Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:611  Guilds:3,078
Members:1,592,027  Online:0
Guests:0  Posts:4,845,067
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
D-F
D&D Online DC Universe DOTA DOTA 2 DUST 514 Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkwind: War on Wheels Dawn of Fantasy Dawntide Dead Earth Dead Frontier Deco Online Defiance Deicide Online Dekaron Desert Operations Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Runners Dynastica Dynasty Warriors Online EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eden Eternal Einherjar - The Viking's Blood Elf Online Embers of Caerus Emil Chronicle Online Empire & State Empire Craft EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forsaken World Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Grand Chase Europe Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Haven & Hearth Hedone Helbreath Hellgate Hellgate: London Hello Kitty Online Hero 108: Online Hero Online Hero's Journey HeroSmash Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kicks Online King of Kings 3 Kingdom Heroes Kingdom of Drakkar Kingory Kitsu Saga Kiwarriors Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Golden Plume Legend of Katha Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris Terra World Thang Online The 4th Coming The Agency The Chronicle The Chronicles of Spellborn The Elder Scrolls Online The Legend of Ares The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems There Thrones of Chaos Tibia Tibia Micro Edition Toontown Online Top Speed Torchlight Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War U.B. Funkeys UFO Online Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Valkyrie Sky Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century W.E.L.L. Online WAR (Warhammer Online) WYD Global Wakfu War Rock War of 2012 War of Angels War of Legends War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warrior Epic WebLords Wild West Online WildStar WindSlayer 2 Wish Wizard 101 Wizards and Champions Wonder King Wonderland Online World Golf Tour World War II Online World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Warcraft World of Warcraft: Mists of Pandaria World of the Living Dead WorldAlpha Wurm Online Xiah Xsyon YS Online ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

City of Villains

City of Villains 

Fort Cerberus (General)  » I am quitting this game, for good.

5 Pages « 1 2 3 4 5 » Search
87 posts found
  Anofalye

Apprentice Member

Joined: 11/19/03
Posts: 7423

The enemy is so dumb! They believe that WE are the enemy! - A famous orc commander.

 
2/16/08 5:58:23 PM#61

 

Originally posted by Cpt.Stubbing

About EQ2, I play it its the one that holds my attention best. IT WILL NOT FORCE YOU TO RAID. You CAN if you so choose but you can do plenty of other quests without EVER raiding, and you are not missing anything. THATS what I like about it. The FEW times I get the itch to raid, I can. Im advocating it because it is such a good game. I really think you would like it. What I hate about EQ2 is the fact that its a fantasy MMO which Im sick of. They could take EQ2 and put a star trek or Dune skin over it I would be happy beyond belief. It seems to me that it has the least bugs, but I don't pay AS CLOSE attention as you do. Im just saying if your gonna buy a new game, that one is well established and well done. MUCH MUCH better than CoH anyway lol.

 

Having a weaker character is not an option.  My path, at some point, force me to raid or to be weaker.  Creates grouping server or whatever, but the optimal path must be throught grouping and nothing else.

 

If any part of my path is unfun, I won't play the game.  You cannot enjoy a journey which you can't finish (not the same as a journey you never finish...but could have).  The journey is what matter, and if raiding is part of that journey, I want nothing of that game.  EQ2 forces raiding, just like EvE force you to PvP.

 

I can't even consider EQ2 or EvE seriously, my journey in those games, throught better rewards, pass throught gameplays I want nothing off.  They are no possible compromise here...every rewards a grouper may want for grouping better, must be optimally obtained throught grouping.  And as far as I can tell, only CoV/CoH understood that point, which remove each and every other MMO from even been considered.  WAR is missing that point as well, and it really pain me, but I can't go there, only hatred, furiousness and unhappiness could possibly results from the design of WAR, and they keep thinking their PvE is appealing, to peoples who don't focus on PvE maybe (casuals don't focus on anything, this is part of the definition of a casual).

