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General Discussion  » Auto facing, no point in circle strafing?!

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26 posts found
  baso80

Novice Member

Joined: 9/27/07
Posts: 97

 
4/21/08 10:51:32 AM#1

Sorry if this has been brought up before. Basically it comes down to:

 

1. A caster begins to cast his 3 second shadowball, fireball or whatever he has.


2. If he doesnt move at all and I circle strafe him will he or won't he, before getting the fireball out, get "you must face your opponent..." that is his cast is interrupted?

 

Anyone can shed some light to this topic withouth breaking NDA ofc...??

  screwBOZ

Novice Member

Joined: 4/19/08
Posts: 33

4/21/08 11:09:17 AM#2

even if he doesnt auto-face, im sure it wont be too hard to face them...just holding down a mouse button and turning while you are casting will probably do it.  therefore giving the faster player the advantage.

 

  Isokonari

Novice Member

Joined: 9/30/07
Posts: 58

4/21/08 11:17:48 AM#3

Judging by the recent convention videos:

1. There is auto-turning during the buildup for a spell that targets the attacker.

2. Since there is a short pause between every cast, circle strafing will still get you behind him. If you, as I believe, need to have LoS before you can start the casting, once you got behind him he has to turn manually to cast another spell against you.

 So to answer the question you put in bold: No, he will not get interrupted.

  Vortigon

Apprentice Member

Joined: 2/12/06
Posts: 709

RMT is for weak people.

4/21/08 12:38:28 PM#4

From what I have seen, autofacing will only work if you do not press any movement buttons at all, soon as he presses a key the autofacing stops immediately.

  elvenangel

Novice Member

Joined: 10/03/04
Posts: 2228

Why So Serious?

4/21/08 1:42:53 PM#5

I guess circle strafing bunny hoppers will actually have to face their enemy like a man (or woman) or use some stratedgy to how they get up on their  opponent (plans to not let the caster see her coming)

Please Refer to Doom Cat with all conspiracies & evil corporation complaints. He'll give you the simple explination of..WE"RE ALL DOOMED!

  baso80

Novice Member

Joined: 9/27/07
Posts: 97

 
4/21/08 2:01:53 PM#6

 

Originally posted by elvenangel

I guess circle strafing bunny hoppers will actually have to face their enemy like a man (or woman) or use some stratedgy to how they get up on their  opponent (plans to not let the caster see her coming)

 

What is coward-ish with circle strafing? When you say "face the opponent like a man"??

Is it difficult to turn the mouse to face the opponent?

 

The autoface is the single moust ridiculous thing I have heard in this game and I was sure my buddy was just joking when he said it was in.

 

 Edit: I had a strategy. Circle strafe so that ppl to slow with the mouse dont have time to get line of sight before I slice them. Well, since the slow ppl won't have any difficulties with that, yes your are right, we have to come up with some other tacts.

I said "no way, the game is gonna move for you. You actually are gonna have to click and move the mouse when you play this game"....

 

Well, well... you cant have everything in a game. I guess this was the first negative thing for me.

 

Edit: I had a strategy. Circle strafe so that ppl to slow with the mouse turning wouldnt get the spell off before I got to them. But yes, you are right, the slow ppl wont have to worry about that now. Might as well put /stick into the game so you dont lose your opponent when you chase him.

 

  elvenangel

Novice Member

Joined: 10/03/04
Posts: 2228

Why So Serious?

4/21/08 2:22:26 PM#7

If you notice i said Circle Strafing BUNNY HOPERS..you know the ones that defy logic and physics by hopping through & closely around you and still striking perfectly. 

I dont have anything against circle strafing to position yourself...infact if its implimented as someone mentioned above it means a person has to learn to be perfectly still otherwise autoface doesn't work.   And there's always going to be that moment of fear and adreline where a person moves leaving them self open to attack instead of remaining still to continue casting.   

Which means the player will have to think instead of just spam (especially since i've noticed in videos alot of spells require you to stand still). 

Having to think about your actions instead of just braindeadly going into a set pattern should be considered a worthy challenge instead of the mindless bunny hopping fodder we've been forced to deal with since WoW came out (im sure other games had it but it was never as present in my mind as it is in WoW).

