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 Thread (43 posts)
salvaje  4/11/08 6:57:31 AM

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Originally posted by WRyan

 

Originally posted by dookseid

Well,  what I want to know is why they keep it that way?  If they honestly thought they could bring in more people with all these changes they have made it seems they would want to prep the servers to handle the great influx.

 

Only thing I can think is that they are only catering to those that play now and never expect a major influx of players again,  just happy to idle it now....


"Only thing I can think is that they are only catering to those that play now..."

 

Oh the irony.  If they had just done this in the beginning... you know.. cater to the playerbase they originally had (which was several..... hundred... thousand more subs than they currently have mind you.)

And now the circle is complete.  Count me as one vet that finally has peace over SWG.

 

On another note, just think if they slowed combat down.  The very first thing they could do is reinstate Melee Combat animations.... which... would actually make the game better on both ends.  Not to mention they could bring back Weapon Speed into the game as a layer of depth.  So many things can happen with a minor adjustment that they refuse to do.

"tooo haaard"

You have to remember that this Dev team is made up of interns or noobs to the profession.  There are severe limits to what they can do.

Re-writing the combat engine would require a lot of code as well.  They only have 4 of them, of similar inexperience.

Simply put, the expertise of the Dev team has deteriorated too far for significant (and thus potentially game saving) changes CANNOT happen.  They say "no more NGE like changes" only to spin this inability as a positive.  That also is a lie, the current changes to Jedi on the TC amount to "NGE like changes" and that isn't stopping them from doing it.

 

Visit my blog at:

http://www.soesucks.net

I encourage everyone who doubts the word of those who reject the NGE to try it for themselves. http://tryswg.com

Experience for yourself a combat system that doesn't work, a broken UI...

epf1  4/11/08 7:11:36 AM

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--
NGE is the disease, Publish 8 is the cure!

Originally posted by Antarious

 

Originally posted by salvaje

 

 

That was me.

Network engineering is what I get paid to do.  My explanation covered why the combat system was fundamentally flawed and couldn't be fixed due to the HUGE increase in speed.

This is what causes the mass lag AND the dropped specials/heals.

You see, SOE choose to speed up combat by actually increasing the number of actions by 5x...  


Well network engineering isn't my thing but I do have a question.

 

If you increase the number of actions 5x...  Then aren't you just in the same situation if you had the old system and 5x as many people are performing actions?

Starsider battles certainly had more than 5x the current population (that's where I played and randomly log into now and then).  I'd go as far as saying the fist year I saw battles at least 20x the size of anything you'd see now (hell I'd say more than 20x).

Yet I never had that lag.

Hell my system then was crap compared to the one I have now.. and I'd run 4 to 5 clients on it.

Yes I had a couple macroing skills *gasp* and another two or 3 parked by a terminal to push up my mission payouts..

I could walk through Coronet with no lag (even with a bunch of extra clients in the background) and a few hundred people around... Then go to do a mission and the city next door would be having a major war with a few hundred people.

I mean at some point with the much higher population shouldn't I have seen the same thing?

The game as it is now... with me just walking around and NObody in the area.. lags badly often.  I mean I'm not in combat... so that shouldn't even be a factor.. it just runs like crap.

Like i said.. networks aren't my thing.. this is just personal experience of playing and me being curious.

I mean it honestly remind me of a late phase of the Anarchy Online beta where the servers were running in debug mode... lag wise.


I experienced similar things as well. When I started playing SWG (around pub. 7 or 8, don't remember) I played on a laptop with only 512MB and that was rather painful. After upgrading the laptop to 1GB, most problems were gone and the game played just fine. There were frame rate issues some times because of crappy graphics, but  it wasn't a major issue for me.

Later on I got a decent stationary rig and with that I had no problems at all. I hardly ever saw the rubberbanding and certanly no lag either.

When the CU came, it wasn't just my belowed game that changed to the worse, but so did the performance of the game! It's difficult to say what had happend, but my guess is that it was server lag that suddenly got up front!