- "If I understand you well, you are telling me until next time. " - René Levesque about the denial NO on the poll to his dream, project and goal. (Free translation)

  mysterfreeze

Novice Member

Joined: 3/01/08
Posts: 3

3/05/08 2:47:09 PM#62

 

Originally posted by Anofalye

Electric/Electric...let's be honest here for 1 moment.  Electric Melee is 1 of the weakest damage output yet it help a LOT to control your enemies.  Electric armor is 1 of the most offensive secondary and 1 of the weakest tanking choice...which leave you doing weaks attack better and rellying on your attacks to tank(if they are immuned to KB, you are toasted).  The tallest of the dwarves is still a dwarf.  Electric Melee is fine for someone who plan on tanking a lot, but with a secondary that isn't thinked to make you tank long...this is very hard and painful.  Build Up from electric melee could power up your shields for 60 seconds...or Lightning Field could power up your attacks...think about a little bonus either to make you a good damage dealer...or a good tanking brute.

 

Dual Blade/Willpower...Dual Blade is balanced, damage-wise, for a scrapper.  It is okay for a scrapper or for a stalker.  But when it is applied on a brute/tanker damage template, it is incredibly subpar behind super strenght or energy melee...you realize a Brute does need 50 FURY to be even with a scrapper (not considering critical hit here)?  This isn't normal...and this make it extremely subpar when compared to other melees choices.

 

See, a brute has the same secondary % as a Scrapper but 15% more hps or so, and much better caps defense/resist/hps-wise...but a scrapper does 50% more damage!  That is throught the roof.  Again, I repeat it, divide fury by 2 and start with a 33% damage bonus for all Brute, and then we have a real primary.  Could also give a tiny mag 1 protection bonus since it is harder to affect someone who is furious with a fear/hold/stun/sleep.

 

Finally, if you want a condensed form of all the changes I would like to see, I write it on Gamespot CoV forum...and I am way too lazy to again redo it here.


The point of playing a brute is that you're average with both the /defence or /resistance and also somewhat good with damage. Less resistance/defence than tanks but way more damage. More resistance/defence and better /secondaries than scrappers, but somewhat less damage (which fury fixes). Stalkers are actually super squishe and without hide would be a pointless AT.

 

When you pick your sets you also DON'T have to take dark/dark, elec/elec, db/wp, ss/invuln and maybe others that i'm missing because you seem to talk a lot about the actuall combinations as if they had to be the best powers to take. You can mix them up so you have what you want. If you like damage on a brute then take Super Strenght and you will rage which if you 6 slot ( and yes you have enough slots for that) then you can 3 slot it with recharge and 3 slot with 2 hit buff and have perma (although the crash effect at the end still happens.)

Electric armor isn't at all weak and is probably in the top 2 or top 3 best /secondary sets for brutes. Electric melee focuses on multiple foe damage. I can also understand you getting stunned or held once in a while (every 2 weeks maybe not) but it's not going to happen everyday and shouldn't unless it was accidentaly bugged. Only with multiple stacks of stuns will you actually get stunned and no matter what lvl if a npc hits you with a stun and stacks it enough you will get stunned because the magnitude effect doesn't change, only the duration of the power gets shorter. If fighting tsoo you can probably get stunned, but you can't compare tanks and brutes because they are 2 different archtypes made to do different things.

Also if damage is such a problem then go straight from mob to mob, taunt, and you will always or almost always have your fury above 50% because i don't see why you'd have to rest. If your secondary set doesn't have a heal (ex. /electric armor) then you can take aid pool and slot aid self with 2-3 heals 2 interrupt redux and you should be able to heal yourself without a problem. Electric armor also has high resistance to everything if slotted right and with extra slots you can put in some knockback protection IOs. Also with that said, electric melee with at least 50% fury will deal HUGE damage to many foes instead of the other standard single targets attack. With build up and lightning rod it becomes a nuke for the brute. Best part is it recharges fast. Chain induction in that set with base damage at lvl 50 is around 170. thats more than knockout blow or total focus (energy transfer is at 220ish).

As for pvp and not being able to kill a controller or blaster, dont remember which you said, then they dont have status protection at all. If you really wish to pvp make a brute with some sort of stealth power or take stealth and super speed in your build (which wont make you invisible, but only visible at close range since most controllers dont have perception. A good sneak up attack and you can have them stunned and dead unless they carry break frees.

