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 Thread (166 posts)
Sift  4/25/08 1:34:21 PM

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I think that was possibly the longest post I have ever seen on these forums...

altairzq  4/26/08 12:31:12 PM

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(and we screwed it)

Originally posted by Apraxis

Will the world pvp like Alterac Vally? No, you will not have a death penalty, but you will(if not rezzed from one your team mates in the battle, which also some disadvanteges.. like no active buffs, not full health.. and the healer will just have some time to rezz you, and it is not really cheap to do so) die, you will respawn in the warcamp of your realm outside of the contested area.. and withit you have to run back to your actual battle, which results in

a) 10+ minute run without buffs, without allys

First of all thank you for such an elaborate reply.

But let me stop here, becasue this is very important, and it will shape how the rest of the system will feel. Where did you get such information? Because I haven't been able to find any official information regarding how long will the travel back be, and in what conditions will it be. Aren't you just translating DAoC penalty to WAR, just imagining it will be the same? Because reading what people have writen in this thread, we don't know yet. It might be 30 minutes (that would be something), it might be 10 minutes (not bad, depending on other factors could work), it might be 1-5 minutes (that's what I am afraid they will do).

 
Apraxis  4/27/08 3:24:09 AM

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Joined: 9/28/05
Posts: 255

 

Originally posted by altairzq

 

Originally posted by Apraxis

Will the world pvp like Alterac Vally? No, you will not have a death penalty, but you will(if not rezzed from one your team mates in the battle, which also some disadvanteges.. like no active buffs, not full health.. and the healer will just have some time to rezz you, and it is not really cheap to do so) die, you will respawn in the warcamp of your realm outside of the contested area.. and withit you have to run back to your actual battle, which results in

a) 10+ minute run without buffs, without allys

First of all thank you for such an elaborate reply.

 

But let me stop here, becasue this is very important, and it will shape how the rest of the system will feel. Where did you get such information? Because I haven't been able to find any official information regarding how long will the travel back be, and in what conditions will it be. Aren't you just translating DAoC penalty to WAR, just imagining it will be the same? Because reading what people have writen in this thread, we don't know yet. It might be 30 minutes (that would be something), it might be 10 minutes (not bad, depending on other factors could work), it might be 1-5 minutes (that's what I am afraid they will do).

Ok. Where i got the information. I got it from some beta leakers. What did i got from them?

 

That you spawn at the warcamp, which are outside of the contested areas(outside the rvr zones)..(and i guess you could find this information even elsewhere) the hassle of running back without allies and buffs is well.. just a educated guess and in comparation to my experience with DAoC. And most of the time you will not run alone back, and instead of that, just wait that your group come to you, and pick you up,, or respawn at the same place.

About the time.. well, it is another educated guess.. which depends of the size of the contestet area(the size differs from tier1(smallest) to tier4(hugest) and this information is offical available), and where your group actually fight. How large are the contested area? Hmm.. i dont know exactly at the moment.. i can slightly remember somthing like "you need around 30 mins to run from one end to the other".. but i cant remember, where i got this information, or even if it is true, or just a speculation. Maybe i should ask someone, who knows it exactly, should i?

 
SonofSeth  4/27/08 3:29:28 AM

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Find a form
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Hehe, 15 pages?! Nice, didn't read a line, yet. Wanted to hop in cuz by the time i fininsh reading it, might as well get locked...

*_*

Butterball  4/27/08 3:32:12 AM

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everything comes full circle, since the original warcraft could be said to be a ripoff from the ideas and visual imagery of the original warhammer tabletop game...

 
altairzq  4/27/08 4:08:42 AM

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$$$OE
"We got your game"
(and we screwed it)

Originally posted by Apraxis

 

Originally posted by altairzq

 

Originally posted by Apraxis

Will the world pvp like Alterac Vally? No, you will not have a death penalty, but you will(if not rezzed from one your team mates in the battle, which also some disadvanteges.. like no active buffs, not full health.. and the healer will just have some time to rezz you, and it is not really cheap to do so) die, you will respawn in the warcamp of your realm outside of the contested area.. and withit you have to run back to your actual battle, which results in

a) 10+ minute run without buffs, without allys

First of all thank you for such an elaborate reply.

