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 Thread (21 posts)
Szark  4/15/08 11:16:36 AM

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Christine Chugon, an artist on Star Wars Galaxies, has written a dev journal which takes a look at the creation of The Tomb of Exar Kun.

Hi all, Christine "TrandoshYar" Chugon here. I'm an artist on Star Wars Galaxies and I was responsible for creating the Exar Kun heroic encounter dungeon. For this dev diary, I'll give you an overview of how the dungeon made it in game.

This particular dungeon started out as a pencil sketch given to me by Travis "Shadowbrak" Hicks, designer for the Exar Kun encounter. He gave me a layout of room sizes and what the overall theme of each room would be.

Here on Galaxies we use the 3D program Maya. In Maya, I blocked out each room, and using a default human mesh I guessed how big each room would be.

Read more here.

 
Sarvan  4/15/08 12:47:52 PM

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Awesome! A great piece of work.

 
Thorkahn  4/15/08 2:57:46 PM

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It will be a good piece of work when the bugs are taken care of.

Over spawning of Bosses

Location issues in the instance

All kinds of problems with peeps trying to get into the instance.

FIX THE FEAKING BUGS

 
stbays  4/15/08 5:56:08 PM

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I work to play. I play to relax. ^_^ Go Blue Mage!

 

Excuse me, but what does this have to do with this exact thread?  As far as I can tell, nothing.  Please shut up and move along.  If you can't comment on the exact object of the thread, then you don't need/shouldn't comment.

 

With that said, I'm looking to get into game programming and I enjoy hearing about the tools of the trade, no matter who they are.  Even programmers of a less popular game have done something that most of us haven't, which is make a game.  I'll definately look into what this person has to say.

Originally posted by Thorkahn

It will be a good piece of work when the bugs are taken care of.

Over spawning of Bosses

Location issues in the instance

All kinds of problems with peeps trying to get into the instance.

FIX THE FEAKING BUGS

 

 
dethgar  4/15/08 6:01:02 PM

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Originally posted by stbays

 

Excuse me, but what does this have to do with this exact thread?  As far as I can tell, nothing.  Please shut up and move along.  If you can't comment on the exact object of the thread, then you don't need/shouldn't comment.

 

With that said, I'm looking to get into game programming and I enjoy hearing about the tools of the trade, no matter who they are.  Even programmers of a less popular game have done something that most of us haven't, which is make a game.  I'll definately look into what this person has to say.

Originally posted by Thorkahn

It will be a good piece of work when the bugs are taken care of.

Over spawning of Bosses

Location issues in the instance

All kinds of problems with peeps trying to get into the instance.

FIX THE FEAKING BUGS

 

This thread is about an article discussing the creation of this instance. Therefore, he's stating they did a piss poor job at it as they have done for years now. By the way, you'll want to look into programming in general before you decide to jump to game programming, otherwise you will be massively overwhelmed.

stbays  4/15/08 6:46:44 PM

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I work to play. I play to relax. ^_^ Go Blue Mage!

I'm currently going to college and learning the fundamentals of C++ programming.  I'm doing fairly well with it, though things are getting progressively harder (ie, reading file information using fin comment, though this thursday, our instructor might explain more).

I've also begun to college several books on the subject of programming, general and game related. 

 

But back to the point, his comment didn't have anything directed at the instance.  It was just a round about hate comment against the game in general.  So like I said, not related to the topic.  (ironic as my fist two paragraphs are completely unrelated as well).

 
tillamook  4/15/08 7:30:25 PM

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lol, I didn't think anyone had any run ins with Exar Kun till way after ep6 in the time line when Luke formed his Jedi Academy on Yavin.

I gotz a 300,000 BTU WTFBBQ!

Wharg0ul  4/15/08 7:32:32 PM

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Clench all you want, it''s still going in.

SWG has made a mockery of SW canon repeatedly.

Wouldn't be surprised if Darth Bane walked into Eisley Cantina any day now...

Prime8  4/15/08 9:43:04 PM

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Nice iceing but unfortunatly the cake is well past its use by date , why not fix the game then additions like this would be worth while .

 
Reklaw  4/16/08 12:30:01 AM

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Originally posted by Wharg0ul

SWG has made a mockery of SW canon repeatedly.

Wouldn't be surprised if Darth Bane walked into Eisley Cantina any day now...

It so shows that some "kids" simply have no idea about SW canon. Same for some other "kids" who post things like "thinking" they gonna meet Exar Kun or say it doesn't fit the timeline. That shows how little people actualy read before they post a comment on it.

"Re-imagining the Exar Kun temple has been a fun and informative process for us. We started with the current fictional canon in the Star Wars universe, as well as the basic temple layout currently in SWG. From there, we worked with Lucas Licensing to further develop the look and feel of the temple. When dealing with established characters and locations in the property, there's always a phase where you're fact-checking against current continuity. We have to make sure our proposed fiction doesn't clash with the established works, including prior movies, games, television, comics, novels... even toys. Fortunately, Lucasfilm keeps a detailed archive composed of decades of established canon - we can cross-reference that to make sure our Exar Kun content fits nicely with the existing timeline. ": Tim Temmerman
Associate Producer, Star Wars Galaxies
LucasArts

OT: nice to see how it works behind the scene, i alway's enjoy things like that regardles the game.

------------------------------------------------------------
"Please...Don't Try Hard To Like A Game just enjoy it or else just leave when a game isn't fun"

Wharg0ul  4/16/08 2:13:18 AM