For tanking i don't see why it should be to big of a problem for any brute other than a willpower and yes willpower does pretty much suck. It has small defence to elements, around 18% when slotted, some resistance to everything (i think around 8%) and 26% to smash/lethal. some defence to psy and resistance to psy and weak type regeneration which wont save you if large mobs constantly attack. That goes for brutes and tanks as it is bad. I run missions mostly in teams and am able to keep my fury bar around 50% and up and that beats tanks damage by a hack of a lot.

Brutes are my favorite AT and they're not by any means weak what-so-ever if you know how to build them right. If you dont like IOs then stick to SOs, but IOs have those higher percentage bonus. Each game has its ups and downs so i don't see how any game can be perfect for anyone. If you dont like either stalkers, brutes, scrappers, or tanks there are more choices to choose from than that.

I have not read this whole discussion so if i repeat something that was already said then i didn't purposely do it. Just my opinion on this subject.

  Anofalye

Apprentice Member

Joined: 11/19/03
Posts: 7423

The enemy is so dumb! They believe that WE are the enemy! - A famous orc commander.

 
3/06/08 5:53:06 PM#63

Electric/electric is not something you HAVE to take.  But, since they where both NEW at the same moments, and since it is the same elements, you can assume that a LOT of players will put this combo without thinking about it, especially that it is new.  You find yourself with something doing very little damage and tanking extremely poorly.  The /ela increase your attacks rate, your still are the tallest dwarf...not anything good.  Your electric melee helps you tank better, but your an ela so you are still the tallest dwarf.  The fact you get your best attack early on also make you oblivious to the fact you are a poor damage dealer.  You have to make sure that the players who take something appealing like that are not shafted.  This is basic comon sense, you bring 2 new powers...you make sure they mix well!

 

Brutes have a basic damage which is inferior to tankers.  It needs an increase of 33% right off the bat, so it is 15% behind scrapper and with fury you can somewhat try to compete with critical hits (never really competing, so need to reduce fury impact as well).

 

Brutes are the best tanks for villains, they shouldn't be stunned ever.   Unless a tanker is also stunned.  Same with all other status.

 

And about willpower...the key thing is that with 1 power, you have better than 3 powers of an invul.  Your regen is better than the regen of a regen scrapper...Rise to the Challenge with 3 opponents (even better if more) will outregen Instant Healing on a the long run, sure on the 90 seconds the regen will outregen you somewhat, but as soon as IH is down, for many minutes, you outregen him.  And as you know, you needs to regen mostly when there are a LOT of peoples around.  With 10 opponents, it is seriously gross.  Adds the fact you have more hps...and it is clearly way too strong.  Come on, HPT = Resist Energy + Resist Elements + Resist Physical + some psi resist and HPS???  That isn't fair.  Willpower also debuff the enemies, which make everyone in group better!!!  Don't nerf them, raise those which need a raise! 

 

Invul has to compete with rock armor.  You have 9 defensive powers and they all stack.  Youhou!!!  It has to be the best or near the best tanking set!  Rock armor has offensive damage dealing, it doesn't even stack stuff, and it outdo you?  WTF!  A set which doesn't need to stack powers shouldn't be as good as a set which stack everything, since it means you save powers that you can spent elsewhere.  They make invul that weak because scrappers can take it.  It is definitely not fair to shaft tankers and brutes because you allow scrappers to take it.  And btw, why don't the scrapper get Fiery Aura?  Why can a tanker stack 2 build up and not a scrapper????  Why can a tanker take energy melee or super strenght and outdamage, in melee, a scrapper since he use fiery aura?  Those are all PvE concerns they never care or address.

 

Anyway, I think I debate it a LOT.  The devs made their choices, and apparently they are not all wise as...I am far from alone leaving by lack of proper PvE balance (each time they balance they do it for PvP and screw it even more).

 

You may agree with me, you may disagree, but at any rate, you can't change my ideas nor the fact that I quit because of these problems.

- "If I understand you well, you are telling me until next time. " - René Levesque about the denial NO on the poll to his dream, project and goal. (Free translation)

  Jamkull

Apprentice Member

Joined: 4/23/03
Posts: 207

Explorer 80%
Achiever 60%
Socializer 10%
Killer 50%

3/10/08 11:06:47 PM#64

I don't know if this helps but nonetheless, I've played a lot of different brutes since CoV came out.  And of course my favorite has been my dark/invul brute. 

