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vickypollard 4/11/08 2:37:09 PM
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Apprentice Member
Joined: 2/29/08 |
I played EQ in 2000 and thought it was crap personally, mmorpgs today though havn't moved on from them EQ days and the ones that did have been ruined. |
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mrudis 4/11/08 2:51:27 PM
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Novice Member
Joined: 9/28/04 |
Originally posted by gillvane1 Well said. The difficulty made you talk to your fellow player... it made you correct your mistakes and play smartly... it made the rewards feel like, well, ACTUAL rewards!!! But like the above poster said... a 30 minute real-time boat ride with nothing to do but have a spamming conversation with someone you paid to learn a foreign language, was not needed. Balance... something between WoW and EQ. Not all time sinks and death penalties are bad... they can promote a good, helpful community of players that learn from their mistakes. |
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Arclan 4/11/08 3:18:29 PM
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Advanced Member
Joined: 1/29/07 |
Originally posted by Neanderthal The only thing linear about EQ is that you start off weak and end up strong. I don't know any other game that departs from this model, other than traditional FPS that do not award experience points. Nothing in EQ was linear for me; at an early level I traveled vast distances; and spent times hunting in numerous dungeons. When I had alts; I started in completely different cities and had vastly different experiences. Very few people did quests; and if they did it was for the sake of adventure because the rewards were not worth the effort (except soulfire, ftw). UO was my first game; it was unplayable. I don't know if it was lag or frame-rate; but the game was like a slide-show with NOTHING to hunt. Vast wasteland with huge loadtimes (thanks to player made housing), and tunnel vision, showing you only a teeny portion of the map in top-down view. It had an utter lack of immersion because you couldn't look around other than that 10x10 square surrounding your character. Lost interest very quickly. When Second Age came out, I planned on buying it and giving it another try. But I went to gamecenter.com to check out the review; and EQ was front page news. Bought EQ and was overwhelmed. Here was a game that played fluidly, had mobs to hunt, and was a world that I could look around and see from first person perspective. |
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| Arclan Cirel |
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Antarious 4/11/08 3:44:52 PM
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Elite Member
Joined: 10/14/05 |
Why EQ was.. what it was.. Many just have to do with when it came out. The market was still new, there was very little competition etc You had to actually figure stuff out. There wasn't 100 different websites that could tell you everything. It was in general beneficial to group... At launch there were very few cleric.. I happened to play one. If I was online I had a group or was being asked to join one. The only thing I really liked about EQ... if someone acted like a total ass... I wouldn't group with them. Yes I kept a list.. no group.. no ress. (remember ress was the only way to get rid of some of that xp debt and think of all the hell levels at launch). I got asked to join a group.. oh sorry I won't group with that person. "we kicked them from group will you join..". It was the only time you had some power to punish that bad element that is so common in todays games. Oh other than UO where you could just kill them and take their stuff. I played UO longer than any other MMO out.. as far as consecutive time goes. My experience from launch until when I quit doesn't really mesh with some of the description I've seen here but... that's not what the OP was talking about. Short version... EQ was what it was.. because of when it was launched.
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| As a customer I don't have to know how to make a better game than you. I just need to know where the cancel button is. |
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nomadian 4/11/08 5:03:56 PM
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Hard Core Member
Joined: 8/18/05 |
I think it was pretty outstanding for its time. It basically layed out the foundations for the success that is WoW with all its incorporated concepts. I know a lot of it stemmed from muds- but taking a game merely from text form into a visualized world as well as on top with all the technical challenges is an impressive achievement- let alone having almost real-time combat and providing an addictive quality to the game. I also think it contained a certain taste which naturally wasn't popular to all- with which there was the inevitably going to come along a bigger rival that would encompass a more popular taste(In fact, I predicted this at the time). I think that niche taste is what some EQ fans still kind of yearn after.(being not really replicated at all- being not exactly very popular) In fact, an example of this is a warcraft mod called Dota. There started the first Dota and then there came a more popular Dota. The second Dota everyone knows about(Dota Allstars). Dota Allstars was based and copied many aspects of the original Dota but the original Dota still retained a distinctive appeal. -It is generally more team-work based than the following Dota. |
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Celestis1000 4/11/08 6:29:15 PM
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Apprentice Member
Joined: 8/15/07 |
To the carebear OP. THere are 928392832 mmorpgs on the market that are just like EQ, i dont' see what you have to complain about. If anything there is a severe shortage of hardcore PVP mmorpgs. You should be in World of Warcraft right now raiding, that is what you people do best.
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altairzq 4/11/08 7:32:11 PM
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Elite Member
Joined: 7/05/04
$$$OE |
Originally posted by Celestis1000 Obviously you didn't play on a red EQ server. |
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Samuraisword 4/11/08 7:37:20 PM
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Advanced Member
Joined: 2/15/06
Gamers who use RMT are like athletes who use steroids. |
Originally posted by altairzq Exactly. Celestis is clearly uninformed. The team PvP server was mad fun. |
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| With PvE raiding it has never been a question of being "good enough". I play games to have fun, not to be a simpering toady sitting through hour after hour of mind numbing boredom and fauning over a guild master in the hopes that he will condescend to reward me with shiny bits of loot. But in games where those people get the highest progression anyone who doesn't do that will just be a moving target for them and I'll be damned if I'm going to pay money for the privelege. - Neanderthal |
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Consequence 4/11/08 7:46:12 PM
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Apprentice Member
Joined: 7/29/04 |
I played and loved much of EQ and yep, EQ was the 1 that started it all.... All the grinding, all the camping, all the timesinks, all the work with little play, the 4+ hour raids full of lag, the generic craft skills that produce items nobody wants by the time your high enough to make them, the acceptance of dueling as a form of pvp, the generic class system, the everybody who plays "X" class looks alike system. Yep, pretty much everything bad about MMos came from EQ. Everything these boards are flooded with complaints about. They all originated with EQ. |
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Entreri28 4/11/08 8:05:43 PM
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