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swede2 4/21/08 11:44:11 AM
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Advanced Member
Joined: 11/03/06 |
Originally posted by BigMango I can run vanguard every setting maxed at 1920x1200 and even force 8xQ antialiasing. But i have to force 8x because any lower dosent seem to make a differance but shadows are something i turn off in any game no matter how well my computer runs it for me having a black mirror image of my character running on the ground beside me totally breaks any immersion i feel its alway so unrealistic in any game Its an eyesore for me dont know how anyone can play a game with that following there character every where they go Now shadows on everything like you want well it looks good and all but am afraid you and me or anyone else for that matter wouldnt be able to run vanguard with shadows like that. Shadows are probally the biggest performance hit of any feature in a game. Guess alls am saying is why put shadows on everything when no one would have the computer to run the game with them on |
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boojiboy 4/21/08 1:21:54 PM
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Hard Core Member
Joined: 10/28/06 |
Originally posted by Kenze
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Lidane 4/22/08 3:55:55 AM
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Apprentice Member
Joined: 1/08/07 |
Vanguard might well lose a good chunk of its PvP crowd when AoC comes out, particularly since the devs have admitted that they're not even looking at any PvP issues at the moment and won't for the foreseeable future. And they might lose more PvP'ers when WAR finally launches, but otherwise VG is in the same boat as MxO, Planetside, and the other games in the SOE stable-- it's got a mostly loyal playerbase that aren't leaving because they've made friends in the game, and it meets their standards for a fun game. Vanguard's not so much a dying game as it is one that is finally settling into its niche. Like any other MMO, it will gain and lose players, but since SOE don't have a track record of shutting down games, it will survive and float along on its merry way. |
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FischerBlack 4/22/08 7:14:43 AM
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Advanced Member
Joined: 11/16/06 |
Originally posted by boojiboyPlease show me any scrap of evidence to support the notion that a brand new raid dungeon (and i mean dungeon, not some overland rubbish mob) is being worked on. APW was being focus tested for MONTHS by guilds like Pain and BoW before it went live, and it was being chatted about for months before the testing started. And in terms of time frame GU5 is not fully on Test yet (Ellyra says the current Test notes are only a preview of GU5), will be at least May of not June when the update hits Live. There is no way GU6 makes it live before August at the earliest. Im not trying to be a jerk here but cmon, lets keep it real
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FischerBlack 4/22/08 7:17:00 AM
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Advanced Member
Joined: 11/16/06 |
Originally posted by Lidane
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morpin 4/22/08 8:47:30 AM
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Hard Core Member
Joined: 11/10/05 |
Originally posted by FischerBlack I think a lot of people that are really into PvP will try out AoC. In fact a majority of people that enjoy MMORPG will give AoC a shot. AoC will have to deliver a heck of a lot more than just PvP though. We shall see what AoC has got when its released. I will bet there will be some issues - there always is when a game is released. I think it is a misstatement saying the developers are not even looking at PvP. Here is the latest post from Silius on the subject: http://forums.station.sony.com/vg/posts/list.m?start=0&topic_id=31131񙈓 Bascially they are still working on class balancing and this effort will improve the PvP game. Once that is accomplished the PvP development effort will re-evaluated.
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FischerBlack 4/22/08 10:57:58 AM
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Advanced Member
Joined: 11/16/06 |
I read Silius' post as saying : We are balancing DPS, and that if that happens to iron out some PvP stuff well cool but if not we'll think about it later" Which I think is a good use of limited resources. VG's selling point is a top quality PvE experience, I really don't think it would be clever to try and compete in the PvP space against AoC and WAR. Imo the battle for PvPers cannot be won by VG, but the PvE content is unique and deep and provides a higher marginal return on Dev time. |
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vickykol 4/22/08 11:17:21 AM
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Apprentice Member
Joined: 4/30/03 |
Originally posted by boojiboy I thought that the "Isle of Dawn" was originally supposed to be in GU4, and was going to be live by now. I thought this was a key prerequisite for the free trial and relaunch originally proposed to happen by the end of 2007. Now it is a hypothetical item to be in GU6. This suggests to me that there really aren't the resources available to turn things around in the near future. Oh, and if anyone is spending time on developing fishing, there really is a prioritization problem.
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boojiboy 4/22/08 12:11:50 PM
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Hard Core Member
Joined: 10/28/06 |
Originally posted by FischerBlack
The has been a lot of chatter, and for awhile now. Avarem recently stated on one of the New Raid Dungeon Threads: "The next raid dungeon won't be Stiirhad (although yes, Stiirhad will be a raid dungeon), but it also won't be the 'RI remake'. It will be a dungeon that has yet to be seen by the general public. I won't say any more for now, but I think a handful of people did get summoned inside for the end of beta event, so there might be a few screenshots floating around." So they are working on it, but won't tell people where it is. Stiirhad will be a raid dungeon, but it's not the NEXT raid dungeon. The devs discussed it some in their chat (looking for it now - also looking for those screen-shots). So as far as what it will be, is still speculation, but one of the prominent 'theories' is that is the raid content only accessed via a Galleon. So, it's clear it is in the works. What is not clear is exactly when. By the way, Stiirhad reminds me ALOT of Veeshan's Peak. When converted to a Raid dungeon, that will be an absolutely incredible experience. |
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pencilrick 4/22/08 8:22:41 PM
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