I've never had issues with getting stunned, its extremely rare with Unyielding and/or Unstoppable running.  with dark melee these powers are much easier to maintain.  The only real weaknesses are against those that drain your power that then make your powers shutoff prematurely which makes you vulnerable.  or the use of Fear, which acts like a stun but is a different aspect in the game.  Invul has no real defense vs. fear.  also of course psionics.  but just getting the right enhancements setup you can reduce all that some. 

 

i honestly don't see any major changes to stun resistance tho.

  jakojako

Advanced Member

Joined: 9/25/06
Posts: 330

3/21/08 7:42:27 AM#65

yeah, i've been trying to hold this out for a while, but the devs totally suck in this game. I've been done with this game for a while, but i can still see that they're doing the SAME lazy ass THING to fix every problem.

Ever since the beginning, they've nerfed ATs to fix EVERY problem. They never thought to make an AT better... "Oh? Blasters too weak? Nerf scrappers!!!!"

And another thing... I don't know who the hell they think they're making happy by making "new" powersets that are exactly the same as other power sets, giving them different names, and maybe adding one power (usually not even..).

Conclusion: CoX devs are lazy

  damian7

Apprentice Member

Joined: 4/20/06
Posts: 4514

why must i be nice to people that have no clue, are lying, or are just stupid?

3/25/08 6:31:34 AM#66

aren't masterminds the ones posi and gang built/tested as tanks?  especially with BG mode.

could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?

  damian7

Apprentice Member

Joined: 4/20/06
Posts: 4514

why must i be nice to people that have no clue, are lying, or are just stupid?

3/25/08 7:42:23 AM#67

Originally posted by Anofalye

Electric/electric is not something you HAVE to take.  But, since they where both NEW at the same moments, and since it is the same elements, you can assume that a LOT of players will put this combo without thinking about it, especially that it is new.  You find yourself with something doing very little damage and tanking extremely poorly.  The /ela increase your attacks rate, your still are the tallest dwarf...not anything good.  Your electric melee helps you tank better, but your an ela so you are still the tallest dwarf.  The fact you get your best attack early on also make you oblivious to the fact you are a poor damage dealer.  You have to make sure that the players who take something appealing like that are not shafted.  This is basic comon sense, you bring 2 new powers...you make sure they mix well!

 

Brutes have a basic damage which is inferior to tankers.  It needs an increase of 33% right off the bat, so it is 15% behind scrapper and with fury you can somewhat try to compete with critical hits (never really competing, so need to reduce fury impact as well).

 

Brutes are the best tanks for villains, they shouldn't be stunned ever.   Unless a tanker is also stunned.  Same with all other status.

 

And about willpower...the key thing is that with 1 power, you have better than 3 powers of an invul.  Your regen is better than the regen of a regen scrapper...Rise to the Challenge with 3 opponents (even better if more) will outregen Instant Healing on a the long run, sure on the 90 seconds the regen will outregen you somewhat, but as soon as IH is down, for many minutes, you outregen him.  And as you know, you needs to regen mostly when there are a LOT of peoples around.  With 10 opponents, it is seriously gross.  Adds the fact you have more hps...and it is clearly way too strong.  Come on, HPT = Resist Energy + Resist Elements + Resist Physical + some psi resist and HPS???  That isn't fair.  Willpower also debuff the enemies, which make everyone in group better!!!  Don't nerf them, raise those which need a raise! 

 

Invul has to compete with rock armor.  You have 9 defensive powers and they all stack.  Youhou!!!  It has to be the best or near the best tanking set!  Rock armor has offensive damage dealing, it doesn't even stack stuff, and it outdo you?  WTF!  A set which doesn't need to stack powers shouldn't be as good as a set which stack everything, since it means you save powers that you can spent elsewhere.  They make invul that weak because scrappers can take it.  It is definitely not fair to shaft tankers and brutes because you allow scrappers to take it.  And btw, why don't the scrapper get Fiery Aura?  Why can a tanker stack 2 build up and not a scrapper????  Why can a tanker take energy melee or super strenght and outdamage, in melee, a scrapper since he use fiery aura?  Those are all PvE concerns they never care or address.