Autoface though like you said in your edit is there to help the slow folks since this isn't a Twitch Combat game (those are better honestly left to FPS games) but it still means they have to not MOVE on their own otherwise autoface doesn't work  (hopefully its something like this otherwise it sounds kinda cheap).

btw ganking people is something they're pretty much against..so expect to have to use some better tactics than simply taking advantage of a person.  Use the Terrain to take advantage of them instead lol

 

edit :  Circle Strafing won't be as effective anyway considering collision detection.  If your to close or standing with the wrong orientation you could just circle strafe yourself into them and collide.  Hell some classes have knock back they could see you trying to do that and just knock you off a cliff instead. 

Please Refer to Doom Cat with all conspiracies & evil corporation complaints. He'll give you the simple explination of..WE"RE ALL DOOMED!

  screwBOZ

Novice Member

Joined: 4/19/08
Posts: 33

4/21/08 3:22:18 PM#8

and thank the gods for collision detection, i oh so hated being "ran" through and getting flanked, now they have to find a way around you

  baso80

Novice Member

Joined: 9/27/07
Posts: 97

 
4/21/08 5:24:51 PM#9

Originally posted by screwBOZ

and thank the gods for collision detection, i oh so hated being "ran" through and getting flanked, now they have to find a way around you

And with autofacing, there is one less way of getting around a caster.

 

 

And i am glad the CC and stuns are minimal in this game. Minimal stuns, collision detection + autofacing... its gonna take a lot of skill to get around any caster.

Come on Mythic.. you can do better.. lets have /stick also.  There are actually people that have a hard time following another person on the screen, too much going on same time. /stick would help alot.

 

/sarcasm off

  nightwoulf

Novice Member

Joined: 5/02/06
Posts: 19

4/21/08 5:31:59 PM#10

Originally posted by baso80

 

Originally posted by screwBOZ

and thank the gods for collision detection, i oh so hated being "ran" through and getting flanked, now they have to find a way around you

 

And with autofacing, there is one less way of getting around a caster.

 

 

And i am glad the CC and stuns are minimal in this game. Minimal stuns, collision detection + autofacing... its gonna take a lot of skill to get around any caster.

Come on Mythic.. you can do better.. lets have /stick also.  There are actually people that have a hard time following another person on the screen, too much going on same time. /stick would help alot.

 

/sarcasm off

 

Must you people endlessly cry when you can't cheap your way to a win?

I for one am very excited about minimal CC and collision detection... No more of this oh look im a gnome rogue i can hop behind and through you while keeping you locked down. 

Plain and simply Learn2play and less

  elvenangel

Novice Member

Joined: 10/03/04
Posts: 2228

Why So Serious?

4/21/08 6:10:59 PM#11

Its funny how only the ones that want to cheap their way to a win are crying about auto face with collision detection...you know ...this is a tactical game to some extent...if you dont zerg rush right up to the caster and use the terrain and Collision detection to you'll be easily able to get up on the caster.  You know have your tank buddies become human meat shields they'll never see you coming or atleast not worry about you until its to late.

Line of Sight ..its a glorious thing. (has seen this in countless videos showing off ranged casters.  Casters can't move when casting and they do have to have line of sight so if someone is infront of you they dont have LOS ..  meat sheilds for the win lol)

Whats really funny is some of the abilities even for Tanks require you to be standing in place to use so strafing is yet again a waste since you'll have to strafe stand still use ability (caster turns around and burns your face off while you use ability) lol.

 

Please Refer to Doom Cat with all conspiracies & evil corporation complaints. He'll give you the simple explination of..WE"RE ALL DOOMED!

  baso80

Novice Member

Joined: 9/27/07
Posts: 97

 
4/22/08 2:40:29 AM#12

Originally posted by elvenangel

Its funny how only the ones that want to cheap their way to a win are crying about auto face with collision detection...you know ...this is a tactical game to some extent...if you dont zerg rush right up to the caster and use the terrain and Collision detection to you'll be easily able to get up on the caster.  You know have your tank buddies become human meat shields they'll never see you coming or atleast not worry about you until its to late.

