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 Thread (109 posts)
olddaddy  4/05/08 5:48:50 AM

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Elite Member

Joined: 7/18/06
Posts: 1942

 

Originally posted by reaperuk

 

Originally posted by Epyon529

Just so you all know the loot books don't work so FLS fucks up yet again

ROTFL. I don't believe it!

 

Well, yes I do unfortunately.

 

What's even funnier is that they were going to introduce them on Wednesday, but delayed doing so for further testing. On Thursday they introduced them, after the further testing, and they still didn't work.

 

 
ummax  4/05/08 2:46:20 PM

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Apprentice Member

Joined: 12/16/06
Posts: 361


Originally posted by Illyrian

 
 
The buzz on official forums, as usual forwarded by same dozen or so fanbois, is that players are guilty of game's poor standing rather then developers who did a shoddy job. There is an entertainment value there to be sure.


Its actualy true but not in the way they mean it. A game is made by a company for people to play. They go and play it and find it doesn't work for whatever reason as there are plenty of games that have a bad rep. So they tell others about it and so technically ironically they are right but not for the reasons they try to use in the usual bas ackwards approach to logic they apply. The game is not popular because of what it is and what it is becoming over time. I believe this was in fact intended by FLS to build a narrow scope "hardcore game" they however didn't advertise it as such and when i made a post on player demorgraphics FLS piped up in the thread and said they were building a game for everyone and to anyone who had money in their wallet to play. That implies they are building a wide scope game. Further to that Rusty had said that they were NOT building a niche game. This statement is what got me to purchase their software. Other things come to mind as I made my choices to play this game past beta. They all revolved around the same thing. They were going to make PVP fun and get rid of things like griefers and they were not building a niche game. IN hindesight I think that is exactly what they were building as it did shout that at the time to me however I decided to go with that the devs said instead and by this game for the majority of gamers out there that would deal with griefers etc in a swift manner. What happened is that is not the game they built. They build a hardcore pvp game with very little social element to it and very little to do outside of killing each other as a level 50 passtime. That leads to the very type of korean type mmorpg game they said they were trying to avoid. The name calling and ganking and griefing and stuff that has happened. Its all screaming korean hardcore grind pvp game. That is exactly what it is. So if you dont like that you wont like this game. So it will be a fringe game with 1 or 2 servers in the end where we can know that all the griefers hang out and be secure in that they have a home.
 

 
damian7  4/05/08 5:51:31 PM

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Hard Core Member

Joined: 4/20/06
Posts: 2407

WTS - a clue. cheap.

I do not support stupidity or weakness. Sorry.

Originally posted by iceman00

 

Originally posted by Illyrian

 

Originally posted by iceman00

I'm still a believer that ganking, with some skill, can be minimized if not eliminated.  However the "instanced" combat in pvp zones is a design flaw, and the law of unintended consequences.  While pvp in almost any game is gankfests and griefing, they at least try to do what they can to limit it.  (i.e. group TEF's from the SWG days, which were an interesting idea, but abused way too much).  While I'm willing to wait it out to see what they do (after hearing from dev's that turning off contention decay was a big mistake that needs to be fixed), right now they haven't done much, and they need more thought.

 

Dear god, FLS figured out turning of decay wasn't a good idea? Brilliant, what gave them that idea? Scores of people leaving when decay was reduced to 25% of the original or even larger stampede after the decay was turned off?

 

The amount of posts, regarding the unrest decay, on the forums was staggering but FLS chose to listen to their favourite sons. Well, Jack Simple & Co "red circles will solve all the problems" won the day and lo and behold - it didn't work.

 

It does emphasize nicely the issue of FLS hearign only the advice it wants to hear and implementing changes that do more harm then good. Yes, I agree, they haven't done much and I would like to hear the reason to beleive they might change their record of poor planning.

 

Don't get me wrong you are willing to wait out and that is great but I am not surprised many people, myself included, are not that charitable.