 

Anyway, I think I debate it a LOT.  The devs made their choices, and apparently they are not all wise as...I am far from alone leaving by lack of proper PvE balance (each time they balance they do it for PvP and screw it even more).

 

You may agree with me, you may disagree, but at any rate, you can't change my ideas nor the fact that I quit because of these problems.

 

you really seem like you're comparing brute to tanker.  brutes are not tankers.

 

and then you're comparing a tanker to a scrapper?   but you're upset because brutes aren't tankers?  i really have no idea what you're getting at, other than all powersets are not created equal in terrms of damage and defense.   well duh.

could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?

  Harleyrider

Novice Member

Joined: 12/28/07
Posts: 63

4/03/08 7:28:21 PM#68

Anofalye,

Your comparison of brutes to tanks is flawed. Brutes are damage dealers, more like scrappers than tanks. Masterminds were intended to be the tanks on V-side, according to Castle the dev.

Castle says in a recent post on the CoH forums:


BTW, here's something I don't think has ever been publicly stated before, but is "true" -- Masterminds were meant to be the Tanker equivalents on the Villainside, not Brutes. Brutes tend to overperform compared to what the original design was, they were meant to be closer to scrappers than to tankers. That mindset has evolved quite a bit based on how players are actually playing, but that was the original idea. And, before things go south, no, we aren't planning any changes based on that. I just wanted to offer a bit of "behind the scenes" insight.

boards.cityofheroes.com/showflat.php

 

 

  Anofalye

Apprentice Member

Joined: 11/19/03
Posts: 7423

The enemy is so dumb! They believe that WE are the enemy! - A famous orc commander.

 
4/03/08 10:33:23 PM#69

 

Originally posted by Harleyrider

Anofalye,

Your comparison of brutes to tanks is flawed. Brutes are damage dealers, more like scrappers than tanks. Masterminds were intended to be the tanks on V-side, according to Castle the dev.

Castle says in a recent post on the CoH forums:


BTW, here's something I don't think has ever been publicly stated before, but is "true" -- Masterminds were meant to be the Tanker equivalents on the Villainside, not Brutes. Brutes tend to overperform compared to what the original design was, they were meant to be closer to scrappers than to tankers. That mindset has evolved quite a bit based on how players are actually playing, but that was the original idea. And, before things go south, no, we aren't planning any changes based on that. I just wanted to offer a bit of "behind the scenes" insight.

boards.cityofheroes.com/showflat.php

 

 

EQ devs didn't intend monks to pull either.  Brutes are the tanks for villains.  Not MMs (they can't tank, so if the intend was to make them good tanks, LOL, it was a failure, not to mention they don't have taunt).  And tankers have MORE basic damage than a brute.  :(  This is not normal.  Brutes have 1 thing...a strong potential, and they are very lames and weak at start because of this potential.  Resisting status effect is just something which should be normal.  Apparently, the devs think otherwise.

 

 

I dunno why you guys keep resurrecting this thread.  My opinion will not change.  You are only making me angrier.  I am a game designer myself.  I know when something is wrong.  Especially when it is what I played the most.

 

I will recap my main issues:

- Brutes does 8% less damage than a tanker, they also have merely 75% of their defense/resist and a LOT less hps, the basic damage of a tanker should be 75% of a brute, without counting fury yet in.  Now that would be a primary power (and don't nerf anyone, always upgrade those which need it).  Tankers have more resists, more hps, more defense, this is a triple bonus...Brute should have more basic damage, more accuracy and fury.  Not even considering the fact tankers have gauntlet on top of this here.

- Fury is way to volatile, it move too fast and have too much of an impact.   Brutes need more basic damage, for about the same final result (kinda as if the fury meter always start at 33% but then it is harder to developp it, so the final result is about the same).

- Brutes have the BEST potential of any AT, damage/resist/defense/hps wise, but they are freaking lamers to start, how about reducing this potential a little and start better?  Why do you put a damage cap of half the usual value on 1 brute power (Lightning Rod)?  This make no sense.  Does your job properly.

