| Thread (40 posts) | ||
|---|---|---|
|
Stradden 4/01/08 8:27:35 AM
|
||
|
Managing Editor
Joined: 7/08/05 |
Last weekend, MMORPG.com's Laura Genender attended the 2008 Indie MMO Developer's Conference. While there, she attended a round table discussion on the impact of players not spending time gaining “experience points” at the expense of experiencing the content
Read it all here. |
|
| Cheers, |
||
|
Zace 4/01/08 9:00:54 AM
|
||
|
Novice Member
Joined: 9/27/03 |
He is so right on this matter - even on the 'role playing' servers, not THAT much role playing goes on anymore. In EQ it is an easy place to get all the 'l33t' gear as the flagging os NODROP is removed; in WoW it is just anotehr server - BUT in both cases I have seen some truly GREAT role playing going on, In EQ we played in a great guild by the name 'The Fighting Chefs of Norrath' where in the early days we literaly adventured to gain ingredients to cook with, whether it was Guk ale or Wyrm steaks... In WoW the Scarlet Brotherhood were truly awesome to behold, theirreligious fervour caused all manner of great arguments, but slowly it slipped into personal attacks at the players behind the game and at my last sight of them they were a shadow of their former sleves (I hope you made it back there). On LotRO there is an enforced role play server that seems to be standingup well; but the race to be the first to the highest level will always take priority over the time to kick back and smoke some pipeweed or have a drink watching the sun go down over the bay while the pirates maneuver round the reef to try tp get into port and safety.
|
|
| |
||
|
Koolhan 4/01/08 9:40:39 AM
|
||
|
Apprentice Member
Joined: 7/13/05 |
I really agree with this well written article: There is no RPG in MMORPG. I guess the one hope is that there are pockets of resistance in all the big MMOs, but it's still relatively small.
In EVE as a Minmatar I'd "roleplay", immediately distrusting any Ammarr slavers and only allowing one into our Clan after he proffessed to being a dissident and joining us in shunning the Ammarr. In LotR: O my brother and I would travel around as a pair of Dwarven minstrels, playing tunes and singing songs(ok you're gonna have to take that with a grain of salt) at the local taverns, asking others to join and whatnot. We even picked up a few tips, and more than a few beers! Even in WoW as a dumb ol' Troll, I tried to learn the "language" from what my quest-givers were saying to me and by lvl 10 or so I had "Troll" down pretty well, with that slightly stupid, slightly Cajun wordage.
etc. etc.
I guess it just comes natural to me to get into my character's role in the world or create something different. I think if I just thought of these games as "leveling to get that next awesome loot/level", then I'd probably go insane. Maybe that's why until something comes along that just completely blows the leveling/exp/fetch quest/kill X rats system out of the water, I'll always being somewhat dissapointed in what MMORPGs have to offer. |
|
| |
||
|
Gnomig 4/01/08 10:08:25 AM
|
||
|
Novice Member
Joined: 12/12/05 |
It might be part of a solution if MMO's implemented filters which are able to remove people from your game completely - which is something that should not be awfully hard to implement... Based on this idea you could use RP-flags not only to show if somebody is a roleplayer or not - but to filter out all non-rp players out of your game completely. To make this idea work you would need GM's to ensue that the RP-mode isn't overrun by griefers or ooc-players. Peace |
|
| |
||
|
brenth 4/01/08 10:35:08 AM
|
||
|
Apprentice Member
Joined: 5/19/06 |
It to me is a sad thing that many game developers build games that nearly by definition require players to do tasks directly required by the game and its creators the player and charactor has no free will. If asked why a charactor is killing a particular group of goblins they respond "the game told me to" the player might be sitting in the driver seat on a trip from seattle to new york but its the game developer that selects the route. take spells and attacks for example there for the most part exactly the same for any given class,, if you mage has a fireball its the EXACT same fireball that every other mage has,, if you swing your weapon all other fighters have the exact same move,, why not have at least some traits that players can build their own moves out of traits they prefer? the ECONOMY for me is a dead giveaway is the economy combat based or sustenance based? most economies are directly based on the support of combat armor weapons spells than on a more immersive and functioning sustenance