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Stradden 3/31/08 10:46:30 AM
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Managing Editor
Joined: 7/08/05 |
As a part of our recent coverage of Warhammer Online: Age of Reckoning, the folks at EA Mythic have provided us with these two exclusive screenshots from the upcoming MMORPG. Check out both shots here. |
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FomarThain 3/31/08 11:33:20 AM
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Apprentice Member
Joined: 6/22/06 |
I know graphics aren't everything but look at the detail of that armor in the first shot. Some love went into that me thinks. I am so loking forward to this game! |
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akienous 3/31/08 11:56:42 AM
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Novice Member
Joined: 2/10/08 |
I like how the design team is staying true to the table top game when it comes to their models. This is one of the few MMOs with a very healthy history developed for the developer team like WoW, FFXI, and D&D Online. |
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Draccan 3/31/08 12:19:13 PM
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Elite Member
Joined: 8/12/07
"Hell is other people", Sartre |
Originally posted by FomarThain Very well put! I look forward to play this when it goes live for real!
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Fistljoe 3/31/08 4:06:04 PM
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Novice Member
Joined: 1/10/08 |
Nono AOC looks way better fo shoe! |
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tikovoo 3/31/08 4:14:56 PM
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Novice Member
Joined: 4/02/07 |
Originally posted by Draccan
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Alienovrlord 3/31/08 4:37:27 PM
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Apprentice Member
Joined: 2/28/07 |
"Y looks better than X" is really just a matter of taste that will vary from person to person. Some people like more stylized graphics, some people like more realistic graphics. Neither is right, it's just what they like. People who like the look of AoC are the ones who like the barbarian-fantasy look, people who like the look of WAR are those who like the look of the table-top miniatures turned into 3D rendered models. And no matter how nice AoC or WAR look, those games have to deliver on gameplay. That's something we won't know until they release. But I will say I like the screenshots, the Witch Elf and Orc duo look like a couple of life-sized Warhammer miniatures. |
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JK-Kanosi 3/31/08 5:27:01 PM
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Elite Member
Joined: 12/15/06 |
Well, the game is looking good. I think the ground graphics need some work. The ground should be believable. Technology has came far enough to create dirt, grass, plants, flowers, stones, and etc. It is very last generation to color your ground green, brown, or gray to simulate grass, dirt, and stone. |
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Grunties 3/31/08 5:54:26 PM
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Hard Core Member
Joined: 9/16/07 |
Originally posted by tikovoo To be fair, the price is that you can't display nearly as many models on screen before they start causing system slowdowns. Which means WAR will likely have larger and more epic sieges than AoC will, and will be more playable with lots of players on screen. Unless one was delusional, in which case more detailed models with more customization variables (that must be communicated to all players across the area) will have no impact whatsoever on performance. |
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| Waiting for: A skill-based MMO with Freedom and Consequence. |
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tikovoo 3/31/08 6:04:11 PM
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Novice Member
Joined: 4/02/07 |
Originally posted by Grunties Wait till you see both, then I'll take your techical inside knowledge of both game engines and see for myself thanks :) either that or go to you tube and see the website that is posted on those recent videos. I'd take less people with fluid animations and different looking characters rather than 100 people who all the look the same complaining it take 5 second to complete one attack and that the combat animation has 20 frames to it.. |
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Siphaed 3/31/08 7:34:22 PM
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Novice Member
Joined: 1/17/08 |
Originally posted by DraccanUm....no!, I'd say AoC looks alot better graphically, and combat wise as well. Sword damage being on a constant AOE attack style, that's how it should be and that's how AoC delivers it.
All the above are screenshots, from the actual game (not concpet art, not CGI).
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| "When I wake up in the morning, will the world be the same as I left it when I slept, or will it have kept on spinning?" | ||