- Brute build up is the same as a tanker, while it should be the same as a scrapper, primary for both, you already affect the basic damage, no need to affect BU, both have it as a primary.

- Brutes needs a LOT more status protection, in order to be equivalent to tankers.   They are tanking for villains...and tankers already have more resists, more hps and more defense.  Brutes NEEDS this extra protection.  Of course a soloer or casual player would not notice how badly brutes need it.  But they really need it, badly.  It is not normal that a brute get stunned for holding aggro and doing his job.

- Invul is underperforming compared to Granite.  It is naturally appealing to players for DESIGN reasons, all the more reason to make it a VERY good choice for tanking.  9 powers which stacks should definitely make you very close to the best if not the best set for tanking, especially that except for a tiny too hit buff, they are all on the defense/resist, no other set is even remotedly as defense-focus as this one...Rock for example is dealing damage­.  If elves are popular, you don't nerf them.  You are the main tank all the time up to level 37, and suddenly, no more you.  There is something wrong here.  You don't change such basics in the middle of the game/end of the game (initially there was only 40 levels).

- Energy Melee/Super Strenght are outdamaging scrappers...give these 2 sets to scrappers ASAP.  (I know Brutes want broadswords even if I don't want them).

- Elect/Ela doesn't mix that well.  Most defensive damaging power with the most offensive shields.  Bad, bad, bad and bad.  Nobody want to be the tallest dwarf, but many will be because they trust you with these set which seem to naturally blend...

- Brutes are underperforming.  I dunno who make broad statements otherwise.  Brutes are popular among players, but they are, underperforming.  See, a set which is popular is not automatically strong.  It may denote weakness elsewhere, a desire for a precise gameplay, design reasons (who can't relate to fury?)...and so on.  See, best PvP groups are heroes...and if then you must pick villains, strangely the best group are mostly made of corruptors, or exceptionnally dominators/stalkers...brutes and MMs in PvP are a joke, they are underperforming...you don't build Fury over 40% in PvP...and at 40% you are merely where you should have been at start to be in between scrappers and tankers (not even considering the critical ability of the scrappers in).  CoV is underperforming (amount of players).  The most popular choices may very well all be underperforming.

 

And there must be many other...but these are those which come naturally to my mind as extremely annoying and unfair.  Again, in my long list of flaws, I am also a game designer (flash games only if you want to cheap shot me, still...).

- "If I understand you well, you are telling me until next time. " - René Levesque about the denial NO on the poll to his dream, project and goal. (Free translation)

  Harleyrider

Novice Member

Joined: 12/28/07
Posts: 63

4/04/08 1:33:48 AM#70

I'm sorry, but it just appears to me that you're trying to pigeon-hole brutes into the tanking role to match the playstyle of tanks and they're just not the best option for the role (which I take is the argument you're making about them underperforming; that part I understand).

Every team I've been on with an MM, we've let it tank by using the minions as cannon fodder to take alphas and draw the intial ire of the mobs. Sometimes MMs even use the mins to pull. Then the brute(s) go in. Since the minions can't hold aggro, some of the mobs turn on the brutes and the fury starts building. Dispose of that group and quickly move to the next spawn in order to keep the fury built up.

It's been very effective.

Just out of curiosity, are you still playing the game, or did you move on? And if so, what are you playing? I'm looking for another game and would appreciate any recommendations (from you, or any other players reading this thread).

  damian7

Apprentice Member

Joined: 4/20/06
Posts: 4514

why must i be nice to people that have no clue, are lying, or are just stupid?

4/05/08 5:19:44 PM#71

Originally posted by Harleyrider

I'm sorry, but it just appears to me that you're trying to pigeon-hole brutes into the tanking role to match the playstyle of tanks and they're just not the best option for the role (which I take is the argument you're making about them underperforming; that part I understand).

Every team I've been on with an MM, we've let it tank by using the minions as cannon fodder to take alphas and draw the intial ire of the mobs. Sometimes MMs even use the mins to pull. Then the brute(s) go in. Since the minions can't hold aggro, some of the mobs turn on the brutes and the fury starts building. Dispose of that group and quickly move to the next spawn in order to keep the fury built up.

It's been very effective.

