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Christine Chugon, an artist on Star Wars Galaxies, has written a dev journal which takes a look at the creation of The Tomb of Exar Kun.
Read more here. |
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4/15/08 12:47:52 PM#2
Awesome! A great piece of work. |
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4/15/08 2:57:46 PM#3
It will be a good piece of work when the bugs are taken care of. Over spawning of Bosses Location issues in the instance All kinds of problems with peeps trying to get into the instance. FIX THE FEAKING BUGS |
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4/15/08 5:56:08 PM#4
Excuse me, but what does this have to do with this exact thread? As far as I can tell, nothing. Please shut up and move along. If you can't comment on the exact object of the thread, then you don't need/shouldn't comment.
With that said, I'm looking to get into game programming and I enjoy hearing about the tools of the trade, no matter who they are. Even programmers of a less popular game have done something that most of us haven't, which is make a game. I'll definately look into what this person has to say. Originally posted by Thorkahn
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4/15/08 6:01:02 PM#5
Originally posted by stbays This thread is about an article discussing the creation of this instance. Therefore, he's stating they did a piss poor job at it as they have done for years now. By the way, you'll want to look into programming in general before you decide to jump to game programming, otherwise you will be massively overwhelmed. |
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4/15/08 6:46:44 PM#6
I'm currently going to college and learning the fundamentals of C++ programming. I'm doing fairly well with it, though things are getting progressively harder (ie, reading file information using fin comment, though this thursday, our instructor might explain more). I've also begun to college several books on the subject of programming, general and game related.
But back to the point, his comment didn't have anything directed at the instance. It was just a round about hate comment against the game in general. So like I said, not related to the topic. (ironic as my fist two paragraphs are completely unrelated as well). |
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4/15/08 7:30:25 PM#7
lol, I didn't think anyone had any run ins with Exar Kun till way after ep6 in the time line when Luke formed his Jedi Academy on Yavin. |
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4/15/08 7:32:32 PM#8
SWG has made a mockery of SW canon repeatedly. Wouldn't be surprised if Darth Bane walked into Eisley Cantina any day now... |
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4/15/08 9:43:04 PM#9
Nice iceing but unfortunatly the cake is well past its use by date , why not fix the game then additions like this would be worth while . |
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Reklaw
Hard Core Member
Joined: 1/07/06
Freedom is the will to be responsible to ourselves. |
4/16/08 12:30:01 AM#10
Originally posted by Wharg0ul It so shows that some "kids" simply have no idea about SW canon. Same for some other "kids" who post things like "thinking" they gonna meet Exar Kun or say it doesn't fit the timeline. That shows how little people actualy read before they post a comment on it. "Re-imagining the Exar Kun temple has been a fun and informative process for us. We started with the current fictional canon in the Star Wars universe, as well as the basic temple layout currently in SWG. From there, we worked with Lucas Licensing to further develop the look and feel of the temple. When dealing with established characters and locations in the property, there's always a phase where you're fact-checking against current continuity. We have to make sure our proposed fiction doesn't clash with the established works, including prior movies, games, television, comics, novels... even toys. Fortunately, Lucasfilm keeps a detailed archive composed of decades of established canon - we can cross-reference that to make sure our Exar Kun content fits nicely with the existing timeline. ": Tim Temmerman OT: nice to see how it works behind the scene, i alway's enjoy things like that regardles the game. ------------------------------------------------------------ |
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4/16/08 2:13:18 AM#11
Originally posted by Reklawchances are I've got kids older than you, child. The temple was discovered by naturalist Dr'uun Unnh during the "Battle of Yavin". He was killed when a crashing TIE fighter destroyed his speederbike, and his datapad was only found much later. No one visited the temple until Luke Skywalker and Jan Dodonna a year later, and it wasn't until 10 years after that, when Skywalker establishes his academy there, that the spirit of Kun is awoken. Besides this obvious conflict, we are all aware of just how canonical it is to have thousands of jedi flaunting their sabers in public durint eh time of the Empire, and then there's always HK-47 showing up on Mustafar, having wookies running around free (and joining the Imperial faction), just to name a few glaring inconsistencies. SWG is a melting pot of SW names and figures tossed in to lure people into playing the game. They don't give a damn about canon. The only thing that might be accurate, as indicated by the information that you provided above, is the floorplan and general architecture of the temple. |
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4/16/08 8:14:38 AM#12
Originally posted by Wharg0ul
I would have loved to have seen the original Vision of Star Wars. Instead of Ewoks, enslaved Wookies, Leia not Luke’s sister, Luke’s sister becoming Vader’s Sith apprentice....so much more interesting than the Muppets take the Rebellion. But George suddenly felt he had to write a story for the ankle biters, and ever since then Star Wars has been the most schizophrenic series ever produced. On one hand we have Teddy bears prancing through the fields, holding hands with blue elephant people...then the next movie Little Annie Is slaughtering children with his lightsaber. It is only logical that twisted vision bleed over into other mediums.
