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rsreston 4/03/08 10:28:17 PM
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Advanced Member
Joined: 11/26/06
DOS 6.22 - fuzzy memories... |
I got into playing the closed beta. If God & Heroes was already at that stage, things were already advanced. But Perpetual couldn't hold up to its name and came to a halt. Now my question (my puzzlement, should I say) is: How can a company create a MMORPG that reached the point of going into closed beta, and then simply put it on indefinite hold and shove it in the back of a drawer? Now, whatever was coded for Star Trek Online seems to have been passed to Cryptic. What about Gods & Heroes? I ask again, does anybody know? |
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| Tried: MxO, FFXI, TR, D&DO, EQ1, Archlord |
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Raunu 4/03/08 10:44:11 PM
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Hard Core Member
Joined: 3/18/04 |
There are quite a few things that would make a game company do that. 1. Not having the money to finish the game. |
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| - - "What if the hokey pokey really is what it's all about?" - - |
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Kenze 4/03/08 10:49:15 PM
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Novice Member
Joined: 4/24/07
<(*-*<) (>*_*)> <(*_*)> |
If i remember correctly Perpetual canned G&H to work exclusively on Star Trek Online at least that the message I got when Beta was closed, then they lost Star Trek Online cause they apparently were a bunch of asshats.. |
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Airspell 4/04/08 3:22:24 AM
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Advanced Member
Joined: 3/05/07 |
If you were in the core tester beta then you should know the game was less than impressive. It had very little hype. They saw what kind of competition they would have to go up against, found their bags of gold missing from their vault and decided to scrap a game that was going to be average at best. If you followed the development before the close, even months before there was a clear sign things were going bad for them, a huge round of layoffs lol. STO is gonna be crap too, Perpetual needs to stay the hell away from making games. |
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Zorvan 4/04/08 3:32:22 AM
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Apprentice Member
Joined: 10/02/06 |
Originally posted by AirspellI concur. I was in the beta up to the last, and there was nothing in the game to draw anyone from any other game. Saying it was average gives it more credit than it was due, actually. Not to mention for the last month or so of beta, even something as simple as staying logged in for more than 5 minutes became an impossible task due to their coding problems. And their coding really was suspect at times, such as having to place big blue giants to click on in order to zone into cities because they couldn't fix the game to zone seamlessly after one of their patches. Now that PE/P2 is defunct, and their crew spread to the four winds, we don't have to worry about their incompetence or their idiocy ( both of these comments aimed mostly as Darron Stinett ) screwing up the Star Trek mmorpg. And since there is no more ST:O ( as I'm sure the new devs will change the moniker and the game both to separate their game from PEs' foul stench ), we can't say Star Trek will be crap now, as until the new devs formally announce it, there is no game to even discuss, for good or bad. |
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| No longer visiting this site as of 9/8/08.
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dcorleone75 4/08/08 10:51:56 AM
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Advanced Member
Joined: 9/08/06 |
Obviously you weren't around for the "Wish" debacle. Lotta hype from the company, lotta anticipation by gamers... It went into open beta. Lasted one week, then they shut down and the game was cancelled.
It was pretty awful anyway, to be honest.
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Teiman 4/08/08 4:55:29 PM
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Advanced Member
Joined: 2/29/08 |
For a programmer... theres problems, legacy code, code written for other people can feel like a "mess". Google for "No invented here". For a suit guy.. theres problems, because developping the game is just a part of it. If you have to buy servers, buy adwords, banners and stuff, you need that your game could return the inversion. If the game don't feel that good, maybe is cheaper to have it on closed box.
So yes, made sense. |
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rsreston 4/08/08 5:26:42 PM
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Advanced Member
Joined: 11/26/06
DOS 6.22 - fuzzy memories... |
Originally posted by Teiman Thanks, Teiman, for providing some answer to the opener post. |
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| Tried: MxO, FFXI, TR, D&DO, EQ1, Archlord |
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skeaser 4/12/08 1:56:19 PM
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Elite Member
Joined: 6/13/07 |
It's too bad. From the previews on the site, the game had potential and was on my watch list. Maybe someone will steal their ideas and make something similar, only make it well this time. |
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rain863 4/22/08 12:34:15 AM
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Novice Member
Joined: 4/22/08 |
xx even something as simple as staying logged in for more than 5 minutes became an impossible task due to their coding problems. And their coding really was suspect at times, such as having to place big blue giants to click on in order to zone into cities because they couldn't fix the game to zone seamlessly after one of their patches.
Now that PE/P2 is defunct, and their crew spread to the four winds, we don't have to worry about their incompetence or their idiocy ( both of these comments aimed mostly as Darron Stinett ) screwing up the Star Trek mmorpg. And since there is no more ST:O ( as I'm sure the new devs will change the moniker and the game both to separate their game from PEs' foul stench ), we can't say Star Trek will be crap now, as until the new devs formally announce it, there is no game to even discuss, for good or bad. |
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Zorvan 4/22/08 12:51:38 AM
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