Line of Sight ..its a glorious thing. (has seen this in countless videos showing off ranged casters.  Casters can't move when casting and they do have to have line of sight so if someone is infront of you they dont have LOS ..  meat sheilds for the win lol)

Whats really funny is some of the abilities even for Tanks require you to be standing in place to use so strafing is yet again a waste since you'll have to strafe stand still use ability (caster turns around and burns your face off while you use ability) lol.

 

 

Just for the record.

1. I have, will never play a melee char. I always play caster and will play sorcerer.

 

2. I love the idea of collision detection and minimal CC. It was to point out with some sarcasm that those two things are enough to make the life of a caster much easier without adding autofacing.

 

3. I hate the idea of autofacing because it gives me as a caster less freedom when casting a spell. And no, checking a checkbox "dont use autoface" is not an valid option since that means people having it will in more cases than me as a caster succeed which will make me a worse caster.

  Nergle

Apprentice Member

Joined: 6/01/07
Posts: 222

All other Warsites>Only-War

4/22/08 3:09:19 AM#13

What works in EQ2 with the straffing interupts and constant Ranger/Sin back stab will not work in this game (thank the devs) this is a real PvP game not a PvE game with a PvP focus (plain and simple).

So what autofacing is in the game, not the end of the world, you don't like it there is still EQ2 you can straffe around in and interupt casters.

  Home15

Novice Member

Joined: 5/27/05
Posts: 181

4/22/08 4:59:00 AM#14

As a caster having rogues and wariors or any melee type classes just go trough your body  to cancel you long spell cast

Then jumping and strafing around you like a rabit on steroids hitting you non stop while you keep getting "target isnt in front of you spell canceled"

Im glad there is autofacing.

 

  xenogias

Hard Core Member

Joined: 9/13/07
Posts: 1687

4/22/08 6:43:38 AM#15
Originally posted by baso80

 

Originally posted by elvenangel

Its funny how only the ones that want to cheap their way to a win are crying about auto face with collision detection...you know ...this is a tactical game to some extent...if you dont zerg rush right up to the caster and use the terrain and Collision detection to you'll be easily able to get up on the caster.  You know have your tank buddies become human meat shields they'll never see you coming or atleast not worry about you until its to late.

Line of Sight ..its a glorious thing. (has seen this in countless videos showing off ranged casters.  Casters can't move when casting and they do have to have line of sight so if someone is infront of you they dont have LOS ..  meat sheilds for the win lol)

Whats really funny is some of the abilities even for Tanks require you to be standing in place to use so strafing is yet again a waste since you'll have to strafe stand still use ability (caster turns around and burns your face off while you use ability) lol.

 

 

 

Just for the record.

1. I have, will never play a melee char. I always play caster and will play sorcerer.

 

2. I love the idea of collision detection and minimal CC. It was to point out with some sarcasm that those two things are enough to make the life of a caster much easier without adding autofacing.

 

3. I hate the idea of autofacing because it gives me as a caster less freedom when casting a spell. And no, checking a checkbox "dont use autoface" is not an valid option since that means people having it will in more cases than me as a caster succeed which will make me a worse caster.

This is a joke right? If you think someone who just sits there and casts spells while letting it autoface is going to be a better caster than someone who wants to think and moves in battle you are mistaken. I have PvP'd as a caster with autoface before and thoes who just used autoface where at a LARGE disadvantage. If you think autocasting will make your life easier please, just consider it a tool of your class and use it. I would much rather maul a caster who stands still for me.

  baso80

Novice Member

Joined: 9/27/07
Posts: 97

 
4/22/08 6:51:35 AM#16

 

Originally posted by xenogias
Originally posted by baso80

 

Originally posted by elvenangel

Its funny how only the ones that want to cheap their way to a win are crying about auto face with collision detection...you know ...this is a tactical game to some extent...if you dont zerg rush right up to the caster and use the terrain and Collision detection to you'll be easily able to get up on the caster.  You know have your tank buddies become human meat shields they'll never see you coming or atleast not worry about you until its to late.

Line of Sight ..its a glorious thing. (has seen this in countless videos showing off ranged casters.  Casters can't move when casting and they do have to have line of sight so if someone is infront of you they dont have LOS ..  meat sheilds for the win lol)

Whats really funny is some of the abilities even for Tanks require you to be standing in place to use so strafing is yet again a waste since you'll have to strafe stand still use ability (caster turns around and burns your face off while you use ability) lol.