 

Yes good ol Jack Simple, who doesn't want the ability for reinforcements to join the fight because it "ruins his solo pvp."  I had a nice little exchange with Rusty, and you wanna know what?  I find him a decent guy...... way in over his head.  He finally broke down and admitted "you know, we really aren't communicating what our goals and vision are" and told him about the bluefields story on blackbeard.  (Bluefields is almost always in a constant bubble since they turned unrest decay off, preventing people from doing the story quests unless they wanna pvp.  The pirates just grind it up to 7k and leave.  While unconfirmed, most people believe that someone finally paid the rats off to actually but the thing in real contention.)  He admitted that turning off unrest decay was really causing a lot of problems not forseen.  Why it took that direct question from me to get that answer (considering I simply re-stated what i heard others said, perhaps, at first, more diplomatically lol).

I'm not really surprised that a lot of people aren't willing to wait it out.  Had this been me of 3 years ago, I sure as hell wouldn't have.  Me, I want to get back into gaming.  I like a game that has the potential for a nice hardcore economy.  I'm sick of linear games and npc based economies.  I "want" to see the game succeed, and am willing to give it a few shots.  I don't think that makes me a fanboi, and I completely understand that most people aren't willing to give that patience.

 

patience is all good and fine.

not when it costs someone money.  do you have patience when your cable/satellite/internet/phone isn't working?  are you content to wait patiently (for months?) while these services kinda work?

 
Illyrian  4/05/08 6:38:31 PM

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Novice Member

Joined: 3/02/08
Posts: 313

Originally posted by ummax

 


Originally posted by Illyrian

 

 
 
The buzz on official forums, as usual forwarded by same dozen or so fanbois, is that players are guilty of game's poor standing rather then developers who did a shoddy job. There is an entertainment value there to be sure.


 

Its actualy true but not in the way they mean it. A game is made by a company for people to play. They go and play it and find it doesn't work for whatever reason as there are plenty of games that have a bad rep. So they tell others about it and so technically ironically they are right but not for the reasons they try to use in the usual bas ackwards approach to logic they apply. The game is not popular because of what it is and what it is becoming over time. I believe this was in fact intended by FLS to build a narrow scope "hardcore game" they however didn't advertise it as such and when i made a post on player demorgraphics FLS piped up in the thread and said they were building a game for everyone and to anyone who had money in their wallet to play. That implies they are building a wide scope game. Further to that Rusty had said that they were NOT building a niche game. This statement is what got me to purchase their software. Other things come to mind as I made my choices to play this game past beta. They all revolved around the same thing. They were going to make PVP fun and get rid of things like griefers and they were not building a niche game. IN hindesight I think that is exactly what they were building as it did shout that at the time to me however I decided to go with that the devs said instead and by this game for the majority of gamers out there that would deal with griefers etc in a swift manner. What happened is that is not the game they built. They build a hardcore pvp game with very little social element to it and very little to do outside of killing each other as a level 50 passtime. That leads to the very type of korean type mmorpg game they said they were trying to avoid. The name calling and ganking and griefing and stuff that has happened. Its all screaming korean hardcore grind pvp game. That is exactly what it is. So if you dont like that you wont like this game. So it will be a fringe game with 1 or 2 servers in the end where we can know that all the griefers hang out and be secure in that they have a home.
 

 

Yes, it was made like a niche game and then tried to appeal to the broad public by utilizing the said niche game principles. The issues is that those principles are bad in concept and poorly thought out. By trying to be everything to all people FLS quite simply failed to deliver.

 
Illyrian  4/10/08 3:43:59 AM

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Joined: 3/02/08
Posts: 313

The following thread from official POTBS forums is labeled as "Just wondering, does anyone think there's NOT a population problem?"

http://www.burningsea.com/forums/showthread.php?t=23910

And apparently there are people who think there is no population problem despite the face now all the servers, with the possible exception of one, are dead.

Server population shown at:

http://potbs.armeagle.nl/

 

Yes, I need another bowl of popcorn, thank you.

 
WhiteknightI  4/20/08 3:00:38 AM

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Joined: 2/03/08
Posts: 67

I agree that there should be some kind of way for newer players to advance. 

