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 Thread (28 posts)
nightwing70  3/21/08 12:24:52 AM

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Im the next BIG thing!

Which mmorpg has the best quests?

 
Anofalye  3/21/08 12:36:39 AM

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The enemy is so dumb! They believe that WE are the enemy! - A famous orc commander.

I will sound silly.

 

But quest-wise, for me it was EQ.

 

See, always been on a quest or a mission is kinda cool, but if you always do it, it lose it aspect, it is the norm.  Always = Never.  In old EQ, when I was doing a quest, it was important.  :)

 

Maybe it is time to developp the genre into having generic quest, ala CoV, where you always follow the headlines...and having open quests...which are..."hiden" in the game for you to find them and understand what they means, without any pointer or whatever.  See, having a "pointer" as in CoV is great, for everyday grouping, for what I do all the time.  It give me a goal, an objective, some pointers.

 

But it shouldn't prevent the devs from making quests which have no pointers, you read, you either understand it, or not.  No journal, nothing for these other quests.

- "If I understand you well, you are telling me until next time. " - René Levesque about the denial NO on the poll to his dream, project and goal. (Free translation)

mikesamin  3/31/08 1:55:39 AM

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Doing quests which seems never ending in a game is something very tedious and boring, which is also an important fact which makes a game loses its players, for their quests can't attract people. Though I like completing quest in EQ, different to others, they are full of interests and challenge, make everything amazing.

 
phatpetey  4/02/08 5:42:49 AM

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"You''re wrong about drug use, when its not abuse ..."

Hi, 

The quests in runescape are really great aswell. In these quests you don't just have to kill 10 giants. You have to search the daughter of the mayor who is kept trapped in a haunted mansion. You will have to make your own key from a malt you found... If you play this quests without using a site they really own because you have to think about these quests ! 

Greeetz2Z

Lodeclaw  4/08/08 12:43:55 AM

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I don't understand why devs don't allow for player created quests or contracts. NPC quests are boring and take a lot of valuable time to write and implement. If devs spent this time on building systems for player-run content, they would easily increase the life-span of their game. Players could hire each other for different tasks, such as protecting a miner in hostile areas or ordering the assassination of another player.

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Net-Ninja  4/09/08 4:01:01 AM

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Many dream, few try.

Player driven quest handling would require a no level system so that currency has the same value to all players. Many developers probably think that this is a gamble, not many would want to gamble on something like this.

 
telebreth  4/12/08 7:31:23 AM

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"I might look like a Footman, but I am Corporal inside!"

The previous comment is NOT entirely true. WoW had this implemented a while back through a MOD. As long as people had "PlayerQuest" you could make your own quests and anyone with the MOD could see your quest.

 

Unfortunately, Blizz decided that this MOD violated their bounds and shut it down. Never once did it interfere with the Leveling System. Not to mention it was a great way to have people rank in the guild. Find an officer and click the quest. Complete the quest and your reward was a promotion to certain rank. The guild loved it till the MOD went bye-bye.

 
Tarka  4/12/08 7:41:43 AM

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How can you soar with eagles, when you work with turkeys.

Originally posted by nightwing70

Which mmorpg has the best quests?

It depends on what you're looking for in a quest system.  Anarchy Online had a fantastic way of generating missions by allowing the players to decide certain factors such as location, whether the rewards are money or items, difficulty.  All in all it was great.  To a point.

If you're just looking for instant action, blowing things up with friends, then Tabula Rasa may be your cup of tea.

If you're looking for a quest system where you are involved in a story plot which unfolds as you go, then WoW did this fairly well.  The Foresaken quests were very amusing in parts (e.g. being asked by a sick Tauren in the Undercity to help you cure her, you give an undead apocathery the ingredients, he mixes the potion and the Tauren drops down dead whilst the undead laughs his head off).  I'm not saying that other games didn't do something similar, it's just WoW sticks in my mind right now.

 

 
Tarka  4/12/08 7:42:22 AM

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How can you soar with eagles, when you work with turkeys.

Originally posted by Lodeclaw

I don't understand why devs don't allow for player created quests or contracts. NPC quests are boring and take a lot of valuable time to write and implement. If devs spent this time on building systems for player-run content, they would easily increase the life-span of their game. Players could hire each other for different tasks, such as protecting a miner in hostile areas or ordering the assassination of another player.

Funny you should say that, Eve Online has a Contract system.

 
airstrike  4/12/08 7:57:12 AM

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Originally posted by Tarka
Originally posted by Lodeclaw

I don't understand why devs don't allow for player created quests or contracts. NPC quests are boring and take a lot of valuable time to write and implement. If devs spent this time on building systems for player-run content, they would easily increase the life-span of their game. Players could hire each other for different tasks, such as protecting a miner in hostile areas or ordering the assassi