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Szark  4/21/08 12:58:50 PM

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The folks at SOE have posted an overview of Jedi expertise paths in Star Wars Galaxies, which take Jedi down the path of the light and/or the dark side of the force.

The expertise system gives Jedi a choice of the path they wish to follow in the universe of Star Wars Galaxies. Choose a side and your role as a Jedi with the Path tree in the expertise system, now with several new abilities added in Game Update 3.

Choose Your Path

The left side of the Path expertise tree represents the light side of the Force and the right side of the tree embodies the dark side. The light side centers on calm and forethought to improve defensive capabilities, while the fury and passion of the dark side focuses on offensive powers.

A Jedi stance is required for abilities on the left side of the tree, and a Jedi focus is required to use the abilities on the right side of the tree.

Jedi who are not completely taken over by one side or the other may still choose abilities of both sides. Although Jedi are free to choose between the two sides of the Force, abilities and passive bonuses cannot be used while in the opposite stance or focus.

Read more here.

 
Lasastard  4/21/08 1:14:48 PM

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NGE-hate aside for a moment ...

Did they put in some nice jedi quests in yet - with some roleplay value? Like a storyline guiding you from level 1 padawan to lvl 90 Jedi master? I remember that there were *some* attempts to that... That would be something worthwhile to check out, for me anyway.

 

Those changes seem to go in the right direction, for what it's worth. Although I personally dont like how you can mix and match light and dark powers, its not really true to the lore, is it?

 
JYCowboy  4/21/08 2:55:49 PM

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Originally posted by Lasastard

NGE-hate aside for a moment ...

Did they put in some nice jedi quests in yet - with some roleplay value? Like a storyline guiding you from level 1 padawan to lvl 90 Jedi master? I remember that there were *some* attempts to that... That would be something worthwhile to check out, for me anyway.

 

Those changes seem to go in the right direction, for what it's worth. Although I personally dont like how you can mix and match light and dark powers, its not really true to the lore, is it?


One of the main points of this update was to make choosing one path or the other more defined.  If you choose to mix and match, under this new expertise, you will end up hurting yourself because of the high initial cost of each path.   "... forever dominate your destiny." comes to mind in this direction of skill building.  Some skills all Jedi share and thats where the General tree comes in.

Quest content is a mixed bag and this is reflected in current mind set on what is coming.  The next big adventure package is a Meatlump Theme Park for level 45-70 to fill the gap left by the Legacy Quest's abrupt end.  High level content is being filled with the addition of Heroic Encounters.  The Exar Kun instance is very Jedi in theme but really calls for few Jedi in a required full group.

The issue of Jedi with the NGE is not to hold them in great esteem but to make them an equal part of an adventuring group.  Game balance over Lore is the main issue in making this system fun.

I do hope that more profession spacific quests could be introduced but that maybe some time off.  The dev team is still balancing adding new content with also bashing or gutting old bugs.  This limits how deep they can concentrate on a given issue.

NGE hating considered, SWG is really a much better game than it was on Nov. 15 2005.  I, however, do not compare it to Pre-NGE which was a different game all together.

 
ultrasparc  4/21/08 3:00:25 PM

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Sorry folks, too late......

5 accounts alredy cancelled, never resubscribe.

Good times never come back.

 
BigBlackWook  4/21/08 3:34:24 PM

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Why are we getting an overview on an expertise system? Isn't this game like 5 years old?

Seems to me they are charging people to beta test their product.

 
Draccan  4/21/08 3:43:30 PM

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SWG pre cu/nge wanted!

 

Originally posted by ultrasparc

Sorry folks, too late......

5 accounts alredy cancelled, never resubscribe.

Good times never come back.

 

you know what... it saddens me a lot!

all SOE bashing about the NGE aside.. how I miss that first experience in SWG, at launch... getting the big black box in my hand... the music, the expectations... the sandbox world... the skills and all the details of the game... everything think from player house, guild house, tons of furniture from paintings to what color couch or even model you want..

From sitting in bars chatting up entertainers... running across the plains exploring, killing stuff, camping.. meeting people... running around getting slaugthered time and time again in a non instanced dungeon like the Tusken Stronghold... getting my first seeker droids (to work) for my bounty hunter, running a large guild, getting the best armour in the game before all else.. trying to make sense of buffs and spending hours seeking out the best chef... exploring far away systems... joining the galactic war... going camping in imperial cities with my rebel buddies and see how long we can hold a city before too many imperials are shipped in quicker than we can kill them... wondering who would be the first to unlock jedi... the mysteries surrounding jedis... working hard on those skinning skills.. making friends in the game .. trying on a krayt dragon in vain... helping crafters with putting up harvesters... building and protecting bases..

*SOB*

You know ... this game ruined mmos for me. Every time I come back I think I will stumble over the detailed, sandbox and incredibly fun skill based mmo .. and all I find is ... a new WoW skinned instanced     crapfest

 

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SioBabble  4/21/08 3:46:27 PM

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Originally posted by BigBlackWook

Why are we getting an overview on an expertise system? Isn't this game like 5 years old?

Seems to me they are charging people to beta test their product.


Well, expertise is only two years old...it's the NGE bastardized version of WoW talents.

And yes, SOE is charging people to beta test their lameass game, and have been doing so since 15 November 2005.

CH, Jedi, Commando, Smuggler, BH, Scout, Doctor, Chef, BE...yeah, lots of SWG time invested.

Once a denizen of Ahazi

ThalosVipav  4/21/08 4:08:58 PM

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Originally posted by SioBabble

 

Originally posted by BigBlackWook

Why are we getting an overview on an expertise system? Isn't this game like 5 years old?

Seems to me they are charging people to beta test their product.


Well, expertise is only two years old...it's the NGE bastardized version of WoW talents.

 

And yes, SOE is charging people to beta test their lameass game, and have been doing so since 15 November 2005.


This isnt a completely true statement.

I am a pre-CU lover. Always have been, always will be. However, this game has been in beta since it launched. Not just since the NGE.

Thalos Vipav

picture the Careerbuilder commercial with the room full of monkeys and upside down sales chart when thinking about the SOE decision making process.
Star Wars Galaxies: R.I.P.

SioBabble  4/21/08 4:14:05 PM

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Originally posted by ThalosVipav

 

Originally posted by SioBabble

 

Originally posted by BigBlackWook

Why are we getting an overview on an expertise system? Isn't this game like 5 years old?

Seems to me they are charging people to beta test their product.


Well, expertise is only two years old...it's the NGE bastardized version of WoW talents.

 

And yes, SOE is charging people to beta test their lameass game, and have been doing so since 15 November 2005.


This isnt a completely true statement.

 

I am a pre-CU lover. Always have been, always will be. However, this game has been in beta since it launched. Not just since the NGE.

Yeah, but on 15 Nov 2005 they didn't even bother to pretend they were not asking people to play for a game in beta.

They came right out and admitted it.

CH, Jedi, Commando, Smuggler, BH, Scout, Doctor, Chef, BE...yeah, lots of SWG time invested.

Once a denizen of Ahazi

rsreston  4/21/08 6:21:25 PM