 

But it seems like most players nowadays are the WoW carebears wanting to be spoonfed and root out the thrilling aspects of MMOs, which sounds to be crossing pvp zones while sweat drips down off your forehead. 

 

Who wants an MMO that's predictable?  Not me. 

 

I imagine the ship combat pvp is the biggest lure to this game.  I've never played it, but I'm seeing a trend of carebears raining down to cry about all MMOs that offer up risk and reward pvp.

 
olddaddy  4/20/08 9:48:55 AM

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Joined: 7/18/06
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Originally posted by WhiteknightI

I agree that there should be some kind of way for newer players to advance. 

Unfortunately, I started a new Privateer on Spain Blackbeard. there are no good starting ships (Mediator/Mediator Heavy) available on the market in any Spanish town, haven't been for weeks. In Grenville they are available, but cost more than a Mastercraft Locust (25,000 dbns). So, my privateer sits in Havana, I play him once a day for about 15 minutes to check if any Mediators are available at a reasonable price. The Blackbeard players would rather price gouge new players rather than encourage them to stay, I guess. Mostly, I play my Rackham French. A more successful server because we keep it reasonable.

But it seems like most players nowadays are the WoW carebears wanting to be spoonfed and root out the thrilling aspects of MMOs, which sounds to be crossing pvp zones while sweat drips down off your forehead. 

And that feeling that you get when you successfully cross that red circle and make it is like no other sensation. Yea, you sweat, you pan all around you constantly, you dodge the NPCs that will slow your run down, you look for an NPC as that higher level PC pirate approaches, it's an emotional rollercoaster.  Frankly, there have been times in this game, when I finally made port, that I realize my heart is pounding. It's an undescribable feeling.

Who wants an MMO that's predictable?  Not me. 

Unfortunately, most players appear to want to sit behind the keyboard and mash keys as their group of six ganks that lone NPC orc. But when they get ganked by 6, look out, it's not fair and something has to be changed.  

I imagine the ship combat pvp is the biggest lure to this game.  I've never played it, but I'm seeing a trend of carebears raining down to cry about all MMOs that offer up risk and reward pvp.

Well, in all fairness, the PvP risk vrs reward is off. Unlike EVE, there is no insurance on ships, so when you lose your ship you are out alot of cash. Ships can cost up to a couple of million gold, though most competitive ones will average around 50 thousand. Still, the only way to introduce money into the game is quests and grinding NPCs, and the average NPC drops between 300-500 gold. So, to replace an average 30 thousand buck ship you would have to grind between 60 and 100 NPCs. That doesn't count the cost of ship equipment. Frankly, PvP'ers would rather PvP then mindlessly grind NPCs. That is what the PvP'ers complain about, they are forced to endure endless, mindless PvE to support their PvP losses.

PvE players are fine with enduring the endless, mindless grind for cash.  It's just like WOW. They just don't want the PvP players to swoop in and ruin their fun, or to block access to the port they need to complete a quest.

In short, this game tries to please everyone, but in doing so forces players to play the type of game they would rather avoid. So both PvP and PvE players vote with their feet, and leave in droves.

 

 

 
Illyrian  4/21/08 4:15:17 AM

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Originally posted by WhiteknightI

I agree that there should be some kind of way for newer players to advance. 

 

But it seems like most players nowadays are the WoW carebears wanting to be spoonfed and root out the thrilling aspects of MMOs, which sounds to be crossing pvp zones while sweat drips down off your forehead. 

 

Who wants an MMO that's predictable?  Not me. 

 

I imagine the ship combat pvp is the biggest lure to this game.  I've never played it, but I'm seeing a trend of carebears raining down to cry about all MMOs that offer up risk and reward pvp.

The opposite of carebear label is pvpturd or pvptard, depending on the preference.

 

I see a trend of pvptards trying to turn everything in ffa pvp, they should go and play CS or something. It is nice to generalize, isn't it?

 

That is not the point with POTBS really - the game dosen't work as it is poorly designed and dedicated pvpers were among the first to leave.

 
Illyrian  4/21/08 4:20:11 AM

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