Then the abomination called the NGE came and the lag got even worse! As mentioned the speed-up of the game most likely had a major role in the lag, but it was also a strange kind of lag that I haven't experienced before. I think there are more factors in the loop than just the speed-up, it's as if there were lag on all fronts. Client lag, network lag or server lag? Now when I think back at it, It's very possible that all of those factors were (are) the cause of the extremely poor performance of SWG-NGE.

Anyway, whatever the cause and huge increase of the lag in NGE is compared to pre-CU, it's just another proof of what a huge failure the NGE is! The concept, the design and the implementation of the NGE is really far below any sub-standards, but then again it is after all SOE and LucasArts so what can you expect?

 

 
Suvroc  4/11/08 7:21:51 AM

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Between the velvet lies
There''s a truth as hard as steel.

If I had to guess I'd say they probably knew of this issue very early on but dismissed it and tried to bury it. They had a game to sell to a new audience and having awknowledged a serious game issue would have been bad PR. Especially when tied into the release of episode 3. Tthey had to try to capture on the momentum of that, and you don't capture momentum when discussing critical issues.

 
salvaje  4/11/08 7:28:29 AM

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Originally posted by Suvroc

If I had to guess I'd say they probably knew of this issue very early on but dismissed it and tried to bury it. They had a game to sell to a new audience and having awknowledged a serious game issue would have been bad PR. Especially when tied into the release of episode 3. Tthey had to try to capture on the momentum of that, and you don't capture momentum when discussing critical issues.

 

I don't think they knew when they designed it.  They only figured it out after it was released and there was no going back.

I guess they figured they'd somehow fix it later.  Which would be quite an accomplishment, since they'd have to figure out a way to exceed the speed of light to do so :)

The only way to fix it at this point involves a combination of slowing it down (to at least no more than 2 attacks per second which would be less than half the current speed) and scale up DPS.

They dont' have the manpower to do this.  Or the ability.

 

 

Visit my blog at:

http://www.soesucks.net

I encourage everyone who doubts the word of those who reject the NGE to try it for themselves. http://tryswg.com

Experience for yourself a combat system that doesn't work, a broken UI...

lionexx  4/11/08 7:33:27 AM

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Alphen arms dealer rijin? No one can pronounce that Kyle! I can''t speak African..
-Jeremy,PP

Yep, but it maybe to late even if they fix it.

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Retired:DAoC,AC2,SWG,EVE,MXO,CoX,EQ2,L2,LOTRO,SB,UO,WoW,AoC I have played every MMO that has ever come out.
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Kalmarth  4/11/08 7:40:46 AM

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The Quick answer to all this is just to change the game back, its store on back up disks, the population would double or even triple in about a week.

CU was a bad idea and as stated its a Suit some where that knows Jack about games calling the shots, once that person gets fired for the mess they have made perhaps, just perhaps we will get a Star Wars game again that is a popular as it should be.

 

 
salvaje  4/11/08 7:41:37 AM

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Originally posted by lionexx

Yep, but it maybe to late even if they fix it.

It's not worth the effort, frankly. Fixing this won't save the NGE from closure.  There is just too much broken and wrong about the NGE to be able to fix it all.  That's why shutting it down and doing a new game that learns from the mistakes of SWG is the best course.

 

Visit my blog at:

http://www.soesucks.net

I encourage everyone who doubts the word of those who reject the NGE to try it for themselves. http://tryswg.com

Experience for yourself a combat system that doesn't work, a broken UI...

Prime8  4/11/08 7:43:02 AM

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Wow , major case of I told you so SOE , good for you Salvaje , is this one of those threads we wont be seeing obraik and co posting in

 
salvaje  4/11/08 7:48:17 AM

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Originally posted by Prime8

Wow , major case of I told you so SOE , good for you Salvaje , is this one of those threads we wont be seeing obraik and co posting in

 

/crickets

:)

But, yeah, having a "See I told you so" moment is a lot of fun :)

Rings hollow though.  I (and thousands of others) can claim the same thing with regards to the NGE, we ALL told them so.

 

Visit my blog at:

http://www.soesucks.net

I encourage everyone who doubts the word of those who reject the NGE to try it for themselves. http://tryswg.com

Experience for yourself a combat system that doesn't work, a broken UI...