Just out of curiosity, are you still playing the game, or did you move on? And if so, what are you playing? I'm looking for another game and would appreciate any recommendations (from you, or any other players reading this thread).

 

the 'city of' game is way far better than it was even just a year ago.

 

now, you may not get the exact adventures you want (i don't think there's any dragons to go slay, and i'm not being smart-alec, i think a few out of the ordinary adventures would be great); but, you can pretty much imagine the character you want to play and create it.  humanoid shaped.

i used to say i'd play COx when they finally reached a little of the potential the game had.  they've gotten to that point (imo).

 

there's way more map types, more story arcs, just more (and better) everything.

 

getting back to a new issue every 3-4 months would be great; but, oh well.

could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?

  Abejundio

Novice Member

Joined: 4/10/08
Posts: 10

4/14/08 1:13:43 AM#72

Other than costumes its a crappy game with zero imagination anyway. Your better off not playing it IMO.

WoWFusion - Kitame - [F]Troll - Shaman - Level 70 - 0/44/17 - [DW]Enhancement - <Allys Nightmare>

  Sanctus_Mors

Novice Member

Joined: 9/29/02
Posts: 594

4/14/08 12:32:58 PM#73

Originally posted by Abejundio

Other than costumes its a crappy game with zero imagination anyway. Your better off not playing it IMO.


Your arguement is so persuasive, so filled with knowledge and insight. You back up your argument very articulately, with suggestions of improvements and raising examples to glorify your position....oh wait, you didn't.

 

What would you like to see improved? What game do you currently play that incorperates something you really enjoy?

I see you play WoW. I've found elements of CoH in WoW. Does WoW have zero imagination? The blanket statement you feel that it's a crappy game is trolling. There are some posters who I disagree with, but at least they have their reasons, whether it's gameplay, how things have changed, or appearance. I respect those reasons. They have even chimed in saying what would have kept them playing, what changes they wanted to happen.

What you put down is childish, self centered and provides nothing to a person who is not familar to the game. I dislike the one off remarks that requires the audiance to be a mind reader. If your going to post, back up your arguments. We may not agree, but we can have a common ground.

netrunner Xfire Miniprofile
  damian7

Apprentice Member

Joined: 4/20/06
Posts: 4514

why must i be nice to people that have no clue, are lying, or are just stupid?

4/15/08 6:47:49 PM#74

Originally posted by Abejundio

Other than costumes its a crappy game with zero imagination anyway. Your better off not playing it IMO.

yeah, cuz all the games out there have time travel, dimensional travel, a dozen+ character classes, etc.

 

 

could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?

  User Deleted
4/17/08 3:48:19 PM#75

Originally posted by Abejundio

Other than costumes its a crappy game with zero imagination anyway. Your better off not playing it IMO.

...coming from the WoW player

 

  YagyuJubei

Novice Member

Joined: 4/16/08
Posts: 19

4/24/08 11:55:52 AM#76

Even you yourself (OP) said you were Highly resistant to Mez... Not Impervious... taking 3-4 holds and still kicking is pretty good for mez protection considering squishies can't take one... What did you think you'd go through the entire game and never get mezzed? My first tank got mezzed for the first time recently... Did  I lose my mind over it? No... Cuz It isn't a magic mez-b-gone power... It only makes me higly resistant to it... And fighting enough Carnies will do that to you.. And for a non tank class you can expect to get mezzed even more often. I think you're just overestimating yourself... You are not that good... You aren't some UBER brute who can never get mezzed... Get over it

 Oh yeah, Jack Emmertt "Stateman" Was the nerfaholic behind CoH... He's the one behind all the crazy nerf of CoX.. Now that he's got the boot they are doing a lot less nerfing and more actual improvements which is why we got stuff like the XP smoothing.

  Rhoklaw

Apprentice Member

Joined: 1/12/04
Posts: 2305

My Top 3 List:
1) EverQuest
2) Dark Age of Camelot
3) Star Wars Galaxies

5/07/08 8:54:28 PM#77

Don't worry, for every person that quits, usually someone else returns, like me. CoX is a game I can play for about 1-3 months at a time and then I stop playing again for about 6-12 months. CoX is very unique and very fun, but it just gets boring way too fast for me. So it's a great game, awesome graphics and effects and great community. I just don't care for the repetitiveness that eminates from it. That being said, I'll be returning as soon as I can convince someone to PM me 2 reactivation keys ( +15 days ).

