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Szark 4/21/08 12:58:50 PM
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News Manager
Joined: 5/02/06 |
The folks at SOE have posted an overview of Jedi expertise paths in Star Wars Galaxies, which take Jedi down the path of the light and/or the dark side of the force.
Read more here. |
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Lasastard 4/21/08 1:14:48 PM
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Apprentice Member
Joined: 3/31/05 |
NGE-hate aside for a moment ... Did they put in some nice jedi quests in yet - with some roleplay value? Like a storyline guiding you from level 1 padawan to lvl 90 Jedi master? I remember that there were *some* attempts to that... That would be something worthwhile to check out, for me anyway.
Those changes seem to go in the right direction, for what it's worth. Although I personally dont like how you can mix and match light and dark powers, its not really true to the lore, is it? |
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JYCowboy 4/21/08 2:55:49 PM
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Novice Member
Joined: 1/11/05
SWG: Jess Youngstar (CIA) - Ahazi |
Originally posted by Lasastard One of the main points of this update was to make choosing one path or the other more defined. If you choose to mix and match, under this new expertise, you will end up hurting yourself because of the high initial cost of each path. "... forever dominate your destiny." comes to mind in this direction of skill building. Some skills all Jedi share and thats where the General tree comes in. Quest content is a mixed bag and this is reflected in current mind set on what is coming. The next big adventure package is a Meatlump Theme Park for level 45-70 to fill the gap left by the Legacy Quest's abrupt end. High level content is being filled with the addition of Heroic Encounters. The Exar Kun instance is very Jedi in theme but really calls for few Jedi in a required full group. The issue of Jedi with the NGE is not to hold them in great esteem but to make them an equal part of an adventuring group. Game balance over Lore is the main issue in making this system fun. I do hope that more profession spacific quests could be introduced but that maybe some time off. The dev team is still balancing adding new content with also bashing or gutting old bugs. This limits how deep they can concentrate on a given issue. NGE hating considered, SWG is really a much better game than it was on Nov. 15 2005. I, however, do not compare it to Pre-NGE which was a different game all together. |
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ultrasparc 4/21/08 3:00:25 PM
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Novice Member
Joined: 2/23/06 |
Sorry folks, too late...... 5 accounts alredy cancelled, never resubscribe. Good times never come back. |
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BigBlackWook 4/21/08 3:34:24 PM
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Apprentice Member
Joined: 5/03/07 |
Why are we getting an overview on an expertise system? Isn't this game like 5 years old? Seems to me they are charging people to beta test their product. |
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Draccan 4/21/08 3:43:30 PM
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Elite Member
Joined: 8/12/07
"Hell is other people", Sartre |
Originally posted by ultrasparc
you know what... it saddens me a lot! all SOE bashing about the NGE aside.. how I miss that first experience in SWG, at launch... getting the big black box in my hand... the music, the expectations... the sandbox world... the skills and all the details of the game... everything think from player house, guild house, tons of furniture from paintings to what color couch or even model you want.. From sitting in bars chatting up entertainers... running across the plains exploring, killing stuff, camping.. meeting people... running around getting slaugthered time and time again in a non instanced dungeon like the Tusken Stronghold... getting my first seeker droids (to work) for my bounty hunter, running a large guild, getting the best armour in the game before all else.. trying to make sense of buffs and spending hours seeking out the best chef... exploring far away systems... joining the galactic war... going camping in imperial cities with my rebel buddies and see how long we can hold a city before too many imperials are shipped in quicker than we can kill them... wondering who would be the first to unlock jedi... the mysteries surrounding jedis... working hard on those skinning skills.. making friends in the game .. trying on a krayt dragon in vain... helping crafters with putting up harvesters... building and protecting bases.. *SOB* You know ... this game ruined mmos for me. Every time I come back I think I will stumble over the detailed, sandbox and incredibly fun skill based mmo .. and all I find is ... a new WoW skinned instanced crapfest
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SioBabble 4/21/08 3:46:27 PM
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Elite Member
Joined: 6/10/07 |
Originally posted by BigBlackWook Well, expertise is only two years old...it's the NGE bastardized version of WoW talents. And yes, SOE is charging people to beta test their lameass game, and have been doing so since 15 November 2005. |
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| CH, Jedi, Commando, Smuggler, BH, Scout, Doctor, Chef, BE...yeah, lots of SWG time invested. Once a denizen of Ahazi |
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ThalosVipav 4/21/08 4:08:58 PM
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Apprentice Member
Joined: 8/28/06
"It''s not how big your Fwoosh is, It''s how you use it." |
Originally posted by SioBabble This isnt a completely true statement. I am a pre-CU lover. Always have been, always will be. However, this game has been in beta since it launched. Not just since the NGE. |
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| Thalos Vipav picture the Careerbuilder commercial with the room full of monkeys and upside down sales chart when thinking about the SOE decision making process. |
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SioBabble 4/21/08 4:14:05 PM
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Elite Member
Joined: 6/10/07 |
Originally posted by ThalosVipav Yeah, but on 15 Nov 2005 they didn't even bother to pretend they were not asking people to play for a game in beta. They came right out and admitted it. |
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| CH, Jedi, Commando, Smuggler, BH, Scout, Doctor, Chef, BE...yeah, lots of SWG time invested. Once a denizen of Ahazi |
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rsreston 4/21/08 6:21:25 PM
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Hard Core Member
Joined: 11/26/06
DOS 6.22 - fuzzy memories... |
I'm happy with these improvements. Game Update by Game Update, SWG will hopefully stop being so beta-ish. |
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| Games tried: MxO, FFXI, TR, D&DO, EQ I & II, Archlord |
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Prime8 4/21/08 9:01:19 PM
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