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Darkfall

Darkfall 

General Discussion  » Pirating - could it be abused?

16 posts found
  Sam123jo0123

Apprentice Member

Joined: 2/17/08
Posts: 449

Account was stolen!

 
4/09/08 1:31:36 PM#1

I believe that pirating in darkfall could be abused,

lets say that a really strong guild builds a port and builds a shitload of boats, they take them out and kill every other port and harbor so noone else can have boats - do you think they're will be things in place to stop this?

Darkfall devs mention city guards and a community that polices itself, but with one guild ruling the oceans, how can anyone else compete?

Account has been stolen, why would someone want to steal my account?

  mike470

General Correspondent

Joined: 2/11/08
Posts: 2429

"We cannot change the cards we are dealt, just how we play the hand" - Randy Pausch

4/09/08 1:45:35 PM#2

Live with it.  That's one of the risks of having a game like this.

__________________________________________________
In memory of Laura "Taera" Genender. Passed away on Aug/13/08 - Rest In Peace; you will not be forgotten

  Xris375

Apprentice Member

Joined: 6/26/07
Posts: 1031

4/09/08 1:47:52 PM#3

Originally posted by Sam123jo0123

I believe that pirating in darkfall could be abused,

lets say that a really strong guild builds a port and builds a shitload of boats, they take them out and kill every other port and harbor so noone else can have boats - do you think they're will be things in place to stop this?

Darkfall devs mention city guards and a community that polices itself, but with one guild ruling the oceans, how can anyone else compete?

I'm not sure the scenario you describe can be called abuse. If people gets together to cooperate, more power to them. That said, it is easier for smaller guilds to get together, if they have a top guild to aim for.  And why should habors be overrun ? You could probably place more cannons and men on land compared to a water vessel ?

---
And when we got more women on the team, it was like ‘No, no, no. We need puppies and horses in there.’ ”
John Smedley, SOE

  andredoc

Novice Member

Joined: 6/27/07
Posts: 113

4/09/08 1:48:28 PM#4

Lets say that a Guild gets pretty rich and starts making the best armory in the game and kills everyone that have worse equipment!

 

 

Everything in a game can become an abuse, remember that there will always be another strong guild to fight the strong guild. Thats what makes games fun, challenge.

andredoc Xfire Miniprofile
  Sam123jo0123

Apprentice Member

Joined: 2/17/08
Posts: 449

Account was stolen!

 
4/09/08 1:51:01 PM#5

I guess so, in the end it would be everyone v the strong guild so we would get a foothold pretty fast :)

Account has been stolen, why would someone want to steal my account?

  Xris375

Apprentice Member

Joined: 6/26/07
Posts: 1031

4/09/08 2:12:30 PM#6
Originally posted by andredoc

Lets say that a Guild gets pretty rich and starts making the best armory in the game and kills everyone that have worse equipment!

 

 

Everything in a game can become an abuse, remember that there will always be another strong guild to fight the strong guild. Thats what makes games fun, challenge.


That may be be true in WoW, AoC or WAR or other PvP zerggames. In DF every victory will chip away some resouces from your enemy. In the end one part gets to stay and the other has to surrender or leave. Equipment and avatar skill will matter less that ordinary games where cooperation, versility and adaptiveness is more important. Other than that, I agree with you. Large guild affairs equal politics. I'm sure some players in this game will wage large wars without even doing PvP :)

---
And when we got more women on the team, it was like ‘No, no, no. We need puppies and horses in there.’ ”
John Smedley, SOE

  zazz

Novice Member

Joined: 9/18/05
Posts: 427

"To crush your enemies, to see them driven before you, and to hear the lamentation of their women."

4/09/08 2:17:07 PM#7

 

Originally posted by Sam123jo0123

I believe that pirating in darkfall could be abused,

lets say that a really strong guild builds a port and builds a shitload of boats, they take them out and kill every other port and harbor so noone else can have boats - do you think they're will be things in place to stop this?

Darkfall devs mention city guards and a community that polices itself, but with one guild ruling the oceans, how can anyone else compete?

 

Arg this thread is dieing to be trolled ...I Must resist...urge...me quick is only ...choice!

  User Deleted
4/09/08 2:24:33 PM#8
Originally posted by mike470

Live with it.  That's one of the risks of having a game like this.


This is true. If your going to have an open world with open PvP then you have to take the good with the bad.

  Death1942

Advanced Member

Joined: 2/24/07
Posts: 2594

4/09/08 4:42:25 PM#9

ok 2 things.

 

by the time said guild  has made a "****load of boats" then there will be so many ports (with player defenders) that it would be near impossible to destroy them all.

 

and why cant we all live in fear for once?

MMO wish list:

-Changeable worlds
-Solid non level based game
-Sharks with lasers attached to their heads

  DingoBoi

Novice Member

Joined: 3/12/06
Posts: 78

4/09/08 4:58:11 PM#10

It's not a flaw, it's a feature.

It's working as designed.

And yes, this type of gameplay is exactly what can happen with this type of design, which is why it won't be a megahit.

If I was going to play, this is exactly what I would attempt to do.  corner a section of the game.  Have virtually uncontested control of an area or resource and smack down competitors through brute force or financial resources.