 

P.S. ( EDIT ) By the way, I played a Ninja MM and I too got fed up with the PvP after being TP Foe'd to death a gazillion times. So, to ease my pain, instead of quitting, I decided to go Robot MM to prevent that fatal flaw of MM's. Needless to say, I'm now very satisfied with my MM as I am no longer TP'd anywhere near as often as my Ninja MM was.

So, to the OP, I'm sorry your Brute actually got stunned a whole one time or was it twice now? There has never been and never will be an ultimate "I Win" profession in any MMO. While a lot of people will claim otherwise, it's usually because those poor individuals got their asses handed to them by someone who knows how to play their class better.

  Anofalye

Apprentice Member

Joined: 11/19/03
Posts: 7423

The enemy is so dumb! They believe that WE are the enemy! - A famous orc commander.

 
5/08/08 8:02:56 AM#78

 

Originally posted by Rhoklaw

So, to the OP, I'm sorry your Brute actually got stunned a whole one time or was it twice now? There has never been and never will be an ultimate "I Win" profession in any MMO. While a lot of people will claim otherwise, it's usually because those poor individuals got their asses handed to them by someone who knows how to play their class better.

 

Been able to resist stuff like stun from minions/lieutnant/bosses is a BASIC concern.  I don't see, why, suddenly, at level 50 when you fight a LOT of stuff, it should suddenly be a new weakness on my character when in a full group.  I developp this character a LOT.  I enjoy more challenge and all, but I don't enjoy, not even for 1 second, the idea to have to compensate for a weakening vs what I am used to.

 

The peoples who tanks shouldn't be affected by stun, except maybe on a few very rare occasions, definitely not bosses/lieutnants/minions, no matter how many of them.

 

The idea is not to have an "I Win" profession, it is to have a logical profession.  I never see a tank/warrior/whatevertankingclassname been stunned by weak minions/lieutnants/bosses in any other MMO, and then toasted because they have been stunned.  See, someone who fullfill a role, must be given the proper tools to fullfill it.  If the casuals don't experience this, it doesn't mean it is properly balance, it means most players won't experience it, but that doesn't make it right.

- "If I understand you well, you are telling me until next time. " - René Levesque about the denial NO on the poll to his dream, project and goal. (Free translation)

  boognish75

Novice Member

Joined: 8/21/04
Posts: 1549

People take mmo''s way to seriously

5/08/08 8:18:14 AM#79

could this be some type of bug? Have you tried reporting this and getting a reply? And are there others whom have this same problem?

playing eq2 and two worlds

  Anofalye

Apprentice Member

Joined: 11/19/03
Posts: 7423

The enemy is so dumb! They believe that WE are the enemy! - A famous orc commander.

 
5/08/08 8:23:08 PM#80

 

Originally posted by boognish75

could this be some type of bug? Have you tried reporting this and getting a reply? And are there others whom have this same problem?

 

Nah it is not a bug.  The way the game work, the stun status is a stacking effect (mag 2+ mag 2 + mag 2 + mag 2 + mag 3 would beat a stun resist of 11, which is what most brutes have...so 5 minions/lieutnants perfectly timed could stun any brute, the mag effect usually last on the target between 1-10 seconds for stacking purpose).  Eventually, if you stack enought of the weakest stun, you would stun anything.  Which, IMO, isn't acceptable.  A level 50 brute shouldn't be stunned by lowly attacks, no matter how many of these.  Especially in a game which is supposedly group-oriented.

 

See, casuals players and soloers won't see this at all.  But the ultra-endgame oriented players will see this, I am not even sure the devs themselves understand the issue.  The lack of understanding of some devs, if not all of them, still doesn't justify this design orientation.  It affect only 1% of the players, it is still a design mistake, shafting 1% or 100% of your players is a mistake regardless.

- "If I understand you well, you are telling me until next time. " - René Levesque about the denial NO on the poll to his dream, project and goal. (Free translation)

5 Pages « 1 2 3 4 5 » Search