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therain93 4/09/08 12:02:37 PM
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Apprentice Member
Joined: 11/01/06
“Game Experience May Change During Online Play” is about ESRB ratings, not changing game content! |
So, this is what irks me -- so many posters on this site want to see mmo's evolve, to do new things. When it does happen, it's not happening fast enough or they just don't like the "idea". Give it a rest, informaiton will be out in the open when the game is released, for better or for worse. Furthermore, it's not your game, but the lead designer of EA Mythic -- s/he will make those final decisions on how to realize the vision of Warhammer online.
/grump off |
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Alienovrlord 4/09/08 4:55:24 PM
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Advanced Member
Joined: 2/28/07 |
Originally posted by brostyn I have not heard of any game that hasn't had problems like the examples below. Player 1: Okay people we've almost cleared these mobs. Get ready to get the boss/chest/quest item. Or even better. Group: Why are we just waiting around here? Now if some of those games on the list have solutions to those, I'd be interested in hearing how they dealt with them. CoX had a partial solution and Age of Conan may have found their own solution. *Every* class in that game is able to stealth, so that means the group can stay together, which is the POINT to grouping. Rather than waiting around while stealthers waste eveyrone's elses time. And I'm not even mentioning game-specific examples of problems, like WoW's recent problem with stealthers pulling bosses out of dungeons. We don't know how Mythic is handling stealth to balance it in PvP but as others have said, PvE has it's own issues with stealth too. Just one more thing Mythic will hopefully consider while beta testing their WAR version of steatlh. |
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