 

 

 

Just for the record.

1. I have, will never play a melee char. I always play caster and will play sorcerer.

 

2. I love the idea of collision detection and minimal CC. It was to point out with some sarcasm that those two things are enough to make the life of a caster much easier without adding autofacing.

 

3. I hate the idea of autofacing because it gives me as a caster less freedom when casting a spell. And no, checking a checkbox "dont use autoface" is not an valid option since that means people having it will in more cases than me as a caster succeed which will make me a worse caster.

This is a joke right? If you think someone who just sits there and casts spells while letting it autoface is going to be a better caster than someone who wants to think and moves in battle you are mistaken. I have PvP'd as a caster with autoface before and thoes who just used autoface where at a LARGE disadvantage. If you think autocasting will make your life easier please, just consider it a tool of your class and use it. I would much rather maul a caster who stands still for me.

No its not a joke.

 

If a person cant turn to face opponent -> spells doesnt go off.

 

If a person can turn to face opponent -> spells go off.

Some persons will make mistakes and not being able to turn to opponent, autoface prevents these mistakes.

Others will do this: 

use tab to just focus on nearest target without even looking who it is and then use fireball to kill him and then notice who he kills. Beleive it or not when a lot of people are in the screen its not uncommon just to tab to closes opponent and firing a fireball. But if that person is circle strafing or movin in anyway and u dont pay attention he will get out of sight. But autoface will help u out there.

 Do you think Mythic is including autoface to make life easier or harder for casters?

Whats hard to understand about this?

 

 

  LouiseK

Apprentice Member

Joined: 6/04/07
Posts: 260

Im sorry, i cant help it - Im socially retarded.

4/22/08 1:16:26 PM#17

...autoface?

All a caster would have to do is hold down right click and keep you in sight and they would always be facing you.

It isn't hard even when its manual to rotate on the spot.

If you can get behind someone who is doing it manually, you can get behind someone who is using autoface i'm sure.

  XImpalerX

Apprentice Member

Joined: 2/15/07
Posts: 512

"As you think, so shall you become"

4/22/08 10:21:20 PM#18

     Autoface balances casters vs melee imo. The OP probably likes to play melee classes.

   That aside, when you are pvping as a melee class you do not need to worry about LoS and it is easy for you to fight becuase your goal is either to rush to and cripple your target and/or sneak up behind them to cripple.

   

   if you can see the casters castbar you can easily time it so that you run behind him in hopes that in the effortless up arrow key, hold right mouse down, and move mouse to the left, i pwned you move, in the time i lost casting the spell and now having to turn to face you again in order to start my next cast while you simply reverse the above skill, cancelling yet another spell,

 

    Now you could say "well he should be smart and fast enough to "predict" when im about to go behind him."

But your staring at his cast bar and making basic keyboard and mouse movement in order to give you a chance that the casters spell fails.

 

    What chance does the caster have that he will dodge your melee attacks using his keys and mouse...none.

Autofacing makes it so casters can easily focus on multiple targets without worrying about facing. IMO ithats how mages should be.

 

    What would you think about casters being able to cast while facing any direction? Also in my exp autofacing is usually alot less responsive and more sluggish than manual targeting and facing. If you rely on autofacing 100% you will suffer over a player who is using 50/50 etc.

  elvenangel

Novice Member

Joined: 10/03/04
Posts: 2228

Why So Serious?

4/22/08 10:36:19 PM#19

He said he likes to play casters Impaler btw....

 

sorry if I seemed rude Baso I think it was just a misunderstanding of what you were trying to ask / discuss.  (course when im at work i don't pay much attention to tone lol) But :) I still think /face is a rather good idea but like others said a player that relies on it will be gimped against a person who knows how to work around it.

Please Refer to Doom Cat with all conspiracies & evil corporation complaints. He'll give you the simple explination of..WE"RE ALL DOOMED!

  XImpalerX

Apprentice Member

Joined: 2/15/07
Posts: 512

"As you think, so shall you become"

4/22/08 11:15:57 PM#20
Originally posted by elvenangel

He said he likes to play casters Impaler btw....

 

     That's why I said "probably" lol

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