| Thread (76 posts) | ||
|---|---|---|
|
Murugan 4/20/08 9:34:09 AM
|
||
|
Apprentice Member
Joined: 4/18/08 |
Vanguard had a bad launch, it was buggy people left us in droves. The game is now playable and its population is recovered from its worst days, not only that but I plan to argue that it is better than your game. Heck I'll even let you make a case for games not released yet, hype away! Convince me I'm wrong, and that I should sub your game. Or at least put up or shut up and leave our forum with your derails. (this is not in order of importance to me)
Player Created Structures Not just created, but with stages that show for example a crane. These structures take a considerable amount of effort to make as well, especially as they get larger such as Guild halls, Caravels and the upcoming Galleon ships. You can also decorate these houses with about as much detail as you can housing in say EQ2.
FFA PVP We got it, it's called Sartok. Wait a second don't all pvp games have FFA servers pretty much? No, FFA means no safe spots, no limits, no rule Free-for-all.
Complex Mob Scripts Containing: 1. Add spawns, both timed, percentage, random, and curse based. 2. Damage shields, drains, lifetaps, riposte's, immunities, beneficial incoming damage (such as healed by arcane damage etc.), varied resistances, cones (frontal, behind, side), circular aoe's (with varied ranges) both based on the mob and the players (requiring specific spacing in between raid members) 3. Stances and Enchantments which must be removed (sometimes taking multiple classes/casts) 4. Environmental spawns and effects such as blades, poison vents, traps, and plenty of obstacles and props that can and in some cases must be utilized in any successful strategy. 5. Charming, stunning, knock back, tossing (a throw over the bosses shoulder), instant death abilities, aggro loss and wipe, refresh increase, energy/endurance cost increase, casting time increase, and the ability to summon people at range. 6. Abilities and attacks that are not limited to the top of the aggro list (meaning affecting people other than the tank), such as curses that affect people above a certain level on the aggro list, or turn and slap attacks where they will attack someone else high on their aggro list then swap back to the tank. 7. A necessity to have melee in nearly every fight meaning there is no way to get around all area or cone effects by substituting other classes. 8. Important gear progression needed for all classes in order to advance in raid progression. 9. Animations, and NPC warnings that must be paid attention to in order to defeat certain content. 10. Mobs that require the completion of an event to be spawned (often in a timed manner).
18 Man Raiding
Exploit System Similar to group "skillchains", sympathetic actions etc. Basically ordering skills with others in order to achieve more damage.
Balance 15 Wonderfully balanced classes for PvE content. Okay this one is opinion, but it is the first game I could say this about, what about you? Where every class is wanted from 1-end game? Where everyone CAN solo, and where there are multiple classes for every role and no one class is must have for everything. And where multiple classes are not simply clones of each other, but play very differently (my vote for most varied healer classes in any fantasy MMO) Many classes also have several styles or affinities that they can choose from giving further variety.
Chunk System Rather than zones you have chunks, allowing for a load free world (although there is a slight hang during chunking sometimes, you are generally immune from damage during it and it is very short on most connections). This was a cause of a lot of bugs and lag early on, however Sony (the ones who ruined this game
3 Spheres of Advencement Diplomacy, Adventuring and Crafting. All which are a considerable "grind" (if you want to use that term), and have considerable amounts of content.
Mounted, Air, and Sea Player Controlled Travel You can have several land mounts (including upcoming race faction specific mounts 36 in all) , a nice boat , and Flying mounts both of the short term rentable variety, and the uber OMG insane quest line reward ultimate accomplishment type.
A Large World I would say its easily as big or bigger than most on the market. Fully open to travel with flying open mounts too.
An Average of added substantial content, at all levels of the game at least every quarter Something any good MMO should strive for, however many do not. Or no longer do. |
|
|
shassell 4/20/08 12:05:44 PM
|
||
|
Novice Member
Joined: 2/23/06 |
Yawn.... You forgot the rest of the stuff Vanguards got; 4 servers left 4 hairstyles to choose from 4 levels in an hour, coz SOE thinks throwing XP at you is gonna make it fun... 4 months between patches.. challenge all you like..we tried it.. its garbage.. and not interested in a Fanbois view after you played it for a week... |
|
| |
||
|
Teala 4/20/08 12:43:15 PM
|
||
|
Novice Member
Joined: 6/16/04
God made women because mens brains are broken. |
Originally posted by shassell
|
|
|
kalistar 4/20/08 12:53:14 PM
|
||
|
Apprentice Member
Joined: 3/15/05 |
whats the one overwhelming factor to make me NOT play vanguard....SILIUS. i mean this game would rock all the things you describe are good features. this game has improved immensly performance wise. it is even easy to forget some of the past and get into the game. then a petty egotistical person who never should have been a lead dev reaches out and will randomly slap the playerbase across the face. i mean oneday my truest wish for vanguard is that silius will learn that things go much smoothly and work gets done faster if he stays OUt of the forums. a loose cannon can be good for creative juices in a game but not in the position of lead dev. you can call this my opinion or say i am jaded but the facts remain for themselves some changes are made to the game in crafting, dip and some adv to punish the players in coorespondance with silius being challenged.
so you decide if you wanna play a game that any moment the lead dev is offended can change core mechanics to spite you????? |
|
| |
||
|
Teala 4/20/08 12:57:39 PM
|
||
|
Novice Member
Joined: 6/16/04
God made women because mens brains are broken. |
Originally posted by kalistar Yes I agree Silius is a...what is the term I should use here...::bites her tongue::...OK I will refrain from saying it...but yes he is perhaps the one thing the game does not need. He should go back to being who he was and SOE needs to get someone with better people skills then Silius. |
|
|
Kwanu 4/20/08 1:13:37 PM
|
||
|
Apprentice Member
Joined: 1/19/05 |
While it does 'sound' like things have improved the fact that such a bug strewn game was released showed a complete and utter lack of respect for the mmorpg community. When companies do such things they lose the trust of the people playing these games, me included. So I will never go back to this game they've already shown me they don't give a damn about me so I will do the same and never pay for their product. Also the complete lack of a free trial of this game again says heaps, any company confident of having a quality product would be more than happy to let people have a taster, all the big 'good' mmorpgs do it. So I would say to anybody considering going back don't until you can see the game via a free trial. I've had a quick look at the videos and screenshots of this game and it looks very dated and old, there are 2 'potentially' fanatastic new mmorpgs due out this year which look way better than Vanguard so why pay for something which has a poor history when you can end up paying for 'possibly' one of the best mmorpgs released in the last few years? Sorry if my comments offend but Vanguard offended me! |
|
| |
||
|
Duggins 4/20/08 1:49:18 PM
|
||
|
Novice Member
Joined: 4/20/08 |
Vanguard may have all of those things, but for me it lacked the most important -- fun. Vanguard just wasn't fun for me, and I found it to be a fairly soulless RPG. I was a huge EQ1 fan, and hoped that VG would continue the great legacy that EQ1 established. It did not, in my opinion, even come close. |
|
| |
||
|
page 4/20/08 1:59:54 PM
|
||
|
Elite Member
Joined: 8/15/07 |
Both Vanguard and EQ2 have the same problem, no population at any given time. Everyone quits as fast as new players start. It's an MMO............players = fun........... bottom line. |
|
| |
||
|
Saggra 4/20/08 2:13:21 PM
|
||
|
Advanced Member
Joined: 1/04/08 |
Originally posted by Kwanu
There is suppose to be a free tra | |