I virtually did exactly this in SWG when I was a merchant power broker.  I had a staff of up to 26 entertainers employed (real players) and paid them salary to harvest power. 

I paid them well and used the profits to eventually dominate that industry.  Of course anybody else could still harvest, but I was dominant.  I excerted merchant PVP and then continually bought out all vendors I could find (even taking a loss on some purchases) just to control the power.... then I doubled the price of power overnight.  That put most other power brokers out of business or made them defacto employees of mine.  I think I may have lost 1 customer because it was still easier paying my prices and finding stock (I usually had 30-50 million units available) than hunting all the vendors for a few bits of power (which I often cleaned out daily).  Unless of course you harvested your own, but then you were merely a lowly, inconsequential player to my galactic mega-powercorp.

And who said an entertainer can't whoop some serious PVP action. 

Merchant PVP is fiercer than any combat pvp and actually takes some brains and strategy. Not that combat can't require those, but mostly that's just button mashing and macros.

Financial warfare IS pvp.  And the game was working as designed.even though nobody actually saw it as a financial pvp game.

Damn, I guess i do like pvp after all

~DingoBoi (Corporate Carebear)

 

  daarco

Apprentice Member

Joined: 12/19/06
Posts: 4493

I have Darkfall now!
Caution: Game May Cause Care Bears To Populate Forums
__________________

4/09/08 5:00:11 PM#11

Originally posted by Sam123jo0123

I believe that pirating in darkfall could be abused,

lets say that a really strong guild builds a port and builds a shitload of boats, they take them out and kill every other port and harbor so noone else can have boats - do you think they're will be things in place to stop this?

Darkfall devs mention city guards and a community that polices itself, but with one guild ruling the oceans, how can anyone else compete?


What??

Why not ask if a clan takes out everyone else, is that a abuse?

If you are that clever...you have earned it.

  Apraxis

Hard Core Member

Joined: 9/28/05
Posts: 425

4/10/08 5:17:18 AM#12

Originally posted by Sam123jo0123

I believe that pirating in darkfall could be abused,

lets say that a really strong guild builds a port and builds a shitload of boats, they take them out and kill every other port and harbor so noone else can have boats - do you think they're will be things in place to stop this?

Darkfall devs mention city guards and a community that polices itself, but with one guild ruling the oceans, how can anyone else compete?

Ok.. a few points why your scenario is far off.

As much as the devs said you need 8 hours to cross the world running.. so lets guess how long will you need to drive around the main continent with your ship? Circumference is 2*pi*r or 2*pi*8hours.. and even if you assume that the cruising speed is around 10times as high as running.. you would need a lot of time to drive around, not to speak to patroul. Can you even guess how much ships you will need, how large you clan have to be? Sorry, but your scenario is with such a huge world just unrealistic.

To control a part of this world is a complete other story, and it may happen.

  alphaJR

Novice Member

Joined: 4/08/08
Posts: 19

I am THE fullspectrum WARRIOR of the western world.

4/10/08 5:21:31 AM#13

Apraxis; WITH THE LOGIC.

this game will rock! the sandbox to play in soo..... large.

X_-

  alakram

Apprentice Member

Joined: 11/02/06
Posts: 1997

4/10/08 5:31:12 AM#14

I see this as a game feature. Is not bad. You can be the guild leader of this guild so you will become a Sea King in a virtual world. Awesome in my opinion. And more awesome is, you need to defend this sea kingdom and you will, sooner or later, loose it. Some other guild can start by destroying your resource zones, or cutting your resource caravans to make you weak, and beat your guild later.   The posibilities are endless if the game is well designed. I dont like pvp, but I love having the feeling of living in a virtual world, if this game comes out Ill probably going there, just I'll be carefull when going out of my guild city.

-=AlaKraM=-
Don't fight against poverty, fight against greed.
My Lord of the Rings Gallery

  iZakaroN

Novice Member

Joined: 3/03/06
Posts: 725

\m/

4/10/08 9:00:54 AM#15

The main idea behind roots of MMORPG and sandbox gameplay at all is players developed  virtual world. So this is not an abuse but feature. Players that do not like that idea typicaly like EQ2 and WoW idea that is exactly opossite to sandbox: you just start from point A have to pass through point B and reach point C.






Where themepark games try to hide that they are copying WOW, games like Mortal Online and Darkfall make no attempt to hide their inspiration
______\m/_____
LordOfDarkDesire

  daarco

Apprentice Member

Joined: 12/19/06
Posts: 4493

I have Darkfall now!
Caution: Game May Cause Care Bears To Populate Forums
__________________

4/10/08 9:12:39 AM#16

Originally posted by iZakaroN

The main idea behind roots of MMORPG and sandbox gameplay at all is players developed  virtual world. So this is not an abuse but feature. Players that do not like that idea typicaly like EQ2 and WoW idea that is exactly opossite to sandbox: you just start from point A have to pass through point B and reach point C.

 

That is so true. I hope it will help people to understand that EQ2 and WOW are just one way of many different gameplay styles there is. Sandbox MMOs are very rare, most of them are many years old now.