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 Thread (26 posts)
ProfRed  4/15/08 7:49:19 AM

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http://www.tentonhammer.com/node/30408

I like it, but I wish it was harsher.  I'd love to see items and gold drop too.

 
daylight01  4/15/08 8:00:45 AM

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A.K.A
Sinhealer

Interesting,I do like it but likeprofred said maybe a little harsher would have been better,That was 1 of the things I liked about VG were your items etc also dropped.

I wonder how it works in an instanced dungeon though?

Xasapis  4/15/08 8:01:50 AM

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I hope that the game remains true to the casual player base. Once upon a time I was younger and had more free time, now I have limited play time. I could do without the timesinks introduced for players with tons of free time, if the game was made to be played by casuals just like me.

Remains to be seen.

Btw, the stats hit remains to be decided for retail.

 
virtuella  4/15/08 9:45:57 AM

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Guide

Joined: 6/28/04
Posts: 702

I wouldn't mind a death system like Asherons Call I had.

You lost an item and your stats were lowered for a period of time or until you fought it off in PvE.

Stings a bit but not to much but not to little because you don't want to loose to many items ;)

 

Maybe they could do it so if you died in PvE in a group your groupmembers had the oppertunity to pick up your item for you but in PvP it would drop to the ground for your nemesis to pick it up.A nice little extra reward in PvP but nothing that would cripple you because items would go back and forth in PvP.

___________________________________________

Pyrostasis  4/15/08 10:23:26 AM

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Here is the DP quote.

"This is something we’re still messing with in beta at the moment, so these words should not be held as Gospel truth, but as a statement of where we are now. At the moment, there are no corpse runs, but once you return to the land of the living at a resurrection point, there is a debuff (stat hits) for dying. This debuff can be taken away by running back to where you died, finding your tombstone, and clicking on it. This works the same in PvP, so it would only be a few minutes before you’re back in the fray. However, the death penalty can be quite significant. If one guy has a huge death penalty and the other does not, the guy with the death penalty will probably lose the fight (all things being equal, of course). - Kalanthes"

This is extremely similar to Asherons Calls death penalty, however, instead of burning it off with exp, it takes time or recovering your gravestone.

Im not sure if anyone remembers what 15% Vitae was really like, but this penalty can be EXTREMELY harsh, especially in a pvp environment when you cant get to your gravestone... you could be in for a rather harsh time till it drops.

I too would prefer it being on an exp burned event as long as people are worth exp for pvp it would be fine, however, if not, this isnt to bad. Definitely more harsh than wow.

pyrostasistdk Xfire Miniprofile
aiwntrmute  4/15/08 11:23:11 AM

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Stupid!  Sigh...I keep hoping for FFA death looting but oh well.  Maybe they can make one server that is noncarebear.  A FFA pvp with FFA looting. 

 

A player dies, all their equipment drop (or at least their backpack).  PVP with new games has become pointless.  UO was good and so was shadowbane.

 
DAS1337  4/15/08 11:36:07 AM

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Originally posted by aiwntrmute

Stupid!  Sigh...I keep hoping for FFA death looting but oh well.  Maybe they can make one server that is noncarebear.  A FFA pvp with FFA looting. 

 

A player dies, all their equipment drop (or at least their backpack).  PVP with new games has become pointless.  UO was good and so was shadowbane.

You cant have a full looting system with a game that is built for grinding items.  Neither UO or Shadowbane were like that.  They were more of your sims sword and magic style with generic items.  People didn't run around in full plate suits of Invulnerability, nor were they PvP'ing with a Katana of Vanquishing.  UO and SB were crafter based and only that kind of game would work.

 

 

I would sure be pissed if I grinded for months and months to complete a set of armor, only to get killed somewhere and lose it on in seconds.  We all love some sort of realism in our games, just not that much.

 

One can only hope that Darkfall or Mortal Online ever get their act together and actually make another game like early UO.

 
Travizty  4/15/08 11:53:13 AM

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Personaly I hope they continue to design the mechanics of the game as hardcore as they make it look. I am not big on magic items (even though thats the direction most MMORPGs have gone) and think that if they made it like the old UO system it would be alot more fun. You can go to the extent of lobbing a guys head off but you can't loot his body? Cmon.. Atleast give us a "hardcore" server so people have the option. This is some what of a contraversal issue amongst gamers but it is because there are obviously a number of us out there that want this type of looting system, the only thing is we get 1 game out of 50 that offers it. I realize there will always be people that do not want to take part in that sort of game play, which is why they can offer pve, pvp, rp pvp, hardcore pvp.

Don't confuse a players ability, with a class being Over Powered.

-T

Pyrostasis  4/15/08 11:59:45 AM

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Im all for a hardcore loot server, the problem is, if items are extremely powerful like Eq, EQ2, WoW, etc etc... then we run into a big problem.

If items are like UO (at release, not now) then its acceptable.

Items more or less make the call on whether we can have full loot or not.

Im not in beta so not sure about items, but it will probably be more like EQ,EQ2, and WoW... so as folks have said, spending 3 weeks on getting "Sword of Doom" only to lose it when you get ganked by 6 people wont be so much fun.

Granted you can make items no drop and such to bypass that... but then whats the point in full loot if items are "blessed".

I doubt AoC will rework the game specifically for a hardcore pvp server, as thats more or less what it would require (assuming of course items have many +'s)

pyrostasistdk Xfire Miniprofile
Travizty  4/15/08 12:04:28 PM

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Originally posted by Xasapis

I hope that the game remains true to the casual player base. Once upon a time I was younger and had more free time, now I have limited play time. I could do without the timesinks introduced for players with tons of free time, if the game was made to be played by casuals just like me.

Remains to be seen.

Btw, the stats hit remains to be decided for retail.

I wouldn't hold your breath Xasapis, its been my experience in the past if a game offers a housing system and or a player based town system, its not going to be a casual gamer system. It usualy requires hours and hours to achieve these sorts of things (and rightfuly so). Thats not to say anyone can't log in a play when they have time, you can do that in any game, you may just find it hard to get yourself a piece of real estate if your not going to invest the time needed.

Don't confuse a players ability, with a class being Over Powered.

-T