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MMORPG.com's Joe Iuliani pens this review of NCsoft's free-to-play MMORPG, Dungeon Runners.
Read the review here. Cheers, |
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4/08/08 9:32:04 AM#2
Good review, though the member only items are really not as manditory as you say they are for higher level areas. |
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4/08/08 9:36:49 AM#3
[quote]There aren’t a lot of choices for characters. Players are limited to Fighter, Mage and Ranger.[/quote] This is incorrect. While yes, these are the only choices you have at the beginning of the game, every character can learn every skill from any discipline. The "Classes" are not classes, they are starting equipment and skills only, and you are NOT locked into to this, in fact, depending on your gear, stats, and skills equipped, the game generates a "Title" for your player dynamically that can be viewed by others, or yourself in the player screen. Also, dungeons automatically scale depending on numbers of people in your group, and what the leader has set the difficulty to. (yes it has a difficulty), also, the Go to feature is a god send allowing you to instantly go to a friend where ever they are.
"The best items in game" this has also changed, with the addition of ads, free members can now obtain blue, purple and rainbow items (They could not before). They will be less frequent, but they are there now.
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Lobotomist
Elite Member
Joined: 5/20/07
I got so much |
4/08/08 10:32:56 AM#4
The game had potential , but development took to long and yielded mediocre results. Now you have Mythos that is almost twin similar , but much better in every single aspect.
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4/08/08 10:43:22 AM#5
Good review,ive played this on and off and for the most part its a fun easy to pick up game.I hate how the spell aiming worked with non mouse bound spells though I disagree about the limits of the class system,if anything its one of the games strongest points by being able to pick and choose exactly what you want to have skill wise from any of the 3 archytypes. Theres many player made subclasses over at the forums. |
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4/08/08 1:33:10 PM#6
hello i found the review interesting. whenm i played the game i found it limited on quest and mobs to kill. became boring in a short period of time.
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4/08/08 1:40:01 PM#7
I have to disagree with the Value score. The free version of the game is great ... for a free game. But the member version is really not that much better. You don't need uber items. You don't need the extra bank page. And the game overall just isn't worth any subscription price. It's good enough to be free-to-play with ads. That's exactly how good it is, no better. |
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4/08/08 2:42:17 PM#8
Originally posted by jimsmith08
There is NO CLASS SYSTEM.
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4/08/08 4:10:50 PM#9
The game is average. The review is full of grammatical mistakes, and if you need a thesaurus for "anecdote" you shouldn't be writing. |
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4/08/08 4:30:25 PM#10
Originally posted by Mrbloodworth
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4/08/08 5:35:57 PM#11
I think this game is really best as a buddy game. Not so much finding people in-game to play with, but if you have some buddies around town or some that have moved away you can all hop up on voice chat and go dungeon delving together. |
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4/08/08 8:03:54 PM#12
After reading the review i gave the game a try. After playing for 3 hours i really like this game. I just bought a one month sub just to be able to get access to all the features. I can recommended anyone who's looking to try a new game to download and install dungeon runners. It's not a big file (only 500 mb) and the update is around 100 mb. |
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4/09/08 12:19:10 AM#13
Originally posted by Lobotomist Completely agree with you on that statement. At first dungeon runners semed like a breath of fresh air for a casual/free game to play but after playing Mythos I can say I would never want to play Dungeon runners again. The amount of polish already in game for Mythos is amazing and really just makes DR look poor in comparison. Especially the towns and dungeon design, by comparison the DR tilesets just look completely uninspired. |
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4/09/08 3:47:36 AM#14
Another fluff review by mmorpg.com, All the scores are too high, way too high. Graphics 7 ? Even by f2p standards if you compare them to the other games of the genre they are mediocre at best. The second I saw a 10 score for Fun on this game I just threw my hands up in the air, this site has no credibility as far as reviews go , and this confirms it. At least the news are still there :) |
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4/09/08 7:24:51 AM#15
~Ripper |
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4/09/08 9:44:39 AM#16
Originally posted by rhinokNot really true. A game review should compare the game to all other games in the same category, in an aggregate sense. If the game is inferior (in some category) to most other games of the same type, the review should reflect that. |
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4/09/08 1:30:44 PM#17
For this game to have been rated a 10 for fun I fully expect Mythos to be the first game to ever score an 11 in this sites history.
Yes that was a lame reference to spinal tap and yes I was serious.
Mythos has no ingame ads for it to be free You don't have to be a member to use all of the items ingame. You dont have to be a member to stack potions. ( a completely stupid design idea)
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4/09/08 2:18:55 PM#18
Don't forget when the next patch comes out, according to massively.com, they're going to reduce the amount of experience free players get as well as a few other adjustments that will make the game even less fun for those that like to play it free. |
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4/09/08 7:33:23 PM#19
Originally posted by Hexxeity Personally, I disagree. I believe when one reviews a single product, comparisons to other products (except in summaries) render the review subjective rather than objective. If the purpose of the review was to compare one product vs. another I would agree, but only partially. In such a scenario, one should use a balances scorecard, however, each product should still be still be scored solely on the basis of it's own merits or detriments. The final scores would then be compared to each other in order to determine which product is "better". This is a common approach in the business world. It's also commonly used by Consumer Reports. MMORPG.com does this to a certain extent by compiling averaged hype or player review scores and letting users compare scores from one game to another. ~Ripper |
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4/09/08 8:03:04 PM#20
Originally posted by Unicorns_Pwn Mythos is in closed beta. Of course it's free. The revenue model has been announced, however. Mythos will be f2p, but will have a version of an item mall. You'll have to wait and see how onerous and/or successful that particular model will be before you can truly compare Mytho's revenue model to DR's.
Btw - it's obviously been a while since you've played DR. Since November, 2007:
In regards to the ads:
Per the recent patch announcement, the ads will become significantly less onerous (and they're not bothersome at all, now, IMO):
It is true, however, that non-member benefits are going to change in the next heave:
IMO, the chance to use a Mythic that dropped was too high to begin with (Rares at 75%, Uniques at 25% and Mythics at 25% - Mythics should have been lower). Also, since KC items (even Mythic items) are always usable by the player that receives them, many non-members get around the drop rate by simply farming King's Coins and redeeming them for usable Mythics. Doubling the price of the items will help to mitigate this practice. Truly, the only change I don't really agree with is the nerf to non-member experience, although 15% isn't horrible. All-in-all, non-members will soon see significantly fewer ads, will have a couple of nerfs to encourage non-membership to paid membership conversions, but can still totally play the entire game--from level 1 to 100 and with access to every item in the game--for free. Lastly, this was announced on the official boards today:
So, simply by questing, non-members will be able to earn experience at the same rate they did before, but paid members will have the benefit of being able to earn experience faster than they did before. This encourages doing the quests rather than simply grinding an instance over and over AND it provides a new and nice, inherent member benefit. ~Ripper
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