economy food drink shelter and to make matters worse they have national auction houses and homoginized resources that every resource is available to everyone which cripples the need for trade. environments and worlds that ignore biological realities,, you can cross the largest desert and never need a drink! no need to take time and actually prepare for crossing a desert packing water, hiring a druid,ranger, mage to aquire water,,, no need to diviate to oasis on the way same for cold climates,, swim in a iced over river? no problem run naked through also no problem! in LORD OF THE RINGS ONLINE right now they added a zone called EVENDIM which had a huge lake right in the middle and Guess what? NO BOATS!!! you might see boats as decorations but none functioning! even the famose BUCKLEBERRY FERRY never moves! and soon (possibly this month) a new chapter is coming out called forinal,,something (ICY BAY) and it also includes no boats but we hear some form of cold weather effects. the worse thing a GM can do is make it obvious they are controling the charactors and not the players (example) we were playing a superhero game and spent an entire evening trying to recover a very nasty antimatter pistol,, at the end of the evening no matter how hard we tried it became immpossible to do so. and what REALLY caused the catistrofic destruction was that the GM actually said "sorry guys, that pistol was too good of a plot device and I couldnt let you have it!!!!!" not only did this RUIN our whole evening as a WASTED excersise! it ruined several games after because they became POINTLESS,, if the gm is going to CONTROL our charactors so much, why do they even need players??? on the flip side if players can never make a difference in a static world, again also pointless. just look at most MMOs end game all there is to do is RAID or PVP endlessly (this is what hell should be) shouldnt a veteran be a a priest managing a church? or a warrior that is a lord of a castle or a wise wizard? or the ruler of a band of thieves? think to yourself, when your charactor maxes out, ask yourself, did my charactor make a difference in this world? is the world fundementally the same as when you arived? the painful answer is yes. |
|
| make a world, not a game, we dont want another game. |
||
|
docminus 4/01/08 10:53:06 AM
|
||
|
Hard Core Member
Joined: 4/27/05
Laugh it up, fuzzball! |
ah yes, superb discussions, but will they ever lead anywhere? Will we ever have a "simulated" world? SWG had sort of a "world-simulator" ...... but I don't want to take that topic up again. LOTRO I would like to see more RPG and less XP. I love the Shire. With my liftime sub I sometimes still can just log on and run around there a bit. But then what? As pointed out above, there are lakes, but no boats. Fishing is supposed to come. A so simple feature that helps for the casual fun and for RP. But no, they had to do session play with chickens. Where are all the other sessions they talked about (except the Troll, but if you don't pvp you don't get that either). Now there is housing. Woopdidue! But ... You have barely any freedom to decorate they way you want. At least EQ2 and SWG have that. Lol, SOE, the MMO company most complained about, and they actually have a decent feature for RPing and no1 really uses it. That is the other problem, either there is no at all or totally harcore RP nowadays - in the end it takes away the fun as well. All the other big MMOs coming - AOC, WAR - different approaches to the same theme..... Oh Indie - where art thou ?
|
|
|
Terranah 4/01/08 10:57:03 AM
|
||
|
Elite Member
Joined: 7/03/04 |
I miss rp quite a bit. It really does add another layer of fun and immersion to the world. Otherwise you're just grinding xp to level.
I think SWG was best for rp, because I knew the story. MMO's that invent their own story are harder, and I'm not one to seek out some fansite and read pages of lore. If I want to read a story, I just pick up a book at Borders. COH had some fun rp too. Occasionally there is some rp in LOTRO. |
|
| |
||
|
TdogSkal 4/01/08 11:15:58 AM
|
||
|
Advanced Member
Joined: 5/11/06
Do not fear death, Death will come a knocking anytime it wants. |
Roleplayers should love a game like Darkfall (when it comes out) They (the Dev's) are shotting for a fully open world, which would allow for great RP chances.
|
|
| Waiting on CoS and Darkfall |
||
|
nariusseldon 4/01/08 11:42:38 AM
|
||
|
Advanced Member
Joined: 12/21/07 |
Originally posted by TdogSkal I would not count on it, open world or not. Most people do not play MMORPG to RP, they play it for the hack-n-slash. Diablo is a great example of distilling out what | |