up to attack, the way they are choosing which guild gets first crack, is by each guilds standing on minigame pvp.

It doesn't say 'in order to enter the Boarder Kingdoms and participate in open PvP, you need to spend 10 hours beforehand running CTF games.'

On top of that, there are other things to do in the world PvP. Besides chopping the head off any random player that you run bye :p Theres a dozen Battle Towers you can fight over. Theres a few dozen Resource Nodes that are open to conquering every 24 hours, etc.

So instead of bitching about this, how bout constructively replying to it. How do YOU propose they determine who gets first crack at a Battle Keep during it's 'window of attack.' Say you've got 4 guilds who all want to take a certain Keep. Who gets first crack? First come first serve perhaps? Battle Keeps are open to attack for a 24 hour period (minus the 8 odd hours that you cant capture any targets in the Boarder Kingdoms to prevent 4am capturings.) Each attacking force gets 2 hours to destroy the keep. If they fail they loose. So how do you suggest they go about it?

Oh and IMHO there won't be more then 15 odd guilds with the man power and resources to even take a spot to build a Battle Keep. It takes a TUN of resources to build one that your gonna want to have before hand so you can not only build a keep, but build up it's defenses, etc.

Everyone else will be fighting over Battle Towers and Resource Nodes. :)

elvenangel  4/26/08 1:22:19 PM

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Why So Serious?

Its still a crappy system.....and you really can't judge someone's PvP skills by running a capture the flag map.  What happens in an insta