 

But let me stop here, becasue this is very important, and it will shape how the rest of the system will feel. Where did you get such information? Because I haven't been able to find any official information regarding how long will the travel back be, and in what conditions will it be. Aren't you just translating DAoC penalty to WAR, just imagining it will be the same? Because reading what people have writen in this thread, we don't know yet. It might be 30 minutes (that would be something), it might be 10 minutes (not bad, depending on other factors could work), it might be 1-5 minutes (that's what I am afraid they will do).

Ok. Where i got the information. I got it from some beta leakers. What did i got from them?

 

That you spawn at the warcamp, which are outside of the contested areas(outside the rvr zones)..(and i guess you could find this information even elsewhere) the hassle of running back without allies and buffs is well.. just a educated guess and in comparation to my experience with DAoC. And most of the time you will not run alone back, and instead of that, just wait that your group come to you, and pick you up,, or respawn at the same place.

About the time.. well, it is another educated guess.. which depends of the size of the contestet area(the size differs from tier1(smallest) to tier4(hugest) and this information is offical available), and where your group actually fight. How large are the contested area? Hmm.. i dont know exactly at the moment.. i can slightly remember somthing like "you need around 30 mins to run from one end to the other".. but i cant remember, where i got this information, or even if it is true, or just a speculation. Maybe i should ask someone, who knows it exactly, should i?

Ok so basically

1) we don't know

2) Devs have said that death penalty will be very light.

They haven't said that death penalty would be meaningful.  Why? They know this is what it takes to sell by the milions in 2008.

 

And if we go read the beta leaks, what we are discurring here is the least of the concerns.

 
wjrasmussen  4/27/08 12:42:31 PM

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Joined: 4/16/05
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Originally posted by altairzq

 

Originally posted by Apraxis

 

Originally posted by altairzq

 

Originally posted by Apraxis

Will the world pvp like Alterac Vally? No, you will not have a death penalty, but you will(if not rezzed from one your team mates in the battle, which also some disadvanteges.. like no active buffs, not full health.. and the healer will just have some time to rezz you, and it is not really cheap to do so) die, you will respawn in the warcamp of your realm outside of the contested area.. and withit you have to run back to your actual battle, which results in

a) 10+ minute run without buffs, without allys

First of all thank you for such an elaborate reply.

 

But let me stop here, becasue this is very important, and it will shape how the rest of the system will feel. Where did you get such information? Because I haven't been able to find any official information regarding how long will the travel back be, and in what conditions will it be. Aren't you just translating DAoC penalty to WAR, just imagining it will be the same? Because reading what people have writen in this thread, we don't know yet. It might be 30 minutes (that would be something), it might be 10 minutes (not bad, depending on other factors could work), it might be 1-5 minutes (that's what I am afraid they will do).

Ok. Where i got the information. I got it from some beta leakers. What did i got from them?

 

That you spawn at the warcamp, which are outside of the contested areas(outside the rvr zones)..(and i guess you could find this information even elsewhere) the hassle of running back without allies and buffs is well.. just a educated guess and in comparation to my experience with DAoC. And most of the time you will not run alone back, and instead of that, just wait that your group come to you, and pick you up,, or respawn at the same place.

About the time.. well, it is another educated guess.. which depends of the size of the contestet area(the size differs from tier1(smallest) to tier4(hugest) and this information is offical available), and where your group actually fight. How large are the contested area? Hmm.. i dont know exactly at the moment.. i can slightly remember somthing like "you need around 30 mins to run from one end to the other".. but i cant remember, where i got this information, or even if it is true, or just a speculation. Maybe i should ask someone, who knows it exactly, should i?

 

Ok so basically

1) we don't know

2) Devs have said that death penalty will be very light.

They haven't said that death penalty would be meaningful.  Why? They know this is what it takes to sell by the milions in 2008.

 

And if we go read the beta leaks, what we are discurring here is the least of the concerns.


So I guess you won the thread and showed everyone how clever you really are.

 
Apraxis  4/27/08 1:00:33 PM

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Hard Core Member

Joined: 9/28/05
Posts: 255

 

Originally posted by altairzq

Ok so basically

1) we don't know

2) Devs have said that death penalty will be very light.

They haven't said that death penalty would be meaningful.  Why? They know this is what it takes to sell by the milions in 2008.

 

And if we go read the beta leaks, what we are discurring here is the least of the concerns.