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4/16/08 9:55:44 AM#13
Originally posted by todeswulf LMAO |
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4/16/08 9:56:32 AM#14
Originally posted by Wharg0ul QFE!! |
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4/16/08 10:06:51 AM#15
personally i think she did a great job given the circumstances that swg is in. she's a artist just doing what she's told, give the poor girl a break. |
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Reklaw
Hard Core Member
Joined: 1/07/06
Freedom is the will to be responsible to ourselves. |
4/16/08 12:20:44 PM#16
Originally posted by Wharg0ul If LucasArts decides to make EWOK jedi's then who are we to question that, afcourse many of use would totaly disagree on EWOK ever becoming jedi's, but still it is created by lucas so they can choose what ever direction they want. Look at TFU, it brings allot more "canon" to SW, do we have to agree on that, afcourse not, but still it's their right to do as they please ( unfortunaly in some cases) ------------------------------------------------------------ |
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4/16/08 1:06:36 PM#17
Don't you just love how 90% of these threads totaly ignore the topic and just break down to fans battling the detractors (forgive me if that's not that right word for people against SWG, I've currently got another migrane). I took a look at the art for the temple and I've got to say it's pretty nice looking. For me to be impressed by the visuals in SWG is a big thing since the game is showing it's age in that area. I think I might even be willing to reactivate my account to check it out. Seeing this reminds me yet again that learning C++ is only part of the battle I face to becoming a game programmer. I've still got to learn 3d modeling, sound creation, as well as so many other things. |
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4/16/08 1:21:23 PM#18
Reklaw, in the future, if you avoid tossing personal insults into your posts you will be taken more seriously. I know my SW canon very well...movies, games, and EU. However, basically all agree that SWG, and pretty much SWG alone, fails to mesh in any way. We've come to accept it, and expect it. I'm not saying they did a bad job with the temple. I'm sure it's great. But the way they keep adding random pieces of the SW universe to this ugly, mis-matched jig-saw puzzle that is SWG is just sad. Originally, the game was set during a very specific time in the SW timeline, and it FELT like you were part of the universe. Unfortunately, over the years, the game has become this deformed mutant of what it was, with random crap stuck on here and there in a way that makes no sense at all. It's an abomination. SCRAP THE GAME. Give the IP to someone capable, who will make a SW game that feels like SW, and not a WoW wannabe with SW textures.
Oh, and Stbays, I am pretty sure that most game devs aren't proficient in ALL areas of the development process. For example, the coders will work on the engine, modelers on the models, artists on the textures, scripters on the AI and quests, etc. They work as a team. Find the area that interests you the most, and become good at it. I doubt that John Carmack would be very good a designing textures, for example, but there is no doubt that he is a BRILLIANT engine coder. |
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4/16/08 10:34:56 PM#19
I apologize if anything I said came across as a personal insult. My intention wasn't to attack any one person, but mroe to point out the oddity of how most threads end up.
Yeah, right now my goal is to finish the certificate program at the local community college, which covers a wide variety of game programming related classes. After I finish, I'll have a better idea of where my strengths are and I'll focus in to that area. I love telling stories, so I do imagine I'll end up a script writer or something to that effect, though I also imagine for my first couple of projects, I'm gonna have to spear head the whole thing to get noticed enough to get the (relatively) comfy job of writer.
if anyone wants to see what I used to write, look up Kevin Joe Bays at fictionpress.com (figure a little self promotion couldn't hurt too much. course most of those stories are older and definately not a good reflection of my current writing abilities). |
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4/17/08 12:00:56 AM#20
maybe get involved in a few mod projects or open source projects to get some experience under your belt. |
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