 

We know a lot, basicly almost all informations about WAR are available at the one or the other source.. we know almost all classes with all theirs skills(with all details), we know all maps and the world and what everything is about, we know how it plays and feels now, and can predict, how it will at release. The only thing we dont know is how they balance a few things out up to release.

Quite simple said. Overall WAR is a pvp game, with a very casual approach to it. There are no death penalities(to run a lil bit is not a penalty), there are no high pre requests(like extreme item dependents and required item grinding), it is easy accessable and easy joinable, even for just a few hours. It is from the feeling and the approach a lot like DAoC, but more polished, and more casual friendly, and the posibility to pvp from day one. (in the beginning of DAoC you had to waste around 30-40 hours played to become max. level before you could really pvp.. and well.. it was really a waste of time)

On the other side it is not as deep of a pvp experience as maybe some hardcore pvp games, like EvE or shadowbane, there is no or almost no economy or it is not as relevant, the keeps and city capture are not permanent, they deliver some advantages, but not to have them do not break anything.. to lose in pvp does not hurt anyone, it is just some sort of realm pride, little advantage, and competition of fighting. Guilds are there, but they dont have a lot of power or are dominat at WAR, you can easily play just with a few friends without missing anything(although to have one full group will be a huge advantage in a lot of areas.. but well.. you need just 5 other ppl for it.. no need to join a guild for it).

But nevertheless, it is the only mmorpg with pvp, and the best(but this is not really hard, because there is no real pvp game anywhere.. except EvE maybe). WoW is anything, but not a pvp game.. pvp is there a joke and a afterthough as in the most mmorpgs out there, the same is as much as i know true for AoC.

Is it better than WoW PvP and the alterac vally? Of course, one hundred times better.. wow pvp is a joke, and i wouldnt call it pvp.. but it is not as intriguing and deep(effect on the world) like in EvE(but well.. the combat of EvE isnt as good too.. a lot to slow and just tactical.. so not so much my cup of tea.. with wing commander combat mixed with the tactical deepness i would play it anyday and prefer it everything out there.. including WAR), but with less prerequests, and not so much need to invested a lot of time. You really have to commit yourself to EvE to have some fun and experience those deep pvp.

Look at WAR a little bit like some multiplayer RTS or FPS games, just with a lot more ppl involved, and ongoing(the same enemies and allies all the time), but as those games reduced just to fighting(for the sake of fighting sometimes.. and well.. realm pride and bragging rights) and not with the overall approach like EvE.. where PvP is much more and not just the fight. And WAR is definitifly not a virtual living world.. well maybe we could say, what WoW was for PvE and PvE Raids is WAR for PvP.

Overall, as there is nothing better available, and for the short fun for pvp, it is the best to do as a pvp player in the next time. Of course for hardcore pvp player, which are willingly to commit some more time into a game, it will be just a time filler for some games, which maybe are more hardcore, and more intriguing, and by the same more time involving, like Darkfall, Earthrise or Mortal Online(but they have to release first, and have to prove that they are not bugridden and broken from the very beginning.. like DnL and Shadowbane in some regards).. which are a little bit more like UO, shadowbane or EvE, and try to progress this kind of gameplay and are more of a virtual world(sandbox), and are more hardcore if it comes down to pvp, pvp targets, but those will not be for everyone.. whereas WAR is a game made for everyone, which is at least slightly interested in pvp.

But however.. this thread should have been ended with the little answer. No. But because i know that you meant more than the simple question, i gave you this answer, with the few lines above from me. Take it, and make out of it what you want. But.. if you want a specific answer, you should ask a specific question.. and the answer to your OP question is as it was always.. and now in ticker style:

You asked, will WAR only be a disorganized(no.. you will have highly organized groups unlike in AV) neverending battle(no.. every battle wil have and absolute end), with dying(we play pvp.. dying is your daily fortune), respawning(the same), run to front.. ever ongoing(not really like in AV, because every battle will have an end.. but you will do it for the next fight, the next battle)... and without a clue what is going on(well.. everyone should exactly know what is going on.. and the targets will differ from player to player.. some will just hunt for renown, some will look for a challenge, some will try to bring the realm target a step further, some want just some pvp, some want to be part of something bigger, some want to unlock some pve content, some want to make some money for different reasons ..

 

 
SonofSeth  4/27/08 5:57:07 PM